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agent1 // User Search
agent1 // User Search
Jul 21, 2001, 12:36pm
So temporary suspensions aren't good enough? You want to segregate the community into two groups? How would people be classified as "respectful"? Facter said he was going to start handing out suspensions; that should stop the "flamers and posts with attacks" that you're so worried about.
-Agent1
[View Quote]"m a r c u s" <i_have_a_site at yahoo.com> wrote in message news:3b598f7d$1 at server1.Activeworlds.com...
> If they make a message board, which they can do, they can have people post,
> and they can prioritize this message board so that ONLY the ones that
> respect them and do not attack have priority when conversing.
>
> To eliminate the whole group with contact because the rotten apples in the
> bunch spolied it is not fair. I emailed you in January about message boards
> and about a place where people can come to central location to discuss
> issues about the program (that means programmers, CEO's, tourists, citizens,
> etc..). You said there were no boards and just newsgroups. Well, what is
> the point then in a NG, if it is only going to have the flamers and posts
> with attacks? It doesn't make sense.
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Jul 21, 2001, 2:47pm
No, you said you want a separate "forum" (newsgroup, whatever) for those users who are "respectful". What do you mean by respectful, and why do we need another area when this one is (supposedly) going to be policed (even though a lot more loosely) again?
-Agent1
[View Quote]"m a r c u s" <i_have_a_site at yahoo.com> wrote in message news:3b59b004$1 at server1.Activeworlds.com...
> Agent, please read the response I gave again cause I was referring to the
> following:
>
> "You'll never see a post in here from either of them [the offices?](again, I
> dont blame
> them at all after the treatment they receive from alot of people in here)"
>
> I think you got it mixed up with another post thread where the discussion
> was on html vs. plain text where I did assert something which could be read
> as segregation. I suggested people have the choice, and when you give
> people the choice you are not segregating but establishing sovereignty.
> Segregating would be telling certains they are assigned to certain areas
> without choice.
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b599373 at server1.Activeworlds.com...
> community into two groups? How would people be classified as "respectful"?
> Facter said he was going to start handing out suspensions; that should stop
> the "flamers and posts with attacks" that you're so worried about.
> news:3b598f7d$1 at server1.Activeworlds.com...
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Jul 23, 2001, 10:36pm
I "deduced" the location of an avatar on the AWBuild object path... put it into modeler with all of it's textures and voila! http://hairsquare.virtualave.net/images/andrew3.jpg
This looks a little more detailed than the avatars currently in use in AW... Looks pretty cool, if you ask me :)
-Agent1
Jul 24, 2001, 11:54am
Yeah, the shirt was just a couple of textures that had been "painted" with shadows already in it.
-Agent1
[View Quote]"nornny" <Nornny1 at home.com> wrote in message news:3b5d6cf9 at server1.Activeworlds.com...
> Actually, it looks like it was texturized into the body, not polygonated. I
> don't think they have separate polygons for all of the muscles, just better
> textures.
>
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b5d6aa1$1 at server1.Activeworlds.com...
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Jul 24, 2001, 6:13pm
That's not what opens more than one browser. You have to hex-edit the file and change the "Window Class" of the browser. AW checks when it starts if there's another running and if it finds it's Window Class, then it won't run.
-Agent1
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message news:3b5dd675 at server1.Activeworlds.com...
> Well, would it be illegal if a program made duplicates of the AWorld.exe and
> ini's to allow you to open more then one browser?
>
> facter <"Facter at AWsupport"> wrote in message
> news:3b5da2b9$1 at server1.Activeworlds.com...
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Jul 24, 2001, 7:14pm
Yes, I heard you could do that, but it would have to be done fairly fast I think.
-Agent1
[View Quote]"kah" <kah at kahbot.com> wrote in message news:3b5de4ed$1 at server1.Activeworlds.com...
> actually, if you start 2 browsers in a special way, you can get both
> running... without any illegal editing, etc...
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b5dd700$1 at server1.Activeworlds.com...
> and change the "Window Class" of the browser. AW checks when it starts if
> there's another running and if it finds it's Window Class, then it won't
> run.
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Jul 24, 2001, 10:34pm
Uhh... it likely does the hex-editing and is therefore not legal...
-Agent1
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message news:3b5e122b at server1.Activeworlds.com...
> You know, there is a program at come.to/concept that "clones" AW, it
> duplicates the AW Browser and necessary files, AND it is VERY legal :-)
>
> tony m <tony at triton-dynamics.iwarp.com> wrote in message
> news:3b5e0924.6333559 at news.activeworlds.com...
> file...
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Jul 25, 2001, 12:03am
That wouldn't let you run more than one copy of the browser at once.
-Agent1
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message news:3b5e26e8 at server1.Activeworlds.com...
> No, it duplicates the AW Browser and needed files. It DOES NOT edit the
> aworld.exe file AT ALL. It would just be like installing AW more then once
>
> agent1 <Agent1 at my.activeworlds.com> wrote in message
> news:3b5e1418 at server1.Activeworlds.com...
> news:3b5e122b at server1.Activeworlds.com...
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Jul 25, 2001, 11:41am
Yes, he already told us that. The program has to edit the browser for it to be able to run to copies at once.
-Agent1
[View Quote]"american police" <bob at bobscalot.com> wrote in message news:3b5ec6e7$1 at server1.Activeworlds.com...
> He's using Concept's cloner program...
>
> "mike zimmer" <zimmer at pitnet.net> wrote in message
> news:3b5e3c6d at server1.Activeworlds.com...
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Jul 25, 2001, 7:21pm
Alright, then why do you need to use that program? Copy your Activeworlds directory by hand and try running two copies... won't work.
-Agent1
[View Quote]"mike zimmer" <zimmer at pitnet.net> wrote in message news:3b5f1d08$1 at server1.Activeworlds.com...
> Therefore, it is not running on the SAME files that my other AW browser is,
> so I can open two at once.
>
> mike zimmer <zimmer at pitnet.net> wrote in message
> news:3b5f1ca5 at server1.Activeworlds.com...
> it!
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Jul 24, 2001, 6:12pm
It's not the same as will be implemented in 3.2.
-Agent1
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message news:3b5dcb5f at server1.Activeworlds.com...
> just for ur info,ive seen a skybox with 3.1 before,in a world,cant remeber where thou
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b5da5a6$1 at server1.Activeworlds.com...
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Aug 1, 2001, 8:00pm
By your logic, because someone doesn't want you to post pictures embedded in newsgroup posts, they're a biggot? Oh please...
-Agent1
[View Quote]"icey" <icey at altavista.net> wrote in message news:3B6876E5.2325EB7A at altavista.net...
> Sorry for my typos...
> You know otherwise Cuneiform wouldn't be supported, are you a bigot?
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Aug 1, 2001, 8:24pm
What *are* you talking about?
-Agent1
[View Quote]"icey" <icey at altavista.net> wrote in message news:3B687F42.609F26B4 at altavista.net...
> Not my things, different things to your old same stuff
>
> agent1 wrote:
>
>
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Jul 30, 2001, 4:25pm
A bot would have to be logged in under that citizen number... Likely, because it's expired, the bot can't use the citizen number to log in.
-Agent1
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message news:3b65a564 at server1.Activeworlds.com...
> why is it that we cant find stuff from expired cits?
>
> "ima genius" <webmaster at imatowns.com> wrote in message
> news:3b64d39e$1 at server1.Activeworlds.com...
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Jul 31, 2001, 11:39am
It has to log a bot in so that citizens can only check their own property.
-Agent1
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message news:3b662a5f at server1.Activeworlds.com...
> its not a bot,its a website
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b65a69f$1 at server1.Activeworlds.com...
> news:3b65a564 at server1.Activeworlds.com...
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Aug 1, 2001, 3:55pm
No, you don't get it. He doesn't have access to any "cit/privs database", he logs in a bot to check that you are who you say you are. *THEN* it will search the propdump. It doesn't use a bot to look for property, just to verify identity.
-Agent1
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B683551.DEAB6FFD at yahoo.com...
> u dont get it all it does is search the propdump aw gave to ima... hes alsogot access to the cit/privs database obviously
>
> agent1 wrote:
>
> It has to log a bot in so that citizens can only check their own property.
>
> "swe" <m_swehli at hotmail.com> wrote in message news:3b662a5f at server1.Activeworlds.com...
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Aug 1, 2001, 7:31pm
While that *might* be the case, he's still only using it for authorization. Secondly, I don't know what "trends" you're talking about, but I've only heard of a few bots controlled via PHP webpages, etc.
-Agent1
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B6865DF.72C5654D at yahoo.com...
> sorry hes using a cgi bot... hard to explain but i
> hear its a new trend
>
> the derek wrote:
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Aug 1, 2001, 8:23pm
It's not a "new trend" as only a couple of people have programmed them.
Reply to the proper post.
-Agent1
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B687E78.EBF968EA at yahoo.com...
> i said ive heard its a new trend... now since its
> new there wont be that many people who have bots
> like this completed and not everyone wouldve heard
> about it..no?
> the derek wrote:
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Jul 31, 2001, 7:58pm
Technically, he didn't start it ;)
-Agent1
[View Quote]"kah" <kah at kahbot.com> wrote in message news:3b671f49 at server1.Activeworlds.com...
> Anyway, E N Z O has allready started a 3D universe, and he can do better,
>
> "aw explorer" <exploringaw at hotmail.com> wrote in message
> news:3b671d6f at server1.Activeworlds.com...
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Aug 1, 2001, 12:49pm
Should've replied with my feelings about their reply earlier... Goober pretty much summed everything up, but I'd like to add a little.
I think it'd be great if (even one of the) AWC management people held something like Roland's TechTalk every week. Something like bi-weekly would probably be great as well. Citizens could come and talk to/at them and see what exactly is going on. Participating in the "community" like this is something that everybody would benefit from. Citizens would have a better grasp of *why* some decisions were made, and hopefully AWC would ask our opinion of things they're thinking about.
If this is impossible, at least set up a group of citizens that could "advise" AWC on certain issues. It'd have to be a very diverse group (maybe even with regular elections...) in order to represent the user base, but it could work.
-Agent1
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3B680532.20E6B264 at acsu.buffalo.edu...
> I must say, I'm disappointed.
> [snip]
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Aug 1, 2001, 2:19pm
"The AWC Tribe Has Spoken... [long!]"
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3B681CB3.BB769E18 at tnlc.com...
> Er, you posted AWC's response to your letter here? I never saw it...
>
> goober king wrote:
>
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Aug 3, 2001, 12:55pm
Once again, how are we to *really* know unless they get involved in the "community"?
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3b6aab1a$1 at server1.Activeworlds.com...
>
> Hay Eep, are you here at the office? Maybe you should stop by sometime,
> because you havnt the faintest clue as to what you are talking about.
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Aug 2, 2001, 8:05pm
Well, I wouldn't put it quite like that, but I generally agree...
Basically, if what you posted was true, don't shy away from it just because someone might not like you. On the other hand, before you post something like you did, make sure you have the facts right.
BTW Gamer, which parts of your original post were untrue?
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3B69C85B.6821938F at tnlc.com...
> Um, then why did you post it, idiot? Stop acting lame and stand up for what you fucking believe in! I tire of all the pansy-ass losers on these newsgroups! FUCKING GET SOME BALLS ALREADY!
>
> gamer wrote:
>
>
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Aug 2, 2001, 9:12pm
Even after resetting the community group and redownloading all the headers, OE still sees it here... *boggle*
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3b69dc1f at server1.Activeworlds.com...
> What I wanna know is where the original dissappointment thread has dissapeared to... No longer registers in Outlook nor Netscape for
> me.
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Aug 2, 2001, 9:32pm
Since Facter mentioned that he was working on a new site, I was wondering when it will be open to the public. Apparently, when you said that you had "a deadline" on Aug. 1 you didn't mean that the site would be up for then.
-Agent1
Aug 3, 2001, 7:14pm
http://mauz.tnlc.com/download/ should work.
-Agent1
[View Quote]"syli" <rflorez at mindspring.com> wrote in message news:3b6b0a88 at server1.Activeworlds.com...
> thanks...doesn't look like i can make the time tonite (school orientation
> stuff) - maybe i can get a log from someone on the community portion.
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b6afba8 at server1.Activeworlds.com...
> whats goin down with AW development and participate in the
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Aug 4, 2001, 11:10pm
Someone also sent me an email spamming Dreamland Park a while ago... Oh well, just another entry on the "do not ever use" list.
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3b6c9348 at server1.Activeworlds.com...
> *gets out the whip-of-death* You have broken damn near every commandment in this newsgroup in one post.
> 1) HTML
> 2) Colors other than black on white
> 3) Font changes
> 4) Completely unrelated subject line
> 5) SPAMMAGE
>
> Though all but two and three are tolerable to some extent, all in one post is a baaaaaad thing. Straighten up before you get your
> throat slit, this isn't friendly old Dreamland Park.
> "ryan." <RyanBirkin at hotmail.com> wrote in message news:3b6c8def at server1.Activeworlds.com...
> [snip the crap]
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Aug 7, 2001, 7:40pm
I'm sure he's referring to the conversation I had with him. One way to implement custom avatars is to add a field to every citizen record that allows people to specify a URL to grab the RWX file from. This would allow avatars that people could change whenever they wanted to. AW already has all of the code necessary to download, cache, and display avatars, so getting them from a different location shouldn't be *that* hard. The only problem that might occur would be with the additions to the citizen database and uniserver->browser protocol. Without looking at AW's code, I can't know how hard changes to those systems are.
-Agent1
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3B705BEA.5E8303DA at acsu.buffalo.edu...
> Rick Noll wrote:
>
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Aug 8, 2001, 12:08am
From talking to Roland, it seems it would be easy to implement the way I suggested, but it would cause lots of problems. Roland described what they were to me and I agreed that the way I suggested wasn't the best way to go about it.
Rick: Can't.
Roland: Can't, because ...
-Agent1
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message news:3b70817f at server1.Activeworlds.com...
> I'm on Rick's side about custom avs. Never say something is easy unless
> you've done it yourself. :) For all we know, the code could be very touchy
> to work with, or royally buried under tons and tons of other code.
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b706040$1 at server1.Activeworlds.com...
> implement custom avatars is to add a field to every citizen record that
> allows people to specify a URL to grab the RWX file from. This would allow
> avatars that people could change whenever they wanted to. AW already has all
> of the code necessary to download, cache, and display avatars, so getting
> them from a different location shouldn't be *that* hard. The only problem
> that might occur would be with the additions to the citizen database and
> uniserver->browser protocol. Without looking at AW's code, I can't know how
> hard changes to those systems are.
> news:3B705BEA.5E8303DA at acsu.buffalo.edu...
> such
> this must
> show
>
>
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Aug 8, 2001, 11:34am
Encrypted Transmission from Roland, sent Tue Aug 7, 2001 4:50 PM:
No adding such a field isn't difficult,the problem is that is a woefully inadequate implementation of custom avatars...it is much more complicated than that...we've talked about the issues many times at tech talk.
Encrypted Transmission from Roland, sent Tue Aug 7, 2001 4:55 PM:
Examples of some of the issues are...if it uses textures, where do they come from? If it uses sequences, where do they come from? How do you specifiy what sequences it uses? How and where does it get cached?
Encrypted Transmission from Roland, sent Tue Aug 7, 2001 4:55 PM:
How do you prevent other people from stealing it? How do you prevent people from using avatars that are too large...both in terms of file size, physical size, and polygon/vertex limits, textures, etc? How do you determine what those limits should be?
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3b70a552 at server1.Activeworlds.com...
> Mind relaying to US what those problems were?
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message news:3b709f0a$1 at server1.Activeworlds.com...
> described what they were to me and I agreed that the way I suggested wasn't the best way to go about it.
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