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agent1 // User Search
agent1 // User Search
Jan 5, 2001, 11:13pm
You don't get to sign up for beta testing. At first it'll be closed to a certain group of testers. Then, it'll be opened to the public and anyone will be able to test.
3.2 and 4.0 will be coming to the Internet nearest you on [insert release dates here].
-Agent1
[View Quote]"trekker" <troop2 at empirenet.com> wrote in message news:3A566B17.DF0E8038 at empirenet.com...
> HOw do we sign up forr beta testing??? And i want to know how whrn 3.2 or 4.0
> come out
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Jan 12, 2001, 11:52am
There's been talk of adding OpenGL support in an upcoming version. That'll allow AW to run on many more platforms that don't support DirectX. Some cards might even run faster with OpenGL than DirectX, as well. I've also heard talk that a software renderer is on the way for Renderware 3.0.
-Agent1
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message news:3a5ef402$1 at server1.Activeworlds.com...
>
> "captain mad mike" <missioni64 at yahoo.com> wrote in message
> news:3a5e60a4 at server1.Activeworlds.com...
>
> ...which makes it a mess working with two different versions. And 2.2 might
> be close, but is not nearly close enough.
>
> Rolu
>
>
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Jan 8, 2001, 12:03am
[View Quote]"joeman" <redjuggler at yahoo.com> wrote in message news:3a5909d6$1 at server1.Activeworlds.com...
> 3.) :) I dont hack, im not that kinda person :). I never blamed you on
> taking down the USWF message board :). You said you had friends that were
> going to take down my world, so, these friends must be hackers :).
|
Not really... You don't need to know that much to "take down" a world. Many basic attacks (like a ping-flood) simply need the IP address of the victim, really.
-Agent1
Jan 8, 2001, 11:38am
All one has to do is enter your world and run netstat...
-Agent1
[View Quote]"joeman" <redjuggler at yahoo.com> wrote in message news:3a59216d$1 at server1.Activeworlds.com...
> but he dosent have my ip add, or the prt of my world server :). I also have
> a perl script running so if anyone pings me more then 50 times, my firewall
> denys any access to them :)
>
> ~Joeman
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3a591fe4$1 at server1.Activeworlds.com...
> news:3a5909d6$1 at server1.Activeworlds.com...
> were
> Many basic attacks (like a ping-flood) simply need the IP address of the
> victim, really.
>
>
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Jan 10, 2001, 2:07am
It's for things like rotate and move that could be used to encroach in a public building world.
-Agent1
[View Quote]john viper <jviper at jtsoft.net> wrote in message news:3a5bded8$3 at server1.Activeworlds.com...
> What exactly is a "restricted command"? Is it like shift and fly, and how they can be shut off in a
> world?
>
> I can understand concerns, but someone wants to restrict light in a world. Now, if this is an
> integer restriction, like "The light cannot be any brighter than X" then its fine but no lights
> whatsoever? sheesh! I gotta delete lots of street lights I had plans for!
> _________________________
> John Viper
> http://www.jtsoft.net
>
> "God created Adam and Eve, not Adam and Steve..."
>
>
>
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Jan 11, 2001, 11:41am
Well, I would probably add it to the list, yes. I've already engulfed a few areas in light, but I think you have to be able to see the light object for it to have any affect.
-Agent1
[View Quote]"scred" <scred at mindless.com> wrote in message news:3a5d0d44 at server1.Activeworlds.com...
> Sure seems like light would have to be added to the list, though, doesn't
> it, agent1?
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3a5be013$1 at server1.Activeworlds.com...
> public building world.
> news:3a5bded8$3 at server1.Activeworlds.com...
> how they can be shut off in a
> world. Now, if this is an
> its fine but no lights
> for!
>
>
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Jan 15, 2001, 11:48am
But that would also have to be taken care of by the world server. Apparently it would cause too much stress on it to check for each object.
Here's an idea: in the registry, the distance of the farthest point from center on the object gets recorded. The world server could use a sphere made with that radius/whatever for encroachment detection.
-Agent1
[View Quote]"captain mad mike" <missioni64 at yahoo.com> wrote in message news:3a6252d4 at server1.Activeworlds.com...
> Yeah but in AW all the really big objects are z (except for the balloon) or
> are centered and will basically spin in place. I think that AW should find
> some way to kinda (excuse any wrong words, not a programmer) pre-load the
> rotate so that if the object encroaches then the command is blocked and the
> object is reset to its previous state (like if you move it into someone
> else's property, it snaps back).
>
>
> --
> / |\ /| |\ /|
> / | \ / | | \ / |
> \ | \/ | | \/ |
> \_ | | | |
> casay <casay2 at home.com> wrote in message
> news:3a5fc8d7 at server1.Activeworlds.com...
> property
> that's
> a
> and
> plans
>
>
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Jan 15, 2001, 8:16pm
Not if it's just a text message with no attachements
[View Quote]"trekker" <troop2 at empirenet.com> wrote in message news:3A633DEA.19D115EF at empirenet.com...
> It could have a virus, it could be encoded in the e-mail so wach out >:-)
>
>
> rolu wrote:
>
>
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Jan 15, 2001, 8:15pm
Roland posted to beta:
"Due to widespread bypassing of the closed beta, the universe server now prevents logins of beta browsers on non beta accounts. Doing so will produce the error "Login failed (reason 79)" in browsers 363 and earlier. Starting with 364 (not out yet) the browser knows what reason 79 is and will print a more informative error message.
Those of you who are running 3.1 and who are not on the beta program will now have to re-install 3.0 from our web site. Sorry. Next time, wait until the beta is released.
Beta users can run 3.1 on non-beta accounts or in tourist mode by first starting the browser using your beta account. Once started, you can switch to another account or to tourist mode.
-Roland"
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3a63730f at server1.Activeworlds.com...
> anyone on a leaked copy of 3.1 gets it now, the 3.1 browser only lets in
> certian people, the beta team =\
>
> I don't see what the harm was...
>
>
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Jan 16, 2001, 8:06pm
As far as I know, Eep isn't on the beta list.
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3a64b55a at server1.Activeworlds.com...
> I agree that the testers weren't the best choices. It was based more or less
> on favoritism than on technical knowledge (eep) and system range. (You'll
> mostly find AMD Athlon varients with 128mb of RAM and an ATI video card in
> those beta systems). What Roland should have done was gone back and looked
> at the 3.0 beta and picked the 20 or so most competant people with the
> widest range of possible hardware configurations (and multiple systems
> wouldn't hurt either) if he were going to draft. Now if he had gone the
> intelligent route with a closed beta, he would have taken applications
> asking for system specs, testing experience (Someone thats tested for say a
> major game like Seirra's upcoming Tribes 2), and if you know how to access
> the AW newsgroups. Then he would select the best looking applications and
> determine who would do the best job. In the highly unlikely event that an
> incompatibility with hardware exists, such as a problem with the motherboard
> chipset it would help if one could say "Oh, the motherboard is an Asus A7V
> which has a KT133 chipset" instead of saying "Oh, my chipset is a GeForce II
> MX." which would require an amount of badgering before the moronic tester
> knows WTF a motherboard is and then in a moment of inspiration says "I don't
> know what my chipset is." and it finally dawns on us that they bought a
> premade system and won't be of any help.
>
>
> 35850 <glok at gamepants.com> wrote in message
> news:3a644ed0 at server1.Activeworlds.com...
> I
> then
> and
> 500
> works,
>
>
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Jan 17, 2001, 12:04pm
[View Quote]"billyat" <billyat at bellsouth.net> wrote in message news:3a655284 at server1.Activeworlds.com...
> I miss it too SW. It's a damn shame that some twits couldn't figure out that if they aren't on the beta they shouldn't bug Roland.
> They spoiled it for all of us.
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Wrong. If you were not on the beta list, you shouldn't have gotten the beta. That's how simple it is. Another thing: How are you beta TESTing if you don't "bug Roland" with things you find wrong with the browser?
-Agent1
>I had 3.1 for 2 days and found several bugs including the now famous MIDI bump (seems to be a botched
> attempt to delay the transition between MIDIs) and 3.1's inability to handle texture names larger than 16 characters (which whited
> out a lot of my textures). And some others that I worn't boar ppl with. I was sure that these bugs will be/have been discovered by
> the real beta group and since I wasn't supposed to have 3.1 I didn't mention them to Roland.
>
> I was just beginning to work out techniques for combining standard animation methods with the new move and rotate commands when I
> lost the connection to the server. When I tried to re-enter I got the infamous "reason 79" message and knew what had happened. I was
> really pissed at the idiots who spoiled my fun. You can still use 3.1 off-line but that sucks.
>
> --
> billyat (Bill the Yat)
> "if you don't like polls -- LIE TO THE POLSTERS"
[View Quote]> sw comit <swcomit at swcity.net> wrote in message news:3a6530e5$1 at server1.Activeworlds.com...
>
>
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Jan 18, 2001, 11:18am
Yes, but in my opinion, you shouldn't have to report bugs through "other channels". You should be on the beta list.
Anyway, you know what closed beta means, Eep. You're not on the list, so you don't get to test the browser (online, anyway). Not a great decision, but it is what has happened.
I don't really think that was the problem either. Many people were flooding Roland with bug reports, not knowing if they had already been submitted. Really, the browser/uniserver should have been doing this little check from the start of the beta.
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A668760.E6F67A4 at tnlc.com...
> Same way *I* tested it: by reporting bugs to people on the official beta test, like you, Agent, which I did. Duh. Don't make me smack you.
>
> agent1 wrote:
>
>
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Jan 19, 2001, 4:05pm
If you're not testing the beta, you have no business having a copy of it, authorized or otherwise.
-Agent1
[View Quote]"billyat" <billyat at bellsouth.net> wrote in message news:3a68511b at server1.Activeworlds.com...
>
>
> agent1 <Agent1 at my.activeworlds.com> wrote in message news:3a65a688$1 at server1.Activeworlds.com...
> Roland.
> beta TESTing if you don't "bug Roland" with things you find wrong with the browser?
> WRONG. You see anything in my message about beta TESTing? I was just having fun. The beta should have been made available to all
> with disclamers and strict instructions not to bug Roland and to upgrade a COPY of 3.0 (which I did). I noticed in the chat that
> some beta testers were giving 3.1 upgrade instructions to everyone who asked for them (not me -- I figured it out myself).
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Jan 21, 2001, 5:49pm
Nah, he just got another citizenship and is trying to pass himself off as two people :)
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3a6b1db3 at server1.Activeworlds.com...
> Well, apparently AFM has changed his name now. What a lamer
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> It's a CLOSED beta ya morons.
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> col klink <jarync at home.com> wrote in message
> news:3a6b0d51 at server1.Activeworlds.com...
>
>
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Jan 21, 2001, 9:30pm
Nice signature :)
-Agent1
[View Quote]"col klink" <jarync at home.com> wrote in message news:3a6b5068$1 at server1.Activeworlds.com...
>
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3a6b3d37$1 at server1.Activeworlds.com...
> two people :)
> news:3a6b1db3 at server1.Activeworlds.com...
>
>
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Jan 27, 2001, 10:53pm
That's it; I'm filtering you/Agent Fox Mulder from both newsgroups and mail.
-Agent1
[View Quote]"col klink" <jarync at home.com> wrote in message news:3a73651b at server1.Activeworlds.com...
never argu with a idiot,he'll just bring you down his level and beat you with experience
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Jan 25, 2001, 11:08pm
Speaking of which: Don't make me get out hupdiha.wav! :)
(Somewhat of an inside joke) ;)
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A70C4A5.156DCFC2 at tnlc.com...
> I will kill you all one day!&#%&)$# <froth, twitch, drool>
>
> rolu wrote:
>
>
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Jan 28, 2001, 3:30pm
*boggle* There should be a while where it's still in beta but opened to the public, I would think. Unless we want to have our build
number closer to 400 than 350 ;)
-Agent1
[View Quote]myrth <myrth at myrthco.com> wrote in message news:3a7398ec at server1.Activeworlds.com...
> There will be no open beta for 3.1
>
> Roland added 25 people to the list Friday, beta will go straight to release.
>
> -Myrth
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a7396b3$1 at server1.Activeworlds.com...
>
>
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Jan 28, 2001, 3:28pm
Which bug is this that "made massive portions of AW world unbuildable"? Plus, quite a few of the obvious bugs have already been
caught by a closed beta. Roland just expanded it a little at the last Tech Talk, in fact.
-Agent1
[View Quote]wing <bathgate at prodigy.net> wrote in message news:3a742a3e at server1.Activeworlds.com...
> If it's that long than Roland sure is doing some pretty dumb things skipping
> public beta. He has relatively decent reason to skip it IF the children in
> charge are forcing a rush job again. I simply can't wait until I get my
> hands on a copy of it and can count how many massive, obvious bugs are right
> there (similar to the one that made massive portions of AW world unbuildable
> that was _NEVER_ fixed.)
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> WHAT TIME IS IT? GAME TIME!
> Ravens are goin Festivus Maximus on Purple Sunday
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> j b e l l <jbell1983 at home.com> wrote in message
> news:3a73b2a9$1 at server1.Activeworlds.com...
> your
>
>
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Jan 28, 2001, 9:48pm
It's probably because the floating point numbers that need to be juggled are getting rather large at that point and end up being less precise.
-Agent1
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:3a749634 at server1.Activeworlds.com...
> I don't know why nobody except me and Nathan ever notice this but in AW3.0
> at very large coordinates, the object placement code is VERY unprecise
> missing my a few centimeters. Roland himself even acknowledged this but
> essentially, we got a "live with it" response.
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> WHAT TIME IS IT? GAME TIME!
> Ravens are goin Festivus Maximus on Purple Sunday
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> agent1 <Agent1 at my.activeworlds.com> wrote in message
> news:3a7456d7$1 at server1.Activeworlds.com...
> Plus, quite a few of the obvious bugs have already been
> Talk, in fact.
> news:3a742a3e at server1.Activeworlds.com...
> skipping
> in
> right
> unbuildable
> july
>
>
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Jan 28, 2001, 3:27pm
Nah ;)
-Agent1
[View Quote]rehabber <rehabber at swbell.net> wrote in message news:3A7447DF.4994B8F9 at swbell.net...
> or an undercover agent for the FBI...
>
> kah wrote:
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Jan 28, 2001, 9:48pm
Sorry to disappoint, but "col klink" is the same as "agent fox mulder" :)
-Agent1
[View Quote]"tony56" <chandler56 at mail.com> wrote in message news:3a7496e1 at server1.Activeworlds.com...
> Ack! it's the AFM-cousin-sister-brother-Martian invaders! Run for your
> lives...
>
> --
> - Tony56 (Tony M.) [chandler56 at mail.com]
> "All typos are optical illusions"
> ____________________________________________________________
> col klink <jarync at home.com> wrote in message
> news:3a7455e1 at server1.Activeworlds.com...
> get
> want
> else i
> don't
>
>
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Jan 30, 2001, 11:13pm
Would "lead" happen to mean only? :)
-Agent1
[View Quote]"tony56" <chandler56 at mail.com> wrote in message news:3a775e7e at server1.Activeworlds.com...
> Because I *do* own VRU. I'm the Lead Programmer, silly goose :D
>
> --
> - Tony56 (Tony M.) [chandler56 at mail.com]
> "All typos are optical illusions"
> ____________________________________________________________
> j b e l l <jbell1983 at home.com> wrote in message
> news:3a775af5$1 at server1.Activeworlds.com...
> clarify
> were, and
> did i
> is
> with
> mechanism.
> VrUnited,
> server,
>
>
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Jan 31, 2001, 11:46am
Tony, I've got a quick suggestion for you: if you want to be taken seriously, try to at least be original in your naming. One more thing, buy your domain name (or at least work it out so that the Namezero bar isn't required to be displayed anymore)
-Agent1
[View Quote]"tony56" <chandler56 at mail.com> wrote in message news:3a777ff5 at server1.Activeworlds.com...
> Thanks for the suggestion! I guess I'll do that in a moment.. even
> better if someone could host an entire NNTP (news) server for VRU! :D
> One step at a time though..
>
> --
> - Tony56 (Tony M.) [chandler56 at mail.com]
> "All typos are optical illusions"
> ____________________________________________________________
> star.cu.be <andresvargas at net-uno.net> wrote in message
> news:3a77774a at server1.Activeworlds.com...
> the
> opinion, I
> stupid
> say I
> a
> soon
> Whats
>
>
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Jan 31, 2001, 11:39pm
No, I mean that you decided to use "universe server", "world server", "telegram", and "eject".
-Agent1
[View Quote]"tony56" <chandler56 at mail.com> wrote in message news:3a789273 at server1.Activeworlds.com...
> agent1 <Agent1 at my.activeworlds.com> wrote in message
> news:3a78174d$1 at server1.Activeworlds.com...
>
> What do you mean "be original in your naming"? My AW name?
>
>
>
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Feb 4, 2001, 3:48pm
Well, I've got some Intel chip ("Intel 82810 Graphics Controller") that does my video (instead of an actual card D:). I see the seams.
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A7D8A80.D7F61CE at tnlc.com...
> Now that's funny since I have a Guillemot 3D Prophet GeForce 256 yet I see seams AND gaps. I don't see how the same chip can be different in its floating point calculations.
>
> Anyone else not see seams and/or gaps? Be sure you understand what they are before responding. If so, state your video card if you see them.
>
> aasmund1 wrote:
>
>
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Feb 6, 2001, 11:34pm
Tools->Options...
Click Send and look at the bottom.
-Agent1
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message news:3a808cb2 at server1.Activeworlds.com...
i didn't know i was posting in html... damn this microsoft outlook :-(
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Feb 7, 2001, 10:22pm
Part of the problem with that is, we aren't told by any of the "AWCI-ers" what it IS like. Maybe if more employees were to participate in the newsgroups and respond to telegrams/email, it would be easier to understand. I appreciate that you do this already, Facter, and I thank you for it. But I believe Rick & JP should at least try to counter what Eep is saying, provide reasons for it, etc. Otherwise, they will fall even more out of touch with their "user base", and vice versa. Personally catering only to the bigger clients isn't going to make the "regular user" feel very special. Sure, a few employees (like you and the support team, Roland, Flagg, etc...) listen to the public and sometimes voice our concerns, but I believe I am correct in saying that we would have a much greater sense of pride in AW if we could have things we want considered.
I've never actually spoken to/at Rick or JP unless I hunted them down first. They have never personally responded to my emails, and have only sent a few telegrams and a few lines of text. Either they don't care enough about what I (as a "regular user") may try to tell them, or they don't want to interact with us. Personally, I would like to get to know Rick & JP and see what their side of the story is, but I've never been able to talk to them long enough to do so.
Oh well, the life of 309603 will go on... :)
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a81d8f5$1 at server1.Activeworlds.com...
> You have *no* idea what goes on in this office - it is pure
> speculation, nor do you know the people themselves. Things are alot
> different here than you make them out to be, as I found out when I came to
> work here - and you know my stance on certain things before I came to work
> here, I do not pretend that I was not anti-COF int he past (actually, I sat
> ont he fence more than anything else) - and you *know* that I am a smart,
> rational person so my change of opinion must be based on something, correct
> ?
|
Feb 8, 2001, 8:32pm
As I doubt Eep will apologise, I'll just skip that part...
About this vote thingy, I will not take part in it. I won't decide to have one user removed in favour of another and I will not try to "pick sides" in this argument by doing so, either. I don't think it fair for you to make us choose to either have someone from the company who provides us with fabulous support and general insight or someone who is always there to give AWCI a little bit of a challenge or a nudge. I feel that Eep has become almost a user "advocate", in that he never just lets things be explained away in a short sentence or two. After personally having a few flame wars in this newsgroup with various users, I've only filtered one. This user just would not stop posting things devoid of anything remotely intelligent. If I wanted to filter Eep from the messages I read, I would have done so by now. Simply because his "attacks" turn towards someone that has the ability to get a person banned from the newsgroup is not a reason that you cannot also simply filter him from your
newsreader. I'm sure he's said equally bad things to other people, and this is the only time in the unmoderated community newsgroup (while I've been around) that he's been threatened with being banned.
I'm not sure how much AWCI and the "community" in these newsgroups need me to keep posting here, but that is beside the point. If Eep is banned from this or any other newsgroup, I will stop posting to all of the AWCI-owned newsgroups as well. I will not tolerate a user being censored simply because someone was looking his way while he was yelling at someone this time. I would prefer very much if all of us could stay, and if you feel it to be nessecary, "then mute him".
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a82f3df$1 at server1.Activeworlds.com...
> Everyone listen very clearly.
>
> I am *not* going to spend me personal time, in here, when I am under no
> obligation to do so, and watch myself, and other people in this newsgroup be
> personally attacked - As I have said, as long as he apologises to the group,
> and refraims from being so derogatory in the future, then there is a choice
> you can all make, and it can be very democratic.
>
> There are two different ways this can be done.
>
> He is to apologise -
>
> OR
>
>
> If he does not apologise, then the matter will be put to a vote of the users
> of the newsgroups - in a very democratic way. You guys can all take a vote,
> on whether he is to remain here, or not - if the vote says he is to stay,
> then I will no longer be posting to this newsgroup, and you guys get to keep
> him - but, you will also lose any correspondance from me here, and this
> group will go back to the way they were before I started posting in here -
> apathetic and mainly used for everyone to have a good old bitch about the
> company I work for, when they have little or no facts on which to base their
> bitching.
>
> So, there are several outcomes here, and this is how it is going to be -
> democratic, wise and I am telling you right now, I am being very nice in
> even giving these options, because the amount of people around here at the
> office, and also citizens who have just said "throw him out" has been vast.
>
> So it can be an apology and a respectful stance from Eep, or a vote. It cant
> get any fairer than that.
>
> An apology would be the easiest, most rational course I would think, but I
> want to be democratic about this also - I'm not going to decide this issue
> for everyone, as Lara nicely pointed out.
>
> Thankyou, btw.
>
> Facter.
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