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archon manus // User SearchVBsdk???Mar 17, 1999, 10:50pm
Thanks, Rjin, for taking the lead on this. I'll certainly keep an eye out
for updates :) Archon Manus in-AW object creation/editing?Mar 18, 1999, 11:31pm
Interesting that you should mention this, as I was thinking about posting
something similar as a bot idea. In short, yes it can be done. I've already written a terrain generating program that outputs RWX scripts (objects), including zipping and uploading them (easy for me since my web server is local, but one could include or call ftp functionality). The bot idea includes two concepts that would be interesting to explore in the AW context: 1. A bot that creates objects based on a series of types, but with random variations, and 2. Simple genetic programming to aid the bot in creating objects that are aesthetically pleasing to the viewer So, ArtisteBot hangs out in its virtual workshop and begins by deciding what kind of object it wants to create from a palette of types that it has been provided with. . .perhaps deciding that it will create an object made up of multiple intersecting spheres shot through with long, thin pyramids. It plugs random values into the appropriate parameters, calls the functions, generates, zips and uploads the resulting object to the (private) world object path. Then it displays the object and waits a while to see if it gets any feedback from nearby entities. Based on the feedback it either increments or decrements the probability that it will generate another object using the same engines and the same combination. Then it chooses and generates another object. . .and so on. Archon Manus Vizier D'Magienne [View Quote] in-AW object creation/editing?Mar 19, 1999, 1:47am
Your response is certainly continues the grand Eep-esque tradition by
including provocation, insult and interest in continuing the exchange. Bravo! :) I don't have any plans to make the terrain generator program public, mainly because I'm too lazy to spend the time creating a logical, much less friendly interface for it. It probably wouldn't interest you, but you can see examples of its output in D'Magia, especially at 12N 5W (and moving westward) and at 7S 14E (moving up and southward). There is a series of modular hill pieces that are available for download from the D'Magia site http://www.homestead.com/dmagia/down01.html ) that were created with the program. I've not mentioned them previously since I've not taken the time to write any instructions, but they should be relatively self-explanatory. An area created using them is in CVDS at 27S 23E (and moving to the SE). Archon Manus [View Quote] in-AW object creation/editing?Mar 21, 1999, 5:04am
Since I've had several requests for more info, I've set up a page where I'm
working on explaining the methodology behind my terrain generator program. http://www.homestead.com/dmagia/tgen01.html is unfinished right now, but it should be completed in the next day or so. Archon Manus Vizier D'Magienne [View Quote] |