selanit@atuan.com (will martin) // User Search

selanit@atuan.com (will martin) // User Search

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Building Types

Apr 15, 2000, 3:34am
All,

For a project I'm working on, I'm trying to come up with a list of the
most common types of buildings in Alphaworld. These are meant to be
broad categories.

Houses
Castles
Gardens
Churches/Religious Buildings
Landscapes (eg mountains, lakes, rivers, forests, etc.)
Monuments (eg memorials, birthday gifts, etc.)
Miscellaneous Other

What else can you think of? I know there are a lot of other types of
buildings in Alphaworld. I'm aiming to have about 15-25 different
types of building categories.

Selanit

(selanit at atuan.com)

Types of Buildings

Apr 15, 2000, 3:35am
All,

Out of curiousity, what are the most common types of buildings in
Alpha World? I'm looking for broad categories, and here is what I
have thought of so far:

Houses
Castles
Churches/Religious Buildings
Gardens
Landscape (eg, mountains, rivers, deserts, so on)
Monuments (eg memorials, birthday gifts, etc.)
Miscellaneous Other

What have I missed? I'm sure there are other types of buildings that
are common. Suggestions?

Selanit

selanit at atuan.com

Types of Buildings

Apr 17, 2000, 9:54pm
Ok, here's a revised list based on what I've heard here and from
people in AW. Another suggested type was "Pyramids," but I don't
think they're really common enough to warrant a whole category to
themselves.

Houses
Galleries
Castles
Gardens
Skyscapers
Teleport stations
Space stuff
Amusement Parks
Mazes
Bars
Offices
Object yards
Celebration Sites (Bdays, Weddings, Memorials, etc)
Vehicles (airplanes, cars, ships, etc)
Landscapes (mountains, rivers, islands, forests, etc)
Building Contest Sites
Misc. Architecture
Misc. Other

I am hesitant about "Skyscrapers." Are there enough of them to
warrant a whole category by themselves? Same question for "Space
stuff."

The reason I'm collecting this info is that I'm going to build a
database of Alphaworld buildings, searchable by building type,
building designer, and so on.

So what do you all think? Does the above list pretty much cover the
*most* common building types in Alphaworld?

Selanit

Types of Buildings

Apr 18, 2000, 1:27am
Yes, those are common. I think, however, I will not include them,
since they are so common anyone can find them without having to look
them up in a database. ;-)

Selanit

On 17 Apr 2000 19:53:25 -0400, "Anthony Bathgate (Wing Cmdr)"
[View Quote] >Porn bars
>Vandalism
>Tourist garbage
>Stray objects
>Loooonnnnnggggggggggggggggggg roads that lead nowhere
>and my personal favorite............... various ways to let that
>significant other know how much you love/like them
>
[View Quote]

Types of Buildings

Apr 18, 2000, 1:27am
But Count, wouldn't that come under "Homes?" ;-)

Selanit

On 17 Apr 2000 19:54:03 -0400, "Count Dracula"
[View Quote] >Do not forget graveyards!!
>
> Count Dracula

Problem working off line, dialup box in the way.

Apr 24, 2000, 12:29pm
When I'm doing this, I *don't* cancel the dial-up box. Instead, I
click somewhere in Active Worlds. Result: the dial up box sits there
behind AW while I do whatever I'm doing, and doesn't bother me.

Selanit

>
>
>

Now open, the Alphworld Buildings Database!

Apr 23, 2000, 10:09pm
All,

After quite a bit of work, I am pleased to announce that the
Alphaworld Buildings Database is now open to the public. It is a
database of Alphaworld buildings, like the name says. It is
searchable by Citizen Name, Citizen Number, Building Type, and
Building Age. Records are displayed complete with links to the
teleport CGI offered by Active Worlds, so you can teleport straight to
any building you find.

What's more, *anyone* can add an entry to the database. The database
is somewhat sparse at the moment, so you please stop on by and add an
entry. :-)

The URL is:

http://www.atuan.com/awdb/index.php3

Or, to look at a version intended for the Show Web browser inside AW,
use this URL:

http://www.atuan.com/awdb/index.php3?render=aw

If you get an error message at any point, please contact me at
selanit at atuan.com. If you have suggestions, ditto. If you have
virtual tomatoes to throw at me . . . erm, look your shoelace is
untied! ;-)

Selanit

Fake Cy's Must Be Stopped!

May 25, 2000, 9:00pm
On 25 May 2000 00:46:11 -0400, "Just In" <Justefyde at hotmail.com>
[View Quote] <snip>

>But failing that - you Bit talking to the world owner and others visiting
>the offending world and talking to the world owner seems like the best
>option.

Certainly, talking to the world owner about it would be an excellent
tactic. However, one should NOT visit the offending world to do so.
Installing a fake Cy is a means of stimulating interest in the world,
thereby encouraging people to visit and explore. If you find a fake
Cy and continue to visit that world, then you have done precisely what
the world owner wanted -- even if you only visit to condemn the fake
Cy.

Instead, we ought to shun the offending world. Send the owner
telegrams; talk with the owner in other worlds; but DON'T actually go
to the offending world!

Building, and more importantly *showing* our buildings to others, is
the most important attraction in owning a world. A world is pointless
(and lonely) if no one ever visits it. Let owners do as they please
in their worlds, but make it clear that if faking a Cy is a good way
turn your world into an obscure backwater.

Selanit



<snip>

>Regards, Justin

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