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sveren arenforge // User Search
sveren arenforge // User SearchA not-so-welcome home. . .Jan 6, 2002, 3:57am
Hmm, well I had decided this year to take a somewhat more public stance on
issues about which I care, but this isn't one I expected. Coming home from a vacation and starting up AW, that ominous greeting line ("For information about the latest upgrade and the new pricing scheme, please see http://www.activeworlds.com/letter.html") wasn't a good omen, and it's not gotten better from there. I don't have answers, and I wouldn't presume to give them if I did, as I certainly recognize that my perceptions are much different from those responsible for the functioning of AW as a company and as a community. All I can offer is my reaction and thoughts as a medium-term citizen and supporter. I found Active Worlds in late '97 and although I was intrigued by it, I spent nearly a year as a tourist since I wasn't sure whether I'd be able to sustain the effort or interest I thought it would take to build anything interesting or significant. In late '98 I decided to take the plunge and not only became a citizen, but a small world owner as well. Since then I've had one and at times two small worlds active. Shortly after becoming a world owner I was bitten by the modeling bug and ironically have spent at least triple the amount on modeling software over the years than I have sent directly to AW. I can certainly understand that AW may need to raise its prices. The last year or two have seen almost all of the "free" or low cost services on the internet change their business model drastically and/or fold completely. Comparing the new AW user pricing to that of the MMORPG's, it doesn't seem unreasonable. Unfortunately, looking at it from the other direction, a hike from $20 to $115 is quite an eye-opener. Without consulting my records, I believe I spent more than that on my last payment to AW, but I received two citizenships and a small world license! Thankfully, for me, at this point, the cost to me directly isn't much of an issue. If I decide to do so, I can afford the 575% cost increase. Granted, if the world licenses go up anything like 575%, my wife will have some choice words on the matter. The biggest issue to me, personally, is that the pricing changes affect my motivation and plans for the year as far as involvement with AW. I had returned home from vacation having thought through my priorities for the year and one of them was to spend a significant amount of time creating objects to donate to the Objects d' AW site for world owners to possibly use those that appeal to them in creating their worlds. New world owners are my target audience in creating objects, as I expect established world owners to have a stable of objects and to add to them only slowly. The pricing changes do two things to that plan. First, to me it appears there will be far fewer new world owners this year since the cancellation of the tourist status. Personally, I would never have considered entering AW under the current pricing as I don't give out credit card info in order to try out software. Additionally, I will no longer be able to refer friends and acquaintances to AW, as I don't expect them to do so either. Overall, this will reduce the number of new citizens to AW and proportionately reduce the number of new world owners. (Granted, I could be wrong about this as I don't have any basis but logic for saying it. . . it could be that you at AWCOM are telling us that you believe the tourist to citizen conversion ratio is so insignificant that it's not worth the bandwidth, and thus can effectively cancel the program.) Second, the notification that upgrade prices for existing citizens will be released in February effectively puts modeling on hold as I will have no idea whether it will be worth creating things targeted toward existing world owners until it becomes apparent whether many will find it worth continuing after the pricing increases are fully announced. As I mentioned above, I don't presume to suggest answers, but I will continue by sharing some of my observations and frustrations in creating in and for AW. It has been frustrating over the years in trying different themes and ideas in world creation that AW is almost an excellent tool to create many different types of environments, except some major needed feature is not quite there. . . AW would be an excellent tool to create RPG and adventure games, except the implementation of an inventory system is at best a monumental task. RPG combat engines aren't too much trouble with a bot, but I think the precision required for FPS combat makes that another game category that's effectively out of reach as well. AW is almost a great tool to create visual, 3D libraries, reference systems and hypertext research environments, but the information density within the 3D browser is not high enough and I haven't found an effective way to use the web linking without degrading the effectiveness of the 3D window even further. AW tantalizes one with the possibilities of 3D commercial environments where purchasers can browse from all angles and select without a trip to the showroom, but the presentation detail expected for such an environment is lacking and the current user base is not generally affluent (or perhaps inclined) enough to support the costs of developing such stores. I believe there is not much in the way of technical barriers to AW functioning as a virtual, distributed conference and meeting center for companies and academics. The current presentation and information detail level is sufficient to transmit most static materials used in such settings. The missing thing here is, I suppose, marketing to companies and academics that this is a viable, effective option. Believe it or not, I am in the software creation business on the corporate side of the fence, so I very well understand that the things I mention above, and I am sure, a whole raft-load more, are things that the AWCOM team may well already have in mind and want to implement, but time and resources have not so far allowed their completion. I greatly appreciate the giant accomplishments that have been made to bring us this software that has affected my life and the lives of many around the world, particularly the freedom to create and share our own environments and visions. . .a freedom that I have yet to find in such measure from any other software (and don't think I haven't been looking when I get frustrated with the limits of AW!) In closing, I reiterate that I share this as my personal reaction, for what it may be worth to further the ideas and perhaps dialogue of the community and company. I'd be happy to continue either in the newsgroups or by email. With respect, Sveren Arenforge |