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wing // User Search
wing // User Search
Apr 24, 2001, 5:01pm
I especially hate morons that hitch a ride in my tailgunner seat and get me shot down because THEY AREN'T CARRYING FLARES
[View Quote]"builderz" <sawran at yahoo.com> wrote in message news:3AE55623.90536B9D at yahoo.com...
> Hehe. I hear ya, Wing. I hate people that steal your vehicle too. Oh,
> and Team Killers...arrrggghh.
>
> Builderz
> Stuff-X - Bot & World Hosting Services
> http://www.stuffx.com/aw/
>
> wing wrote:
runnin me over with it
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Apr 26, 2001, 4:28pm
Tribes 2 is VERY new, and FULL of bugs (Sierra rushed the DEV team). There is a huge excess of lame newbies, but even old Tribes 1
players have reverted to Newbieish habits. You'd think they'd at least read the manual and do the training...... "How do you switch
weapons"
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3ae77bb8 at server1.Activeworlds.com...
> Don't get me wrong but isn't Tribes 2 pretty new? Seems like there would be
> an excess of newbies now =0
>
> I have Tribes 1, but I never really got into it. Bleh newbies are annoying
> though, I hear ya (vehicle stealing as you said, for example).
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
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Apr 27, 2001, 5:18pm
Absolutely awesome online first person shooter. Only thing that sets it apart from Q3, UT, etc. is TEAMPLAY is ESSENTIAL
(particularly in Tribes 2)
[View Quote]"s p a r k" <crazyglue3 at hotmail.com> wrote in message news:3ae892ce at server1.Activeworlds.com...
> What's tribes? Stupid Question, I know.
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3ae868dc at server1.Activeworlds.com...
> is a huge excess of lame newbies, but even old Tribes 1
> read the manual and do the training...... "How do you switch
> news:3ae77bb8 at server1.Activeworlds.com...
> would be
> annoying
>
>
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May 19, 2001, 11:18am
Amen.
[View Quote]"felix2001" <homeworkkid at msn.com> wrote in message news:3b05fc13 at server1.Activeworlds.com...
> You're really screwed up
> "wing" <bathgate at prodigy.net> wrote in message
> news:3ae5cda1 at server1.Activeworlds.com...
> me shot down because THEY AREN'T CARRYING FLARES
> news:3AE55623.90536B9D at yahoo.com...
> Little fuckers... Flyin my bomber into a cliff after
>
>
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Apr 29, 2001, 11:20pm
Giving back to PK's... Uhh do they deserve it?
GK's... Lets get some more n00bs.
Teachers... Become a really awesome builder and track down the person that got you started (Goober King in my case)
[View Quote]"m a r c u s" <none at here.com> wrote in message news:3aec453e at server1.Activeworlds.com...
> Giving back to the PK's, GK's, and Teacers ain't so bad either. I never
> said people should only do it because they should have this opportunity. It
> would be an incentive, not the full reward.
>
>
> "gamer" <Gamer at active-worlds.co.uk> wrote in message
> news:3aec42e2 at server1.Activeworlds.com...
> help
> using
> can
> that
> If
> it
>
>
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May 1, 2001, 6:08pm
Oh great, you're one of the lamers that depends on AWCI's stupidity with giving away citizenships? Or did you just steal this one?
[View Quote]"m a r c u s" <none at here.com> wrote in message news:3aef16f3$1 at server1.Activeworlds.com...
> Let me see here, are you saying I should buy at lease one citizenship before
> I post here?
>
> "holistic1" <tkafader at southstar.org> wrote in message
> news:3AEEFAB2.E601ACA0 at southstar.org...
> expect...
> in
> BUILDING!!!...How
> (that's
> a
> you
> item)),
> ( I
> in
> know,,
> If
> Let me
> empty.
> idea
> and
> only
> some
> one... As
> builders
> buy
> backdrop
> the
> I
> not
> not
> area
> do
> cost.
> a
>
>
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May 1, 2001, 7:57pm
*yawn* *filter* *next message*
[View Quote]"m a r c u s" <none at here.com> wrote in message news:3aef1d62$1 at server1.Activeworlds.com...
> Well, I don't know if Holistic realizes I needed to get a citizenship
> somehow to post here. I was just having fun with his ignorance. Now I can
> have fun with yours. Hey, since no one will actually respond addressing the
> subject and instead attack a person I might as well enjoy the moment.
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3aef17ab at server1.Activeworlds.com...
> giving away citizenships? Or did you just steal this one?
> news:3aef16f3$1 at server1.Activeworlds.com...
> before
> brain
> become
> (just so
> source
> and
> build
> I
> Five,
> something
> some
> there,
> the
> make
> for my
> I
> besides
> borrow
> about
> what
> will
> 1)
> am
> public
> way to
> high
> or
> objects.
> in
> but
> after
>
>
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May 6, 2001, 2:02pm
*waits for a dozen people to ask where Terra is*
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3AF49E50.315D9616 at oct31.de...
> A QWord is enough to have more than one individual AV for every
> person who lives on Terra at least, and leave enough for some bots
> for everyone ;)
> It would be quite crowded if there would really be so many people
> on earth.
>
> agent1 wrote:
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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May 5, 2001, 1:39pm
200 new objects a second are bound to lag a client IN THE AREA, but the server wouldn't be impacted.
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3af39310 at server1.Activeworlds.com...
> Well if it don't cause any surver lagg then why is it when I am in an area
> where a few people are propdumping with bots. I get the old waiting for
> server warning....
> No I am not getting disconnected, its caused by all the data hitting me all
> at once.
> Its like someone dumping a load of gravel on you without warning and your
> trying to dodge it all without getting hit, it is not going to happen LOL
>
>
>
>
> "ananas" <vha at oct31.de> wrote in message news:3AF33425.36AB0DC7 at oct31.de...
> surver
> here
> main cell.idx and
> they will send these
>
>
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May 8, 2001, 8:40am
Requires a cell database rewrite, which needs to be done anyway. This is probably one of the most asked for features and the most
far off...
[View Quote]"fishinhook" <(((<"> wrote in message news:3af76c58$1 at server1.Activeworlds.com...
> so what about rotating in another axis along with vertical rotate???
> FH
>
> (darn BI)
>
>
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May 8, 2001, 5:06pm
Agreed. What I fail to understand is why they created another suggestion box when they already have one (This group)
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AF80105.708EB3D9 at tnlc.com...
> I doubt it's any different than this newsgroup, Builderz. I bet most (if not all) of the emails to this address are immediately
deleted (or perhaps archived for some laughs later when Rick and JP are bored and need some entertainment. I mean there's just no
way of knowing, but it's obvious from their lack of interaction with THIS newsgroup that they just don't seem to care what we want
or think. Rick and JP have their own agenda for AW and it doesn't mean making AW easier to use or having new features unless a
corporate customer with lots of money requests them (like NT4 support--uh, what's the point? It's already obsolete anyway
considering Win2K is out and XP is in beta. Sure, it'll have OpenGL support, but whoopety do.).
>
> No, what I think people (and MANY people!) need to do is constantly bug Rick, JP, and other AWCIers about ONE specific feature
(say full-axis object rotation--without action commands--or overlapping sounds) so much that AWCI gets sick of hearing it requested
and finally simply implements it to shut us all up. But such a "campaign" needs to be targeted and consistent--people need to
bombard AWCIers with such requests and not let up. Yes, this is a "brute force" approach but I feel it's a last resort option given
the attitude AWCI seems to have (or at least presents) towards us and AW's development.
>
> builderz wrote:
>
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May 8, 2001, 7:55pm
Got it. *grabs postage*
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3af85f61$1 at server1.Activeworlds.com...
> Something else that might work: Every citizen send in an itemized list of what they want and why. I don't mean via email, use
regular "snail mail". That way, they can't just click delete. They have to actually open the letter before knowing what it's about,
and thousands of letters would send quite a message, don't you think? Sure it might cost a little bit for postage, but it might be
worth it.
>
> -Agent1
>
>
> "eep" <eep at tnlc.com> wrote in message news:3AF80105.708EB3D9 at tnlc.com...
deleted (or perhaps archived for some laughs later when Rick and JP are bored and need some entertainment. I mean there's just no
way of knowing, but it's obvious from their lack of interaction with THIS newsgroup that they just don't seem to care what we want
or think. Rick and JP have their own agenda for AW and it doesn't mean making AW easier to use or having new features unless a
corporate customer with lots of money requests them (like NT4 support--uh, what's the point? It's already obsolete anyway
considering Win2K is out and XP is in beta. Sure, it'll have OpenGL support, but whoopety do.).
(say full-axis object rotation--without action commands--or overlapping sounds) so much that AWCI gets sick of hearing it requested
and finally simply implements it to shut us all up. But such a "campaign" needs to be targeted and consistent--people need to
bombard AWCIers with such requests and not let up. Yes, this is a "brute force" approach but I feel it's a last resort option given
the attitude AWCI seems to have (or at least presents) towards us and AW's development.
>
>
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May 19, 2001, 4:26pm
Blah. I don't like flat walls appearing curved.
[View Quote]"aasmund1" <gamlesat at stud.ntnu.no> wrote in message news:3B06A18E.2963EEDB at stud.ntnu.no...
> This probably won't get implemented because AW isn't even handling the
> 3d-part. But I'll whish anyway:
>
> Fisheye projection and adjustable FOV
>
> Go here to see why:
> http://wouter.fov120.com/gfxengine/fisheyequake/compare.html
>
> AAsmund1
>
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May 19, 2001, 6:34pm
Hrmm, I don't like the idea of FOV changes in games, but in AW I can't see it hurting much except friggin gay paintball. I HATE
sneaking up on a guy and having him spin around cuz he had a high FOV and knocking me to pieces.
[View Quote]"aasmund1" <gamlesat at stud.ntnu.no> wrote in message news:3B06C908.49D668FA at stud.ntnu.no...
> wing wrote:
>
>
> My point is: if you want higher FOV (field of vision for the uneducated) you'll get less
> distortion with fisheye perspective. I'd like that, that doesn't mean you have to.
>
> So it would be OPTIONAL.
>
> AAsmund1
>
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May 19, 2001, 6:44pm
just had a thought here, what if I want to throw E N Z O against a wall when he steps on my floor at a high velocity? Can't do it
with warps because of accelleration and decelleration. BUT, I can throw him through that wall at a very high speed with warps. So,
what if there were an argument that allows objects to block the course of a warp?
May 19, 2001, 11:44pm
Looks like someone reverse engineered AW in some way or had waaaaaaay too much time on their hands.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3B06FEBF.F6020303 at oct31.de...
> http://ntpaul.sprog.auc.dk/avatars/book/CHAW/AWN4D.GIF
>
> Is this picture a fake or was there such an avatar
> select dialog in an earlier AW version?
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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May 29, 2001, 7:38am
I could have sworn Facter was in the process of doing so months ago.
[View Quote]"tony m" <tony56444 at hotmail.com> wrote in message news:3b134923$1 at server1.Activeworlds.com...
> got an idea in mind? :)
>
>
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May 30, 2001, 10:43pm
Amen. AWCI would no doubt put this into use in Alphaworld, and down goes perfectly legit builds, particularly some integral parts of
some of mine.
[View Quote]"s p a r k" <crazyglue3 at hotmail.com> wrote in message news:3b157045 at server1.Activeworlds.com...
> I HATE censorship.
>
> "kmissile583k" <Kmissile58 at hotmail.com> wrote in message
> news:3b15670b at server1.Activeworlds.com...
> in
>
>
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May 31, 2001, 7:59am
Define obscenity. "Damned"? AWCUM would use this feature to ban these words. I will attempt to give a legit use for each.
Shit: "To the people who I telegrammed to remove builds from here: Delete your shit"
Damn: "This building cannot be finish because AWCI's damned cell data limit is too fucking small"
Fuck: See above
Ass: (Caption under a picture of my girlfriend) "Look at dat sweet ass"
Bitch: I can't find anything for this one that wouldn't have females beating me with sticks.
Pussy: (I trust they won't ban medical terms) "Awww, isn't that a cute pussy cat?"
The word usage is choice and I know it can be said other ways, but exactly HOW do you expect me to sound like myself using words
like poop and crud and kitty and female dog in heat and crappy and...
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message news:3b15a2ca at server1.Activeworlds.com...
> Perfectly legit.....? How is it if there's obscentities in it?
>
>
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May 31, 2001, 8:24pm
Assuming you were attempting to reply to me, as I said, they could be substituted, but not without completely changing my
personality 180 degrees. Now a list of words clientside that you want censored with a parental password lock would be nice, because
then it would be applied to chat too. You see, it is VERY simple to censor words clientside, even on signs, because the command
parsing is done clientside. Simply replace FUCK with a placeholder of **** in the rendering. However, I can't see any easy way of
getting around seeing it in the edit box, but oh well.
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message news:3b16c124 at server1.Activeworlds.com...
> Or can they be substituted?
>
>
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Jun 1, 2001, 7:58am
Sounds like a 12 year old world owner who is offended by some of the things said and put on signs. Please mature and realize that if
it's going to happen, my way is much more practical as it requires almost no coding and won't alienate AWCI's customers and cause
them to go under?
If you want a word filter on your world, follow KAH's advice and use a bot, most of us realize that censorship SUCKS and we don't
want it in Alpha Prime.
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message news:3b16f463$1 at server1.Activeworlds.com...
> I meant restricting the words from even being put there, such as special
> commands in aw.
>
>
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Jul 1, 2001, 7:32pm
The server's been out of the loop for almost half a month
[View Quote]"tony m" <fldmshl2013 at hotmail.com> wrote in message news:3b381d14$1 at server1.Activeworlds.com...
> this thread's a month old...
>
> felix2001 <homeworkkid at msn.com> wrote in message
> news:3b380e97 at server1.Activeworlds.com...
> stupid
> to
> itself.
>
>
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Jun 2, 2001, 12:37pm
It's Criterion, not Clariton. Rendering company vs. eyedrops :P
Probably can't think of a better one for his skill level, but I can think of THOUSANDS of rendering engines that are better. Theres
an old old old OLD Macintosh game which was ported to PC in one version called Marathon 2. This rendering engine is a step above
AW's. Since Bungie went bye bye and got eaten by some big company or somthing, I'm sure you could get a lic for it for like 50
cents. Not even 3d accellerated, but damn purdy compared to AW in hi-res mode and gets decent framerates on a 10MHz moterola CPU
(Which is now used in cell phones). Only limitation is that it might be a fullscreen only deal, not sure cuz I've never actually
*played* the PC version, but it was on mac.
However, while equalling AW's current state, it leaves no room for future development, cuz, well, nobody is developing it anymore.
If AWCUM is as rich as they say they are, they should be able to afford the Quake 1 or 2 engine, they're overpaying for Renderware,
it's not delivering the performance, nor the software that they promised (Software renderer).
Hell, there are some AW users that are quite capable of developing AW's OWN rendering engine if they'd just be put on the payroll. H
Roland's skill level is what's holding us back, NOT that Renderware is the only suitable engine. Renderware is the only suitable
SIMPLE engine.
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3b18ee41$1 at server1.Activeworlds.com...
> Criterion and Renderware? Roland said something like he couldn't think of a better one for AW or something... check the TechTalk
logs that Mauz keeps.
>
> -Agent1
>
> "s p a r k" <crazyglue3 at hotmail.com> wrote in message news:3b188d8a at server1.Activeworlds.com...
>
>
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Jun 6, 2001, 5:51pm
(N00b terms) Renderware 3.1 does not understand RWX. Roland had to physically write a parser for the RWX files and turn them into
somthing the renderer understood. All that is neccessary to switch to another rendering engine is to grab the RWX and cob
interpreters and change the functions of the RW3.1 engine to those of the new engine, which is a rather simple process.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3b1e7088 at server1.Activeworlds.com...
> I was thinking more along the lines of the "architecture" of the object's
> file itself. I mean another kinda' rendering engine would need to
> understand the script, right?
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b1e5ab8$1 at server1.Activeworlds.com...
> texture mapping... Not much propreitary info in the files themselves...
> news:3b1e51ca at server1.Activeworlds.com...
> hard....
> without
>
>
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Jul 1, 2001, 7:42pm
Mad Onion uses a proprietary engine, and any engine, including renderware could be made to look like that, albeit at the expense of
performance. The highly efficient 3dmark engine is still bogged down like hell by the stuff they put in there, and on purpose too.
If we were to use the 3dmark engine, we'd have potential for Roland to add support for more advanced hardware features, which he
probably wouldn't, and probably more efficient rendering. However, if we were to use the engine for the types of models and scenes
rendered by 3dmark, we can ALL kiss our framerates buh-bye unless we're running Geforce III's.
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message news:3b3dd7f9$1 at server1.Activeworlds.com...
> Then find out what the folks at madonion.com used and use that! Man that 3d
> stuff (3dmark 2000 and 2k1) looks kickin
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b1e89a9 at server1.Activeworlds.com...
> physically write a parser for the RWX files and turn them into
> another rendering engine is to grab the RWX and cob
> new engine, which is a rather simple process.
> news:3b1e7088 at server1.Activeworlds.com...
> object's
> maybe
> and
>
>
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Jun 3, 2001, 8:17pm
We're aware of this sham, it's just the same as this NG, just another suggestion box that they'll forget about soon as they need to
make a decision.
[View Quote]"starcube.vr" <andresvargas at net-uno.net> wrote in message news:3b1a9f7e$1 at server1.Activeworlds.com...
> http://www.activeworlds.com/products/suggest.html
>
>
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Jun 5, 2001, 6:26pm
Lets seeeee. For 3.3 I'd like to see... Uhh, hell, lets deal with 3.2 first.
Hardware T&L
Improved move, rotate. etc/ commands (allow sequences of these to be built onto one object, ie one object that moves here, changes
to this color, rotates this far, moves there, rotates thataway, changes texture and then goes back to the start point)
HIGHER CELL LIMITS!!
Better dsound implementation
OPEN FUCKING GL.
[View Quote]"budweiser" <charest at balista.com> wrote in message news:3b1c4f83 at server1.Activeworlds.com...
> What are some features we would like to see for 3.3, if one ever comes out?
>
>
|
Jun 5, 2001, 8:12am
Lets wish that all the low-tech poor people suddenly either drop AW or upgrade to GeForce II's. Neither is very likely. Some people
just refuse to operate new hardware. I've been trying to GIVE a $2000 PC to someone running an AMD K5 200 with 32 megs of RAM and a
Voodoo 3 for almost two years now, and yet she refuses to even LOOK at what I'm offering.
[View Quote]"elysium" <colinl at ihug.co.nz> wrote in message news:3b1c9726 at server1.Activeworlds.com...
> i wish we had water like this
> http://www.3dpipeline.com/products/SmartFX/WaterFX/waterfx.htm
>
>
>
>
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Jun 6, 2001, 5:53pm
No, I normally attribute it to one of three things. Being female, too many memories with old PC (Haha, she met me on AW with that
thing, ick) and she's afraid I'm trying to buy her (Um? Then what's up with the $300 worth of clothing and jewlery I bought her last
month?)
Soooooooooooooooo, there you have it.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3b1dc844 at server1.Activeworlds.com...
> What is she, Amish? hehe
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b1cb075 at server1.Activeworlds.com...
> upgrade to GeForce II's. Neither is very likely. Some people
> to someone running an AMD K5 200 with 32 megs of RAM and a
> what I'm offering.
> news:3b1c9726 at server1.Activeworlds.com...
>
>
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Jun 6, 2001, 6:02pm
Sorry, but if I don't need it and she doesn't want it and the schools don't want it (They never do) I put them to work designing
human genes as potential cures for disease (Genome at Home distributed computing project). I probably have more MHz of CPU actively
designign these things 24/7 than there are in the medical industry doing the same for one hour a day. Sad that some crazy OC'er is
more likely to discover the cure for cancer in his basement and Stanford University will take the credit than it is to be discovered
in an actual lab.
[View Quote]"kah" <kah at kahbot.com> wrote in message news:3b1e518f$1 at server1.Activeworlds.com...
> forget about her, give it to me! I'd love to upgrade my computer with it
> hehe...
>
> KAH
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3b1cb075 at server1.Activeworlds.com...
> upgrade to GeForce II's. Neither is very likely. Some people
> to someone running an AMD K5 200 with 32 megs of RAM and a
> what I'm offering.
> news:3b1c9726 at server1.Activeworlds.com...
>
>
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