john viper // User Search

john viper // User Search

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AW not a game

Jul 9, 2000, 8:03pm
<snip>
| > Shooting
| > I didn't think even you liked that...If you want to "shoot" someone learn how to hack their
computer.
<snip>
| Bots suck; they aren't server-based and there is a bot # limit.

Removing the limit would be nice, and what you mean by not server-based? software isnt called a
"bot server" but bots can be run from a dedicated server...

<snip>
You don't HAVE to shoot
<snip>

Unless you are talking about a world option, a checkbox that says "shooting enabled" or something,
first of all this can be done easily with a bot but thats not what I am talking about. I AM talking
about how if one has the "option" to shoot someone in EVERY world, then its not really an option.
Someone chooses to be able to shoot and you dont, they come up and shoot and kill you. Or, if you
are actually hosting a game, and say if "shooting disabled" meant you could not get shot, then
anyone could be invincible when not shooting at someone. In r/l I am not an anti-gun person but in
VR there are no laws covering killing or death or annoying things like that. I pay my $20/year to
build and chat a little, not to build and chat and be worried about being killed or soemthing like
that. I think this is one time where you didn't think it thru very well.

<snip>
____________________
John Viper
http://www.jtsoft.net <-- Coming Soon!

AW not a game

Jul 10, 2000, 10:53pm
I maght have sounded confusing (it was late and i was tired) but I am against the killing feature.

Also, on ejection, this is true but:
1. In general (besides so called "paintball" worlds) oonly special people have priveledges to eject
and
2. ejection doesn't delete your citizenship permanently, it just removes you from that world.

hope that clears it up :-)
_________________________
John Viper
http://www.jtsoft.net <-- Coming Soon!
[View Quote]

AW not a game

Jul 11, 2000, 12:29pm
| Um, what do you need to shoot with? A gun. If your avatar doesn't have a gun, you can't shoot.
| And even if your avatar DOES have a gun, you don't HAVe to shoot. Think, please...and play
| some REAL 3D games to actually know what you're responding to before looking like a twit.

I am not so sure I am a twit, you are making less sense than anybody here. That post was written
waaaay to late at night, so let me go over the important points again.

1. If you want "shooting enabled" a world option, I am OK with that (although the same effect can be
done easily with a bot, even I am writing one to do that right now) and the rest of this post can be
ignored and have a nice day :-)

2.If shooting is enabled in EVERY world across the uniserver, we have a problem. If I want to play
multiplayer shoot-em-ups, I will play Half-Life TFC or something. I like those games very much, but
I like to take a break from them in AW. in AW you can build and chat in peace. Visualize this: A
bunch of people are all happy and stuff just kinda building and talking and stuff having a big time
and someone feels like taking target practice. These poor people's citizenships could end up
deleted. Thats not what they pay for, they pay for build and chat.

3. If the abovementioned people's citizenships were NOT to be deleted, how else could you accomplish
the killing effect? just start over at GZ like in Quake? Or maybe your last saved spot like in
Half-Life? Or just being ejected from the world... but wait! All of my beautiful constructions are
in that world and I cannot go back for like weeks or maybe forever!

I am a huge fan of first person shooters. When I am angry there is nothing better than blowing
alien ass sky high, sometimes I even play Wolfenstein "3-D" lol and get rid of Nazis. When I am in
a good mood, I like the slight puzzles in Half-Life and Quake II. My friend, I have quite played my
share of 3-D games. (Wolfenstein 3-D (not really 3-D tho), Doom, Quake I, II, and III, Half-Life,
HL Opposing Force, I WILL play Half-Life 2, X-Wing and Tie Fighter and Top Gun and various other
flying games, oh what else is a 3-D game that I have played?) I have respected all of these games
(even Wolf3D because at that time that was a miracle) and if that is what I want I will play them,
but that is not what I want in AW, and if I took a poll, I am sure at least 75% of the people
responding would not mind the idea of "game worlds" but do NOT want all of AW to be a game. I
guarantee without a doubt that if AWCI put a killing feature in that they would go bankrupt, or at
least lose most of their citizens.

I hope THIS clears it up.

-John Viper

P.S.: There is no need for name calling (i.e.: "twit"), I am just trying to make civilized
conversation...

AW not a game

Jul 11, 2000, 7:19pm
A bot COULD be made to do that but the time and computations are just rediculous...

Also, how would you "respawn" in AW unless it were just a world option?

--
_________________________
John Viper
http://www.jtsoft.net <-- Coming Soon!
[View Quote]

Re: Not A Citizen

Jul 10, 2000, 11:21am
OK well that sucks. I am crossposting this to Wishlist.

I wish that when someones cit ran out, they dint hafta delete the name from the CL but it would be
nice if they like added (NAC) to their name (example: Mr Cool Dood (NAC)) or maybe have another
icon besides the checkmark that represents that they didnt renew and don't bother telegramming them.

--
_________________________
John Viper
http://www.jtsoft.net <-- Coming Soon!
[View Quote]

I wish for...

Sep 26, 2000, 9:52pm
hmmph we all got needs, pal... ;-)

--
_________________________
John Viper
http://www.jtsoft.net

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Advertising Wish

Oct 1, 2000, 11:40am
I think I saw a commercial about 4 or 5 years back about "the 3-D Internet" I wanted it so bad, and
I saw it one more time and never heard of it again. Don't know if it is in any way related to AW
tho...
_________________________
John Viper
http://www.jtsoft.net

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Re: More AlphaWorld objects

Sep 30, 2000, 8:12pm
most if not all of the new ones by TZ and JustIn kick ass... but then those werent made by AWCI

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_________________________
John Viper
http://www.jtsoft.net

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texturemipmapstate RWX command improvement

Oct 13, 2000, 9:53pm
Yes when you get close, groups of pixels are kinda averaged and gradiented to make it look less
blocky, when you get farther away the same thing happens -- ut it don't work perfectly. (Maybe it
is just me? When Mipmaps are on for anyone else do things seem to get blocky and pixelly as they
get farther away?)

--
_________________________
John Viper
http://www.jtsoft.net

[View Quote]

ability to change the panarama

Oct 11, 2000, 6:28pm
I think that ingiebee means if you go to different parts of the world, say if the world had a "south
pole" it would be a snowy background as opposed to the "equator" or GZ where it would be a sunny
background. This could be accomplished with a bot, but only if one person at a time were using it.

--
_________________________
John Viper
http://www.jtsoft.net

[View Quote]

Climbing Technology?

Oct 13, 2000, 9:51pm
Actually what gets annoying to me is how you stop if you barely touch a wall... It would be nice if
you know if you were at an angle to the wall like this:
/ |
/ |
/ |
y w
o a
u l
l
it would just kinda rub against it like in Quake or Wolf3d but if you were going straight at teh
wall:
|
--|
|
you would actualy stop.

--
_________________________
John Viper
http://www.jtsoft.net

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Ultra Realistic World

Oct 14, 2000, 12:06am
Damn the framerates THAT would cause (lol) but yes that would be cool

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_________________________
John Viper
http://www.jtsoft.net

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Ultra Realistic World

Oct 14, 2000, 8:56pm
Wyzard 360 -- Yes thats how its done, they make the world in something and take snapshots of every
possibility of opened or closed door or whatever (although I have noticed some bugs where they
didn't actually think of everything)

Dennid13 -- *rushes over to www.myst.com* MUST SEE!!!!!

--
_________________________
John Viper
http://www.jtsoft.net

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Ultra Realistic World

Oct 15, 2000, 11:33pm
Actually what I wanna see is software where you can write your own worlds and link to them, and
maybe you can buy a special printer cartridge for an HP 722C which contains the D'ni ink and can buy
the D'ni paper in 8.5x11 size? That would rule, make your world, test it, then print it out as a
descriptive book!
_________________________
John Viper
http://www.jtsoft.net

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Ultra Realistic World

Oct 16, 2000, 9:48pm
Very fun but SOME people don't have a nifty-difty handy-dandy 450 MHz processor(yet).

--
_________________________
John Viper
http://www.jtsoft.net

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Riding support

Oct 28, 2000, 2:21am
Hmm, if I eva get a world I might try that -- get some kind of like "cup" av or something and have
it push me -- no that wont work, it would just stop. drat.

_________________________
John Viper
http://www.jtsoft.net
"Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown

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VR Glasses

Oct 29, 2000, 1:27pm
I hear that Cybernome has actually done this -- I don't know how but you can get a 3-D headset
thingie that recognizes head movememnt and some how get it to work with "freelook" mode.
_________________________
John Viper
http://www.jtsoft.net
"Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown

[View Quote]

explore downloads

Oct 30, 2000, 10:43pm
Sad and scary, ain't it? The main thing with people (and let me say no offense or anything is
intended -- if it is taken as offensive -- well just please don't) is that they are scared of
computers -- they have it locked up in their mind that they are these impossible, complex pieces of
machinery that they will never be able to comprehend, and this causes a big brick wall to be built
in the "learn-how-to-use-a-computer" part of their minds so that electric impulses can't get there.
All it takes is realizing that these things are so incredibly simple to use, etc. Sadly its almost
impossible to bust down the brick wall unless you have been using them practically since you were
born (I had my first compter-learning thing when I turned 1 and was copying BASIC programs out of a
book at around 3 or 4 on a C= 64).

Of course, if everyone realized how simple computers were -- that would open them up to how simple
(yet now and then annoying) TCP/IP is thereby throwing AOL (which is ALWAYS annoying) out of
business. <sarcasm> Heaven forbid that ever happen!!! My God, Microsoft might just fizzle out if
that ever happened! I can't take it anymore!!! </sarcasm>

--
_________________________
John Viper
http://www.jtsoft.net
"Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown

[View Quote]

banning/ejections

Nov 12, 2000, 6:03pm
Yes, definitely have an option -- when you eject to eject by IP or by Citno

--
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

PrivPasses

Nov 12, 2000, 8:15pm
While we are on the subject, I haven't tested to see if it is fixed in 3.0 but there has been a bug
in AW for a VERY long time. If someone is using your PPW and you change it, they can still use it
till they stop, and then cannot re-log-in with it. I think that as soon as you change your PPW
anyone who is using it should have to as well.
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

PrivPasses

Nov 18, 2000, 2:28am
| Uhh... Actually, it's very secure if you're very selective with who gets your PPW.

True, however perhaps its just me but I don't give my PPW out to my most trusted friends even simply
because my most trusted friends have abused it in the past.

| Then again, I do think
| the Uniserver should remove anyone logged in under the PPW if it is changed.

Exactly, just in case the hopefully few assholes con you into giving them your PPW.
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

"Fly" Buttons

Nov 16, 2000, 2:07am
What would be REALLY cool is a whole pallette of customizable keys. I understand this might
conflict with the whole chatting thing -- but I just had a cool idea... Unless anyone can think of
ANYTHING how about if the Scroll lock is enabled then you move around but if its disabled you chat.
Opinions? Comments?

Another option I think would be cool is joystick support -- and with the DirectX stuff it would be
incredibly easy to add (maybe not quick enough for 3.1 but maybe 3.2/4.0?)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

| What would be nice is alternative keys for flying .... on the standard
| keyboard somewhere.

"Fly" Buttons

Nov 17, 2000, 2:55am
I have two 88-key boards :-)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

"Fly" Buttons

Nov 17, 2000, 2:55am
I think that in a Unix shell on Linux, you can turn on the scroll lock and use the arrow keys to
scroll up and down -- not sure tho
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

mouselook should work in all three dimensions when flying

Nov 17, 2000, 3:04am
The whole "movement" thing needs a major overhaul -- as well as avatars, sound, avatars, object
rendering, overall rendering engine, and did I mention that the Avatar rendering stuff needs a major
overhaul? well it does.

OK anyway the point is that it needs to be redone -- like in Quake I like how if you bump into a
wall, unless you are completely perpendicular to it (impossible) you will slide against it. On the
other hand, in AW its like you are velcroed (spelling?) as soon as you barely touch the object. And
of course the moving -- Heres what I think on that. There should be a gravity mode and non-gravity
mode -- in public worlds like AW it could be set to user-option, or maybe in like Atlantis it could
be always non-gravity, but with gravity the + button would make you jump (or something like that)
and in non-gravity movement would be achieved similar to quake.
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

mouselook should work in all three dimensions when flying

Nov 18, 2000, 2:24am
Yes this is true, but there are two things about this. 1. Locally, you cannot decide if there is a
ground object or not, therefore you still don't really have a choice, and 2. The ground object
existing or not should not control the gravity. Some people choose not to have a ground and just
make it themselves (like DEM2RWX worlds), and walking up stairs and hills and stuff can be a pain in
the bootie.
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

mouselook should work in all three dimensions when flying

Nov 18, 2000, 1:45pm
Thats kewl but I still wish there were a user option about gravity or now (if the world permits of
course)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

mouselook should work in all three dimensions when flying

Nov 19, 2000, 2:03pm
The list IS popular and very logical. However if Roland doesn't even look at this NG I doubt he
will look at the improve list... (unless you know he has in the past)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

Re: H-E-L-L-O

Nov 17, 2000, 2:58am
This news group is designed for you to voice all the wild and crazy ideas you have about features to
implement into AW, as well as the very feisable ones (Like the whole privpass thing above -- and yes
it DOES do that, derek lol)

I think Roland looked at it once, was embarrassed at the fact that there were about 2,000 messages
each with at least one individual feature which would actually be useful -- and then never visited
again. Roland, please correct me if I am wrong, buddy :-)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous

[View Quote]

A wishlist of important things...

Dec 13, 2000, 11:36pm
This is a multi-part message in MIME format.

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Wow its actually you! I have some responses...

1. First order of business: AW 3.1 will have lighting, as in being able =
to create an object and say "you're a light, now brighten the room damn =
it!". This should be amazingly good for metatropolis (and even lower =
the crime rate).

I can't wait hehe :-)

2. Second: Ok, I looked into the reflectivity thing and got a general =
idea of why Roland keeps telling me "No Way, No How." As I see it, =
reflectivity (mirrors and such) depend on a closed world atmosphere with =
set boundries

OK, so I have my browser normally set to 120M visibility. If I placed a =
mirror down, the browser would have to track another 120M worth of =
objects, and its another 120M per mirror object. That can realy add up =
and slow you down! Even if you programmed it to where it wouldn't =
render any objects outside the visibility of another object (say you had =
the mirror in a room) it would still have to render them because what if =
it were, for example, one of the new transclucent window panes you can =
put pictures on? It would just be the backdrop behind that!

4. what about custom object paths that the builder can specify? so =
instead of using an object from the main path (pict3.rwx) they could =
specify this as the object name:
<snipped irrelevant information>
The issue again rises about slowing down the people with all of the =
custom objects, but then again, visibility is limited (right?) so you =
would only be loading objects within a radius and (if you set it) of a =
certain size in KB... that would be worth it.

You have to download the objects anyway -- it wouldn't be any slower. =
(OK, thats not exactly true. If someone were hosting objects on their =
56K connection then it would be a really slow download, however with a =
56K connection I would estimate your IP changes at least once a day (due =
to disconnects). No one would even try beyond once to host objects on =
their systems. Its not a big risk to add this feature :-)

5. Out of curiousity... At what point is active worlds going to =
actually advertise? Biggest complaint I get about AW is that people =
have no idea who or what they are... AW is great, indeed, but as it =
stands, their marketing sux. Word of mouth, while somewhat effective, =
shouldn't be depended on by a company with a listing on NASDAQ... I want =
to see a commercial during the superbowl for Active Worlds!

This is one of those annoying loops. You need money to advertise, and =
you need to advertise to make money. Maybe Venture Capital? ..... =
However, I COULD see this... "Who needs this superbowl stuff, anyway? =
If you love footwall so much why not get right in the action and play =
against people all over the world? You gotta make the FootballBot =
yourself but hey go for it!"

6. This one is probably a long shot but here goes: Hey AW! Since you =
enjoy the use of Animated JPGs, why not let some of us know where to get =
a program to make them? Animating a JPG file for AW manually is rather =
like jumping into a bathtub full of razorblades: I'd rather avoid it if =
I can... if there aren't any programs to automate the animated JPG =
process, then for the love of god, make one!

I would love to, but as you should very well know there is no time lol =
However I think this is a good idea -- any programmers want this nice =
job? People I am sure would take advantage of it!

7. I don't expect AW to actually do this one, but it would be pretty =
darned kewl: be able to run a java applet in a picture frame in VR. =
Java picture effects would REALLY enhance VR :)

That would be nice, however it would slow AW WAAAAAAAAY down. I love =
Java, don't get me wrong. In 1.3 the speed improvements amaze me. =
However, the Applet plugins still leave quite a bit to be desired...

Hope Roland ... actually reads this...

You wish lol ;-)
_________________________
John Viper
http://www.jtsoft.net

"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
=20
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<META content=3D"text/html; charset=3Diso-8859-1" =
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Wow its actually you!&nbsp; I have some =

responses...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3DArial=20
size=3D2><STRONG></STRONG></FONT></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>1.</STRONG> First order of business:&nbsp; AW 3.1 will =
have=20
lighting, as in being able to create an object and say "you're a light, =
now=20
brighten the room damn it!".&nbsp; This should be amazingly good for=20
metatropolis (and even lower the crime rate).</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I can't wait hehe :-)</FONT><BR></DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>2.</STRONG> Second:&nbsp;Ok, I looked into the =
reflectivity thing=20
and got a general idea of why Roland keeps telling me "No Way, No How." =
As I see=20
it, reflectivity (mirrors and such) depend on a closed world atmosphere =
with set=20
boundries</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>OK, so I have my browser normally set =
to 120M=20
visibility.&nbsp; If I placed a mirror down, the browser would have to =
track=20
another 120M worth of objects, and its another 120M per mirror =
object.&nbsp;=20
That can realy add up and slow you down!&nbsp; Even if you programmed it =
to=20
where it wouldn't render any objects outside the visibility of another =
object=20
(say you had the mirror in a room) it would still have to render them =
because=20
what if it were, for example, one of the new transclucent window panes =
you can=20
put pictures on?&nbsp; It would just be the backdrop behind =
that!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>
<DIV><FONT color=3D#808080><FONT face=3DArial =
size=3D2><STRONG>4.</STRONG> what about=20
custom object paths that the builder can specify? so instead of using an =
object=20
from the main path (pict3.rwx) they could specify this as the object=20
name:</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT =
color=3D#808080>&nbsp;&lt;snipped=20
irrelevant information&gt;</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT =
color=3D#808080>&nbsp;<FONT face=3DArial=20
size=3D2>The issue again rises about slowing down the people with all of =
the=20
custom objects, but then again, visibility is limited (right?) so you =
would only=20
be loading objects within a radius and (if you set it) of a certain size =
in=20
KB... that would be worth it.</FONT></FONT></FONT></DIV></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>You have to download the objects anyway =
-- it=20
wouldn't be any slower.&nbsp; (OK, thats not exactly true.&nbsp; If =
someone were=20
hosting objects on their 56K connection then it would be a really slow =
download,=20
however with a 56K connection I would estimate your IP changes at least =
once a=20
day (due to disconnects).&nbsp; No one would even try beyond once to =
host=20
objects on their systems.&nbsp; Its not a big risk to add this feature=20
:-)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>5.</STRONG> Out of curiousity...&nbsp; At what point is =
active=20
worlds going to <EM><U>actually</U></EM> advertise?&nbsp; Biggest =
complaint I=20
get about AW is that people have no idea who or what they are... AW is =
great,=20
indeed, but as it stands, their marketing sux.&nbsp; Word of mouth, =
while=20
somewhat effective, shouldn't be depended on by a company with a listing =
on=20
<U>NASDAQ</U>... <STRONG>I want to see a commercial during the superbowl =
for=20
Active Worlds!</STRONG></FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>This is one of those annoying =
loops.&nbsp; You need=20
money to advertise, and you need to advertise to make money.&nbsp; Maybe =
Venture=20
Capital?&nbsp;&nbsp; .....&nbsp;&nbsp; However, I COULD see =
this...&nbsp; "Who=20
needs this superbowl stuff, anyway?&nbsp; If you love footwall so much =
why not=20
get right in the action and play against people all over the =
world?&nbsp; You=20
gotta make the FootballBot yourself but hey go for it!"</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>6</STRONG>. This one is probably a long shot but here =
goes:&nbsp;=20
Hey AW! Since you enjoy the use of Animated JPGs, why not let some of us =
know=20
where to get a program to make them?&nbsp;Animating a JPG file for AW =
manually=20
is rather like jumping into a bathtub full of razorblades: I'd rather =
avoid it=20
if I can... if there aren't any programs to automate the animated JPG =
process,=20
then for the love of god, make one!</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I would love to, but as you should very =
well know=20
there is no time lol&nbsp; However I think this is a good idea -- any=20
programmers want this nice job?&nbsp; People I am sure would take =
advantage of=20
it!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#808080><FONT face=3DArial size=3D2><FONT =
face=3DArial=20
size=3D2><STRONG>7. </STRONG>I don't expect AW to actually do this one, =
but it=20
would be pretty darned kewl: be able to run a java applet in a picture =
frame in=20
VR.&nbsp; Java picture effects would REALLY enhance VR=20
:)</FONT></FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>That would be nice, however it would =
slow AW=20
WAAAAAAAAY down.&nbsp; I love Java, don't get me wrong.&nbsp; In 1.3 the =
speed=20
improvements amaze me.&nbsp; However, the Applet plugins still leave =
quite a bit=20
to be desired...</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT color=3D#808080 face=3DArial =
size=3D2>Hope=20
Roland&nbsp;... actually reads this...</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>You wish lol ;-)</FONT></DIV>
<DIV>_________________________<BR>John Viper<BR><A=20
href=3D"http://www.jtsoft.net">http://www.jtsoft.net</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>"Microsoft C# - so 'Sharp', it'll poke your butt over to Java<BR>so =
fast=20
you wont know what crashed!" - Aaron Bockover<BR>&nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV>"darian knight" &lt;<A=20
=
href=3D"mailto:DarianKnight at hotmail.com">DarianKnight at hotmail.com</A>&gt;=
wrote=20
in message <A=20
=
href=3D"news:3a37e0be at server1.Activeworlds.com">news:3a37e0be at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Alright folks,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><EM>I'm back, and not to whine and =
complain=20
(cause I know AW hates that).</EM></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>This is a true wishlist&nbsp;for 3.1 =
or 3.2 AW=20
that would catch them up to the pack in ratings. I am also adding a =
"How To"=20
after&nbsp;each one to give the polygon gods a few ideas on how to =
accomplish=20
the impossible :)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>1.</STRONG> First order of=20
business:&nbsp; AW 3.1 will have lighting, as in being able to create =
an=20
object and say "you're a light, now brighten the room damn it!".&nbsp; =
This=20
should be amazingly good for metatropolis (and even lower the crime=20
rate).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>2.</STRONG> Second:&nbsp;Ok, =
I looked=20
into the reflectivity thing and got a general idea of why Roland keeps =
telling=20
me "No Way, No How." As I see it, reflectivity (mirrors and such) =
depend on a=20
closed world atmosphere with set boundries (ie: Quake III, UNREAL, =
Genesis=20
3D). So what I figure is that the AW browser doesn't impose =
boundries... it=20
just says "you can't build past such and such point".&nbsp; General =
solution:=20
the end of the world is truly the end of the world, you can't even =
walk past=20
the edge. this should make reflectivity a little easier to handle=20
:)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>3.</STRONG> ok, I've heard it =
all before:=20
"Darian, if we put the option to load custom avatars in AW, everyone =
would do=20
it and it would slow everyone down." I thought about it for awhile and =

realized it wouldn't...&nbsp;there is a download limiter already =
embeded and=20
the custom avatars should count as objects (right?) so the users can =
lower=20
their&nbsp;download limits and viola, that problem is =
solved.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>4.</STRONG> what about custom =
object=20
paths that the builder can specify? so instead of using an object from =
the=20
main path (pict3.rwx) they could specify this as the object =
name:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><A href=3D"http://www.vr6online.net/awobjects/pict4.rwx"><FONT =
face=3DArial=20
size=3D2>www.vr6online.net/awobjects/pict4.rwx</FONT></A></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>(don't bother clicking that address =
folks it=20
doesn't work)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The issue again rises about slowing =
down the=20
people with all of the custom objects, but then again, visibility is =
limited=20
(right?) so you would only be loading objects within a radius and (if =
you set=20
it) of a certain size in KB... that would be worth it.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>5.</STRONG> Out of =
curiousity...&nbsp; At=20
what point is active worlds going to <EM><U>actually</U></EM> =
advertise?&nbsp;=20
Biggest complaint I get about AW is that people have no idea who or =
what they=20
are... AW is great, indeed, but as it stands, their marketing =
sux.&nbsp; Word=20
of mouth, while somewhat effective, shouldn't be depended on by a =
company with=20
a listing on <U>NASDAQ</U>... <STRONG>I want to see a commercial =
during the=20
superbowl for Active Worlds!</STRONG></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>6</STRONG>. This one is =
probably a long=20
shot but here goes:&nbsp; Hey AW! Since you enjoy the use of Animated =
JPGs,=20
why not let some of us know where to get a program to make=20
them?&nbsp;Animating a JPG file for AW manually is rather like jumping =
into a=20
bathtub full of razorblades: I'd rather avoid it if I can... if there =
aren't=20
any programs to automate the animated JPG process, then for the love =
of god,=20
make one!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>7. </STRONG>I don't expect AW =
to actually=20
do this one, but it would be pretty darned kewl: be able to run a java =
applet=20
in a picture frame in VR.&nbsp; Java picture effects would REALLY =
enhance VR=20
:)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Well netizens, I must take leave =
again.&nbsp;=20
Liquid Cool wants to show me something (probably a house or something=20
*sighs*</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hope Roland or somebody actually =
reads=20
this...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Darian=20
Knight</FONT></DIV></BLOCKQUOTE></BODY></HTML>

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