|
agent1 // User Search
agent1 // User Search
Feb 8, 2001, 9:10pm
When has Eep EVER been racist? Never; at least not while I've been around.
-Agent1
[View Quote]"moria" <moria at colony.co.uk> wrote in message news:3a8326e5 at server1.Activeworlds.com...
[snip]
> okay, can I ask you in that case whether you are in support of racism or
> biggotism? To some thats just offensive, but to others its treated as
> criminal:) You see it all depends on your viewpoint, and bearing in mind
> this is both international, and multi-race, should not everyone have the
> common courtesy to appreciate that?
[BIG snip]
|
Feb 9, 2001, 2:20am
http://www.worlds.com
-Agent1
[View Quote]moria <moria at colony.co.uk> wrote in message news:3a83447d$1 at server1.Activeworlds.com...
[snip]
>
> actually, just for the record, Worlds inc went down the tubes because it
> ran out of money, so youve got a bit of a self defeating argument there:)
>
> Moria
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Feb 7, 2001, 4:08pm
A database of known issues with the browser. This could be used for beta testing as well...
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a818d92$1 at server1.Activeworlds.com...
>
> "xero" <xero at darkvapor.com> wrote in message
> news:3a818b1d$1 at server1.Activeworlds.com...
> find
>
> Already on the list =)
>
> F.
>
>
>
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Feb 8, 2001, 8:36pm
Just in case you have not read my reply deep in the heart of "the thread"...
I have chosen not to participate in this vote as I believe it to be unfair to be forced to decide which user I value the most.
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a831e52$1 at server1.Activeworlds.com...
> This post is to vote upon the dismissal from this newsgroup of the user
> "Eep".
>
> This user has been a source of continuous harrasement, abuse, slander,
> derogatory remarks, personal insults and defamitory insults.
>
> The user has been given many avenues to redeem himself in the eyes of the
> newsgroup community, and has been given many opportunities to show himself a
> decent, productive and respectful member thereof.
>
> Thus, it is the wish of AWCI, to put forth a vote to have the user Eep's
> priviledges of posting into this newsgroup, removed from him for the
> foreseeable future.
>
> AWCI has full authority to ban such user as we see fit, as he has
> continually violated the charter that he agreed to follow when posting into
> this newsgroup. In order to set a new precedent of community interaction, we
> have decided to leave this matter up to the community to decide.
>
> There will be one vote per AW citizen, and it will be an open vote. Votes
> will be posted in response to this post, and will be tallied in 24 hours
> from the posted date of this message. End results will be binding, with no
> further discussion entered into - as this is an open vote, the talies will
> be able to be viewed by all members of community.
>
> Votes are to be cast as one of two choices
>
> To have Eep remain int his newsgroup, please vote as <citizen name -
> number> -"Stay"
>
> To vote to have Eep removed, please vote <citizen name - number> - "Remove".
>
> In making your decision, please review past posts by this user, and use them
> to make your best judgement on the matter.
>
>
> As the initiator of this vote, I begin the tally by casting my own, as an
> Activeworlds citizen.
>
>
> Facter 159952 - Remove.
>
>
>
> The voting has begun.
>
>
>
|
Feb 9, 2001, 5:14am
Well, thank you so very much. Not only have you been one of the causes of this so-called community being so completely divided, you
refuse to take any responsibility for the results. In the future, I expect this will be used as a reason not to even ask what the
users want for the simple reason that we all had different opinions on an issue. If this was some sort of test, it is sickening to
think that the result may be even further separation from the management of Activeworlds.com. Yes, Mr. Anderson, asking us to throw
out one of our own and then washing your hands of it when there was no clear "winner" is an excellent test of how "united" a
community is! What do you mean by "there will be moderation of offensive posts"? Will we go back to the system where all of our
messages are proxied?
If Activeworlds.com management wants to give us some sort of "test case" to see how well voting works, choose something other than
banning Eep. You will never get a clear result from that, and only trouble will follow. Why not ask us what we want done in the
browser? Why not let us vote on major organizations like the Peacekeepers? This "democratic process" is too little, too late. If you
want to make up for it, you'll have to do so VERY quickly, and with a genuine quality.
"Its up to you people to fix it"? We were doing so before you came along and gave us the "privilege" of being able to decide on
whether we wanted to evict our "neighbor".
I'm not quite sure what this is going to cause me to do, but do realize that there will be repercussions.
-Agent1
[View Quote]facter <facter at activeworlds.com> wrote in message news:3a8395da at server1.Activeworlds.com...
> Eep could be suspended from this group, for a very simple reason - he broke
> the newsgroup charter, he abuses his priviledge and he is an insulting,
> faececious individual. I nor the company needed to even consult any of you -
> but, I had respect for all of you.
>
> Something had to be shown to Eep, so that he would realise the impact that
> his insulting nature has had on this community - did you all want me to
> stand back and go "yes eep, no eep, three bags full eep" ? Looking at it
> now, just banning him would of been the best solution out of anything.
>
> But it seems that the hope, that we could place a simple decision in the
> hands of our users, has turned into something that I myself am disgusted in.
> You all see now, why AWCI has really had user votes - and why when things
> have been done, they are done in an administration manner - look at the mess
> this whole situation has created - and you guys out there, all wonder why
> the management at AWCI keeps a distance from these newsgroups.
>
> Well, now you all know dont you ?
>
> Now perhaps you realise exactly how divided, how bickering and how very
> small our community really is. Its up to you people to fix it. I believed
> that by giving you guys something that you *Always* asked for - democratic
> processes, that this would help. By being completely open about the matter,
> I allowed something totally different to be done - I approached the
> situation with honesty and with the genuine intent to try and help a
> situation which in my opinion was jsut going way too far.
>
> I gave my opinions, I tried to engage the community in a rational decision.
> I wished merely to assist you all, without being the brunt of abuse,
> derogatory remarks and slander from a certain individual.
>
> Please let me show you, first, before I go any further, the kind of person
> that some of you are defending so much.
>
> These are quoted insults he has used, mostly against me in the past day or
> two - "power hungry", "shoving it off to the community", "ties too hard",
> "power tripping", "low self esteem","You're such a fucking twit, "YOU, idiot
> twitfuck moron pissant, have no grip on logic","Now evolve ","hypocrit,
> (spelling Eep, again),"pathetic","Sure, one word: bullshit. "fucking with
> the newsgroups","bullshit statements","bullshit artist","fucking
> clone.","Because you have no life?","...a trip to a shrink might help.",".
> Better lay off them drugs","superchamp wonder twinkie-zippy.
> ","Facter is weak since he can't handle the truth.","fucking full of
> yourself","Only after continually insulting him" (he admits to continually
> insulting people for his own pleasure),".
>
> Some of you are DEFENDING this kind of person ? *shakes his head* - then
> this community, had already gone to hell in a handbasket well before I tried
> to help matters. How anyone can defend someone for that kind of behaviour is
> beyond me. as an intelligent, caring and decent person I can find *no* way
> in myself to see how any could possibly defend such.
>
> Rick, JP and indeed the whole office is aware of this situation. Rick and JP
> were spoken to before I even instigated the vote, or contemplated any
> "Bannings". It was a general agreement, to try and involve the community in
> some decision making, and to try and instill some kind of trust in allowing
> a democratic process to be allowed on matters of discipline in this
> newsgroup. I had the full support of my superiors, and indeed thought that
> by trying to give the community something like this, a decision like this,
> that it may go some way towards helping the rift that seems to be between
> portions of the community and management.
>
> It was tried, and it the process has failed.
>
> From now, there will be no more technical support from myself in these
> newsgroups. All support will now be done via email and no correspondance
> between myself will be entered into in these newsgroups. Eep is welcome to
> remain, but there will be moderation on posts if they are found to be of a
> derogatory, insulting or offensive nature. If he _pushes_ the matter, and
> merely continues to heap into this group posts of an insulting nature to
> others including myself, then he will be banned, with no consultation or
> appeal entered into.
>
> On a personal note, I must say that my first foray into trying to help the
> AW community in my capacity as a employee of AWCI, it has left a very bad
> taste in my mouth. Instead of seeing potential, instead of seeing that I
> could indeed help, instead of being polite, and courteous and respectful
> towards me, Eep has attacked for no , insulted, provoked, defamed and made
> mockery in his words of my professional manner.
>
> On the matter of the newsgroup downtime, the downage was fully explained
> explained on the outset (I even posted about it on the network status page,
> and they were down for four hours, and the only persont hat noticed was you,
> Eep) - do NOT twist that into something it is not Eep - my explaination was
> a fully good one, and merely lacked down to the bare level details such as
> "defraging harddrive, scandisk and a check of files - i mean, geez - "I took
> down the server for maintenance" covers ALL of those things, which are some
> of the things that were done on that morning.
>
> I will no longer be posting to these newsgroups. There will be no more
> "votes" in these newsgroups, and as I stated before, there will be
> moderation of offensive posts, and Eep will especially be looked at.
> Obviously, there is a large portion of people here who, for some reason,
> wish he remains (they may not even be a majority) but for whatever reason,
> he may do so - on conditions, and if those conditions are not met, thent he
> matter will be dealt with in accordance to charter guidelines. All users of
> this newsgroup, are to be aware of the charter, and Eep is not singled out
> here, these standards apply to all who we give the priviledge of using these
> groups.
>
> But, myself, as AW Technical Support - have wiped my hands of this group,
> and will not be utilising them again for information or advice - support may
> be found at support at activeworlds.com
>
> For those of you that know me, you know that what occured here occured in
> good faith, or good heart, and good intent. Unfortunatly, it has soured me
> of doing anything of this nature again - I have tried for years, since
> coming to AW in 1996, to try and help the community. I have been a GK, a PK,
> an outspoken advocate against harsh tactics in many different forms. I
> continue to now be outspoken against harsh PK tactics, abuses of individuals
> in the worlds (do you know how many people I help when they have been
> harrassed?) and doing all manner of things to assist this community - most
> of which is done in my *own* time, of my own violition, of my own *want* to
> give back everything that I have got from this place. When I applied to work
> here at AW, I am sure that one of the reasons I was chosen for the job was
> due to the fact that I *was* outspoken on these issues, and would help to
> bring some new ideas on how to relate tot he community. Having been a GK,
> and a PK, and not being able to help in the manner I really wanted, seeing
> the job was a godsend. In the year previously, I had logged into AW about
> ten times total - I kept coming back, instead of giving up on it - the job
> was a godsend and an opportunity to give back to the community.
>
> I do not need to be judged, I do not need to be insulted, when I have merely
> wished to help, assist and give new ideas and initiative to the community.
> And especially, I do not need to be ground into the dirt by one individual
> who has a severe lack of social adequacy.
>
> I do not think that you need to wonder why now I have no wish to be a part
> of these groups.
>
> As stated - Eep is welcome to remain. Any derogatory posts from him or any
> others will be deleted, continuous insults and derogatory remarks from any
> user, including Eep, will result in the user's priviledges in these
> newsgroup being revoked.
>
> Enjoy your newsgroups.
>
>
>
> Fletcher Andersen
> AW Tech Support.
>
>
>
>
|
Feb 9, 2001, 12:56pm
Sorry if you took that to mean I was going to "do something" to you or AWCI personally. What I meant to say is that I may still make choices based on this.
I have lost your respect? *sigh*
-Agent1
[View Quote]"facter" <facter at activeworlds.com> wrote in message news:3a83eced$1 at server1.Activeworlds.com...
> that there will be repercussions.
>
> I think perhaps, you should speak to me on this matter personally. Frankly,
> I do not like veiled threats against my person in a public newsgroup.
>
> You, have lost my respect in making that threat - but I guess seeing as I
> have none now for a vast majority of users in this NG, it makes us square.
>
> Good day.
>
> Facter.
>
>
>
|
Feb 9, 2001, 4:14pm
0_o
Talk about "slightly overboard".
-Agent1
[View Quote]"lord vector" <mike at vectorscape.com> wrote in message news:3a843088 at server1.Activeworlds.com...
> Facter,
> why dont you just shut you face, go back to building the
> Looooooooooooooong over due web site, I hope its better than the current
> pile of garbage. If you have any respect for the AW community (which its
> obvious to anyone with half a brain cell you dont!) then if you are going to
> ban him do so or shut up and tell us somthing of use like the new web site
> is up and its of use to the community.
>
> As I dont see why you post in here at all as I dont see a website NG.
>
> Lord Vector!
> facter <facter at activeworlds.com> wrote in message
> news:3a8395da at server1.Activeworlds.com...
> broke
> you -
> that
> in.
> mess
> matter,
> decision.
> idiot
> tried
> is
> JP
> in
> allowing
> page,
> you,
> was
> took
> some
> he
> of
> these
> may
> PK,
> individuals
> to
> work
> merely
>
>
|
Feb 10, 2001, 8:47pm
No one is "bitching"... it sounded like a general question to me. A test newsgroup is a good idea, in fact.
-Agent1
[View Quote]lanezeri <Lanezeri at yahoo.com> wrote in message news:3a85bee7$1 at server1.Activeworlds.com...
> Who cares.. I bet you guys have posted something like this before.. dont
> hound these people for it.. it says "ignore, testing" just ignore it.. quit
> bitching..
>
>
|
Feb 10, 2001, 9:04pm
I never jumped on anyone for testing out their newsreader. In fact, no one did.
I posted the same thing twice? Well, better call the FBI!
-Agent1
[View Quote]lanezeri <Lanezeri at yahoo.com> wrote in message news:3a85c7fa$1 at server1.Activeworlds.com...
> Well it is funny Tomba is the only one who gets his ass jumped for testing
> out the NG.. I have seen many people post things like "testing.. ignore" and
> more.. and also Agent.. I saw you post the exact same post 2 times.. many
> people make mistakes and more.. dont jump over a person for trying to be a
> part of a feature AW gave to them..
>
>
|
Feb 12, 2001, 11:18pm
As far as I know, you don't have to put them in any "order". The only thing you need to be careful of is to put the 3.1-specific commands last so the older browsers don't barf all over your action line.
"Light? What's this? *Keels over*"
-Agent1
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message news:3a886b10 at server1.Activeworlds.com...
> The hardest thing would be getting the light command parameters in order,
> there's so many :\
>
> -CMM
> col klink <jarync at home.com> wrote in message
> news:3a85c921$1 at server1.Activeworlds.com...
> and
>
>
|
Feb 13, 2001, 11:51am
There was enough "new" stuff in 3.0 that it warranted a new major version number (3). 3.1 didn't have as much, I suppose, so it only got a minor version increase.
-Agent1
[View Quote]"tomba" <tomba_2k at hotmail.com> wrote in message news:3a88a570 at server1.Activeworlds.com...
> I'm wondering, how did AW 2.2 jump to 3.0, then 3.0 jump to 3.1? :P
>
>
|
Feb 13, 2001, 4:09pm
Anyway, nothing is final with Napster yet. They've just been shut down during the trial. Most likely they will be forced to stop offering free services and pay royalties or something.
-Agent1
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message news:3a8949ff at server1.Activeworlds.com...
> http://www.gnutella.wego.com/
>
> rolu
>
>
|
Feb 13, 2001, 8:06pm
While AW 3.1 can play MP3s, it can't stream them. This means a substantial wait for those with slower connections when trying to play large files.
-Agent1
[View Quote]"bitmaster" <bitmeister at i2k.com> wrote in message news:3a89a773 at server1.Activeworlds.com...
> Hmmm.. Actually this is on topic in relation to Napster's outcome
> through the courts. Only in one respect. AW 3.1 supports the download
> of MP3's to be played via the browser. How long before that is taken
> away if Napster loses the battle??
>
> So, by supporting Napster, you will also be keeping the highway clear of
> legal pot holes.
>
> Facter, I don't mean to step on your toes or anything, but as a citizen
> of AW, I do have a right to speak my opinion, nothing personal. ;)
>
> Bits
>
> "facter" <"Facter at AWsupport"> wrote in message
> news:3a898e33$1 at server1.Activeworlds.com...
> : Yes, it would be preferable it if things were kept on-topic in here...
> :
> : Facter
> : AW Support
> :
> : "nornny" <Nornny at snet.net> wrote in message
> : news:3a898dd5 at server1.Activeworlds.com...
> : > If you have no association with Napster, then why are you looking
> around
> : for
> : > information on it? We ARE an Activeworlds newsgroup, not a Napster
> : > newsgroup. If you want Napster info, go to a Napster newsgroup. It's
> as
> : > simple as that.
> : >
> : > No need for posts like these, especially when everyone who needs to
> know
> : > what happened does. Posts like these keeps the newsgroups
> inefficient and
> : > lets other new users think that this might be okay, which is isn't.
> It's
> : not
> : > community related, well, not the AW community. :) My advice is watch
> a
> : news
> : > source. :)
> : >
> : > Nornny
> : >
> : > "fyrene" <fyrene at fyrene.org> wrote in message
> : > news:3a897cfb$1 at server1.Activeworlds.com...
> : > > Im not a Napster user, but Ive heard they are going thru some
> probs. Its
> : > > posts like these that keep me informed :) So, "everyone" doesnt
> know :)
> : > >
> : > > Fyrene
> : > >
> : > > myrth wrote in message
> : > > > this appears when you launch napster, and all napster users have
> been
> : > > > following the story..
> : > > >
> : > > > there is no point in posting this, everyone knows!
> : > > >
> : > > > ESPECIALLY NO POINT IN AN AW NG!
> : > > > grr :P
> : > > >
> : > > >
> : > >
> : > >
> : >
> : >
> :
> :
>
>
|
Feb 13, 2001, 11:08pm
I think he's talking about the new objects that were added to the AW object path a while ago.
-Agent1
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message news:3a89d2c5 at server1.Activeworlds.com...
> AWTeen updated its objects before 3.1 was released to be light source
> compatible, if that's what you're referring to. I'll upload a zip of them
> for everyone sometime tonight.
>
>
|
Feb 14, 2001, 11:40pm
Please tell me you're being sarcastic or at least *trying* to be funny.
-Agent1
[View Quote]"internal affairs" <ji0414 at starlinx.com> wrote in message news:3a8b3009$1 at server1.Activeworlds.com...
> Another website make over? You just had one when you switched to the new
> uniserver system a few years ago.
>
>
> "facter" <"Facter at AWsupport"> wrote in message
> news:3a8a9dba$1 at server1.Activeworlds.com...
> it,
> to
> so
>
>
|
Feb 14, 2001, 12:04pm
MP3 as a format is not illegal. It is just as legal as WAV files are. However, you can't use it (legally) for copyrighted material you don't have the right to use/distribute.
-Agent1
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message news:3a8a8885$1 at server1.Activeworlds.com...
> *cough* can you say illigal?
>
> ~Joeman
>
> "col klink" <jarync at home.com> wrote in message
> news:3a8a8694 at server1.Activeworlds.com...
> goin'
>
>
|
Feb 14, 2001, 11:38pm
No, everyone does not "get" this bug. I can click on links in AW's chat box and on objects and it'll either open in an existing IE window, or open AW's web pane and display it there.
-Agent1
[View Quote]"internal affairs" <ji0414 at starlinx.com> wrote in message news:3a8b2f77 at server1.Activeworlds.com...
> You need to have the browser open when you click the links. If it is closed,
> then AW will crash. This is a known bug that everyone gets if they don't
> leave the browser open.
>
>
|
Feb 15, 2001, 8:06pm
There's hope for you guys yet! ;) Hopefully, everyone will be this willing to listen in the future.
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This is
> a dynamic world, things could change whenever..err, really, I want them to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size, and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there), some
> broken av's..that kind of thing...as I said, its a large scale experimental
> environment - but now it'll be open to all =) All that remains is to put in
> the registry, and if I can get Andras's reg builder to stop quitting after a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 16, 2001, 8:15pm
Asking for someone's age isn't really an invasion of privacy, especially because it's used to make sure only adults enter the world.
I agree that both options include the possibility of false information, but if someone can *really* convince you that they're an adult... dunno.
-Agent1
[View Quote]"anduin lothario" <anduin at anduin-lothario.com> wrote in message news:3a8d96e1 at server1.Activeworlds.com...
> Hi All,
> I have just come up with a slight problem about GOrean worlds... I know
> lots of you out there are against Gor, but please bare with me...
> Gor worlds must be rated 18+. And I feel that actually "asking" for age, as
> phalaphe will agree with me, is invasion of privacy. Is it required to ask
> for the persons age, or is it good enough to have your world rating at X,
> have your immigration officer or bots give out a notice about your world
> being 18+ only, and may contain adult content, and if they are under 18 to
> please leave the world?
> Is this a good enough world feature instead of asking for age? Because
> either way, anyone can lie, telling them that the world is adults only makes
> it their responsibility....
> PLease, I need some input on this...
>
> Anduin Lothario
> --
> AW Community Register
> www.awcommunity.org/awcomreg
>
>
>
|
Feb 16, 2001, 10:55pm
This is for those who don't check too often...
-Agent1
----
NEWBURYPORT, Mass., Feb. 13 /PRNewswire/ -- Activeworlds.com (Nasdaq: AWLD - news), a leading provider of three-dimensional technology on the Internet, today announced they will partner with Caligari Corporation, a pioneer provider of 3D authoring tools to provide a new 3D environment and tools to enhance users virtual experiences. Through the partnership, Caligari will preinstall the Activeworlds browser on all new Truespace CD-ROM's that are sold to Caligari customers, while Activeworlds customers will have access to Caligari's product line at a discounted price.
This alliance offers Caligari's flagship 3D modeling and animation software, Truespace, to Activeworlds' users as part of a world builder's kit. Truespace, used by product designers, illustrators, interactive media developers, web designers, and animators worldwide, has long been a favored authoring tool for the Activeworlds environment. The agreement provides Truespace customers with free memberships and virtual environments in which Truespace developed 3D content may be placed online in a virtual world. Caligari Corporation will be provided 1,000,000 sq. meters of virtual land to develop a ``Truespace World'' hosted by Activeworlds to promote excellence in online 3D content. Each company will review and promote the other's product to their respective customer base. In addition, the Activeworlds browser will be distributed with future orders of the Truespace product
``We are proud to have a strategic partner like Caligari Corporation. This partnership between Activeworlds.com and Caligari Corporation will help us to provide major innovations in the online 3D realm as well as complement our growth strategy,'' said Rick Noll, CEO of Activeworlds.com. ``We are committed to making the best tools and services accessible to our customers in addition to users who simply want to have the most virtually enhanced 3D experience.''
``The addition of Activeworlds will allow Caligari Corporation to provide its customers with a revolutionary online 3D universe that Truespace users can call home'', said Caligari Corporation CEO, Roman Ormandy. ``It's a remarkable environment which we believe will draw more traffic and keep people at our site as they explore and develop their new worlds.''
About Activeworlds.com
Activeworlds.com, Inc. provides software products and online services that permit users to enter, move about and interact with others in a computer- generated, three-dimensional virtual environment using the Internet. The Active Worlds(TM) browser is a small 1 megabyte download and has been downloaded by more than 1,000,000 users worldwide. Through the technology's scalable capacity, Active Worlds(TM) users have placed more than 74,000,000 objects in Active Worlds(TM) largest world Alphaworld, whose virtual land space is larger than the state of California. Some uses for the software include: online training and education, website development, e-commerce and entertainment. Companies such as Boeing, Siemens, Juno, Cornell, and many more are currently using Active Worlds(TM) technology.
About Caligari Corporation
Caligari Corporation was founded in 1986 and has remained at the forefront of emerging 3D authoring technology for interactive Web design, graphic design, product design, and multimedia. The company's award-winning flagship product, Truespace, is a 3D modeling and animation program used by product designers, illustrators, interactive media developers, web designers, and animators worldwide. Caligari iSpace is a 3D web graphics and animation program that allows web developers to create completely 3D, stunning web pages, using an elegantly simple drag-and-drop 3D interface. The company maintains headquarters at 1959 Landings Drive, Mountain View, California, 94043. Contact Caligari by phone at 800-351-7620 or 650-390-9600; by fax at 650-390-9755; or on the Internet at http://www.caligari.com.
SOURCE: ActiveWorlds.com, Inc.
Feb 17, 2001, 5:05am
Well, it's currently at http://www.activeworlds.com/press/
-Agent1
[View Quote]xelag <xelag at 3dee.nl> wrote in message news:3a8df5df at server1.Activeworlds.com...
> Could you post a link anyway, even if Eep asks for it? I'd like to bookmark
> it. Thanks for posting this here complete and unabridged :)
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3a8dcc04$1 at server1.Activeworlds.com...
> AWLD - news), a leading provider of three-dimensional technology on the
> Internet, today announced they will partner with Caligari Corporation, a
> pioneer provider of 3D authoring tools to provide a new 3D environment and
> tools to enhance users virtual experiences. Through the partnership,
> Caligari will preinstall the Activeworlds browser on all new Truespace
> CD-ROM's that are sold to Caligari customers, while Activeworlds customers
> will have access to Caligari's product line at a discounted price.
> software, Truespace, to Activeworlds' users as part of a world builder's
> kit. Truespace, used by product designers, illustrators, interactive media
> developers, web designers, and animators worldwide, has long been a favored
> authoring tool for the Activeworlds environment. The agreement provides
> Truespace customers with free memberships and virtual environments in which
> Truespace developed 3D content may be placed online in a virtual world.
> Caligari Corporation will be provided 1,000,000 sq. meters of virtual land
> to develop a ``Truespace World'' hosted by Activeworlds to promote
> excellence in online 3D content. Each company will review and promote the
> other's product to their respective customer base. In addition, the
> Activeworlds browser will be distributed with future orders of the Truespace
> product
> partnership between Activeworlds.com and Caligari Corporation will help us
> to provide major innovations in the online 3D realm as well as complement
> our growth strategy,'' said Rick Noll, CEO of Activeworlds.com. ``We are
> committed to making the best tools and services accessible to our customers
> in addition to users who simply want to have the most virtually enhanced 3D
> experience.''
> its customers with a revolutionary online 3D universe that Truespace users
> can call home'', said Caligari Corporation CEO, Roman Ormandy. ``It's a
> remarkable environment which we believe will draw more traffic and keep
> people at our site as they explore and develop their new worlds.''
> permit users to enter, move about and interact with others in a computer-
> generated, three-dimensional virtual environment using the Internet. The
> Active Worlds(TM) browser is a small 1 megabyte download and has been
> downloaded by more than 1,000,000 users worldwide. Through the technology's
> scalable capacity, Active Worlds(TM) users have placed more than 74,000,000
> objects in Active Worlds(TM) largest world Alphaworld, whose virtual land
> space is larger than the state of California. Some uses for the software
> include: online training and education, website development, e-commerce and
> entertainment. Companies such as Boeing, Siemens, Juno, Cornell, and many
> more are currently using Active Worlds(TM) technology.
> of emerging 3D authoring technology for interactive Web design, graphic
> design, product design, and multimedia. The company's award-winning flagship
> product, Truespace, is a 3D modeling and animation program used by product
> designers, illustrators, interactive media developers, web designers, and
> animators worldwide. Caligari iSpace is a 3D web graphics and animation
> program that allows web developers to create completely 3D, stunning web
> pages, using an elegantly simple drag-and-drop 3D interface. The company
> maintains headquarters at 1959 Landings Drive, Mountain View, California,
> 94043. Contact Caligari by phone at 800-351-7620 or 650-390-9600; by fax at
> 650-390-9755; or on the Internet at http://www.caligari.com.
>
>
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Feb 19, 2001, 11:15pm
Lemme take a guess... Is it 12? :)
-Agent1
[View Quote]"scred" <scred at notsohotmail.com> wrote in message news:3a91a266 at server1.Activeworlds.com...
> my cit number is ... oh, nevermind
>
> "john viper" <jviper at jtsoft.net> wrote in message
> news:3a8ee915 at server1.Activeworlds.com...
> registered
> registered
> I've
> that
>
>
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Mar 8, 2001, 11:47am
With Microsoft's recent dumbing-down of their ME and XP operating systems, I'll upgrade to NT first. From what I can see, NT will probably be the "power user" OS from Microsoft now with ME and XP being for the home user that has simple uses for a computer.
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AA74B4E.9D3274E0 at tnlc.com...
> <shrug> NT isn't a gaming platform--you're supposed to be doing "real" work on it. Get back to work and stop dorking around with AW, Ananas...
>
> ananas wrote:
>
>
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Mar 9, 2001, 11:15am
By NT, I mean Windows 2000. If XP and ME aren't in the same line, then I still have reason to group them together... They're in the I'll-never-install-it-on-any-computer group :)
-Agent1
[View Quote]"scred" <scred at mindless.com> wrote in message news:3aa83fef at server1.Activeworlds.com...
> "upgrading" to NT? as in nt4, the end of the line? why don't you "upgrade"
> to win95, then? neither one of them are shipping. technically, XP is
> sortof NT5.1, so why do you group it with that POS "ME"...
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3aa78d8f$1 at server1.Activeworlds.com...
> I'll upgrade to NT first. From what I can see, NT will probably be the
> "power user" OS from Microsoft now with ME and XP being for the home user
> that has simple uses for a computer.
> work on it. Get back to work and stop dorking around with AW, Ananas...
> by
> versions (I know because I had 4x4 Evolution running on NT4). I hear Win2K
> (NT5) can run the latest DirectX 8 fine, too, so perhaps you just need to
> upgrade or something. Either way, AW doesn't need to be held back by
> obsolete software and some people's inability to get a decent video card.
> cannot
> reason
> that NT4
> worked on
> long as
> news:3AA6AE4A.AE6E1D89 at tnlc.com...
> 3D card (3Dfx
> Most 3D games
> Oh, right, I
> crashes. 2
> other games.
>
>
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Feb 23, 2001, 11:26am
More actually, it was originally meant as an abreviation for "regarding", I believe.
-Agent1
[View Quote]"kah" <hiorth at sensewave.com> wrote in message news:3a966203$1 at server1.Activeworlds.com...
> actually, RE: is an breviation for Reply:, but this whole crap computer is
> installed in Norwegian, even the mail reader (not my fault, not mine) and
> SV: is for Svar: (Norwegian for reply)
>
> KAH
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Feb 23, 2001, 11:23am
Well, no difference to me as I won't be seeing your messages directly anymore :P
In the words of Eep, "Suck filter, twit!".
-Agent1
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message news:3a95e071 at server1.Activeworlds.com...
> AWWWWWWW!!! I'm glad you all will miss me so much.. but.. I got some bad
> news.. none of you were on my contacts.. so u dont know the story.. I was
> only leavin if a person didn't gram me.. cuz they did things.. and never
> came on.. and ur gonna cry when I type this but.. she grammed me.. I know..
> your all heartbroken.. but.. get over it.. cuz.. soon.. I will have a buddy
> in the NG.. just so I can hound ur asses HAHA!
>
> --
> - = [ T e c h n o ] = -
> http://wt.s5.com
> - = [ S t u f f - X ] = -
> http://www.stuffx.com/aw
>
>
>
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Feb 28, 2001, 11:27pm
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message news:3a9d9e63 at server1.Activeworlds.com...
> What is it with you and roland? first you compare AW to 3d games probably
> from companies with 10 million dollar budgets that have hordes of
> programmers working normal hours to make it right, to a small business with
> probably 10 programmers and a budget of less than $500,000, and now this.
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AW has, at most, 3 programmers.
> Since you despise AW so much why don't you just leave?
I think the reason he stays is because he *doesn't* despise AW, but wants it to live up to its potential.
-Agent1
[View Quote]> eep <eep at tnlc.com> wrote in message news:3A9D28FB.690840D7 at tnlc.com...
> Roland's posts in the beta newsgroup even though numerous bugs have been
> posted. I guess he figures AW doesn't need any more work and will yet again
> implement new features (OpenGL, etc) instead of fixing AW's CURRENT bugs...
>
>
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Oct 16, 2001, 10:40pm
Post was seven months old...
-Agent1
[View Quote]"ox64" <bhowell2 at hotmail.com> wrote in message news:3bccd28c at server1.Activeworlds.com...
> Agreed. The names should show up upon entry in a world of the within the
> 200m chat range, or at least give the worldowner the option to
> enable/disable that feature. I don't like nameless stalkers buzzing around
> me trying to watch my every move. If they can see who I am then I should be
> able to see who they are!
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Mar 12, 2001, 11:57am
I think that, from now on, if someone wants to find out where to find information about the whole NewYork/Broadway thing, they should go ask the people involved personally. I really don't care anymore about the whole issue, and personally don't like the fact that people find it nessecary to use the newsgroups to attack each other over some issue involving two private worlds.
-Agent1
[View Quote]"chucks party" <Chucks_Party at hotmail.com> wrote in message news:3aacae6a at server1.Activeworlds.com...
> http://www.angelfire.com/wa2/22777/images/INFO_concerning_the_BW_incident.do
> c oops again, get that c in there lol
> "chucks party" <Chucks_Party at hotmail.com> wrote in message
> news:3aacaddc at server1.Activeworlds.com...
> http://www.angelfire.com/wa2/22777/images/INFO_concerning_the_BW_incident.do
> York
> the
> I
> transition,
> answer
>
>
|
Mar 12, 2001, 4:25pm
[View Quote]"chucks party" <Chucks_Party at hotmail.com> wrote in message news:3aacf0f9 at server1.Activeworlds.com...
> Yes that would be nice Agent1 but unfortunately this is a community issue,
> do you own a world?
|
In a sense, I do. It is not a community issue, it's one that needs to be dealt with by only the parties involved.
> And if you do let's say someone agreed to make objects
> for your world and then those objects were used to build the foundation for
> that world, then somewhere down the road this person says well I don't want
> to be a part of your world anymore because I can get an investor to put a
> copy of this world onto another world that I will own. Now you tell me how
> you would feel. You tell me why AW continues to agree to let Justin, who
> went into NYW with his bot copied an entire 3D city that was not even built
> in his name but in NewYorker's name and cit# then ran off and made another
> world that a bot completely copied and rebuilt on the new world that we all
> know now as Broadway. How would you feel? Then on your world's 2nd
> anniversary date there seems to be this conspiracy by the AWCC to be sure
> that a so called Community event shows off the same world that has caused
> you so much grief from the same person that stole and copied your world, NOW
> how would you feel?
> Then this person decides to post more lies to cover up the truth of the matter which causes more insult to injury.
If my newsreader is working properly, it wasn't Just In that started this thread.
> I don't care if you don't like hearing about it but the fact remains that this has sent some
> kind of message to people that anyone will be allowed to do this in the
> future and not suffer any ill effects from it. As far as I am concerned it's
> just another form of stealing. I don't know if there are any rules in AW
> against doing such a thing, but if there isn't there should be to protact
> all world owners from this kind of abuse. How would you feel? Chucks Party
It would be fine to call in a copyright expert or some independant arbitrator, but I see no reason to continue bringing this up in a public forum.
-Agent1
[View Quote]> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3aacd5be$1 at server1.Activeworlds.com...
> information about the whole NewYork/Broadway thing, they should go ask the
> people involved personally. I really don't care anymore about the whole
> issue, and personally don't like the fact that people find it nessecary to
> use the newsgroups to attack each other over some issue involving two
> private worlds.
> news:3aacae6a at server1.Activeworlds.com...
> http://www.angelfire.com/wa2/22777/images/INFO_concerning_the_BW_incident.do
> http://www.angelfire.com/wa2/22777/images/INFO_concerning_the_BW_incident.do
> outside of
> LIAR
> from
> club I
> by
> well,
> because I
> Borgs4ever
> you
> describe
> this
> the
> complaint of
> we
> needs to
> IN
> the
> capture
> If
> our
> honor!!
> future!!
>
>
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