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blasto // User Search
blasto // User Search
Jan 9, 2002, 2:48pm
*rolls eyes* Why are we talking about who came with the first computer? LOL
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C3C70C8.1684B972 at oct31.de...
> I think they pay or payed licence fees to Xerox (the other company).
>
> swe wrote:
gui
like
like
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Jan 9, 2002, 3:00pm
Actually, it wouldn't be the easiest thing on the planet, I assure you. AW
is in no way slow if you have a 3dfx card. If you do not have a 3d video
card, then you're just screwed, nothing will work well for you. Blaxxun is
worse than horseshit, LOL :-P They are like in a different league, they have
a completely different approach to how things are done. And their "worlds"
or houses, are nowhere near as configurable as AW. Nothing is anywhere near
AW and nothing ever will be (until after AW goes under). Especially have 3.3
(with extra lighting features including shadows and sunrays from a backdrop
and the extra axis.
Much of what comes in 3.3 will make AW yet slower for you people who are
still going slow as hell with 3.2 (I get 30fps when I'm not even moving and
about 75 to 80 in crowded areas with near to no slow-down at all). Believe
me, it's a LOT harder than it seems. Most of the work is trying to make sure
that it's all compatible with shitty systems so that more people can be on
AW as well, rather than going at 0.5fps LOL :-P
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c3c74e9 at server1.Activeworlds.com...
> no, because AW is sort off crappy, slow, uses allready pretty much old
> stuff... and there are alternatives, like Blaxxun, even one where worlds
are
> free and go on webpages (Adobe Atmosphere, even created by a competent
> company!), Worlds (ok, so it's a bit crappy, but they still make loads of
> money, in contrast to AW). AW is far from the best, even though it has
been
> around for 7 years... What they're doing is the cream of stupidity, and
they
> will go bankrupt :-)) wouldn't be hard to compete with them either, if you
> know your way around 3D programming...
>
> KAH
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c3b937b at server1.Activeworlds.com...
> thats
> e-mail
> selling
>
>
|
Jan 9, 2002, 4:10pm
*punches ctrl alt delete excessively*
HEY! What's that blue scre... AHHH!!!!
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C3C8135.54462A58 at oct31.de...
> Out of bounds error in thread "...abuse?..."
>
> Press yes, no or maybe to continue.
> To cancel, press Ctrl, Alt and Del together or the
> Anykey, if you have it on your keyboard. Please read
> the licence agreement before using the Anykey and
> confirm with yes, no or maybe.
>
> blasto wrote:
LOL
|
Jan 9, 2002, 5:33pm
LOL, it's slow, it's ugly, it's got no configurability, and that voice thing
is just ANNOYING! :-P
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c3c8c4a$1 at server1.Activeworlds.com...
> "Blaxxun is worse than horseshit" ... Aye!!!
>
>
|
Jan 9, 2002, 5:35pm
Play X-Box before you tell me that. I've played it and GameCube and I
honestly cannot tell which is the better system, they're both awesome.
Those other OS's you mentioned are hardly Microsoft competition, although I
do agree, they certainly should be! :-D hehe
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c3c91c2$1 at server1.Activeworlds.com...
> A few comments here. First, MOST unix implementations are paying. Linux is
an Unix, and came later than Microsoft, but Unix itself
> was there much, much longer before Microshaft. You can make money
distributing Linux, too. And you're quite restrictive when saying
> macintosh is the only other one. There are many OS's out there... BeOS,
OS/2, NetWare, SCO Unix (and other Unices), VMS, OS-9,
> FreeBSD, to name just a few...
>
> And excuse me, but X-Box kicks nothing :P
>
> Fox Mc Cloud
>
> "blasto" <GovDion at subdimension.com> a écrit dans le message news:
3c3c4e17$1 at server1.Activeworlds.com...
only
I
>
>
|
Jan 9, 2002, 6:00pm
Then my computer is nuts cause that's what it says. Well, when you're not
moving, why would it have to update at 80fps? I wouldn't ever see the point
of that... LOL. When there's a lot more going on it would require more
updating to catch up with it all.
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c3ca0fc at server1.Activeworlds.com...
> and
Believe
> sure
on
>
> How can you get higher FPS when there's extra things to render? That
makes
> no sense. Plus, 3.2 is capped at *around* 30-35 FPS max.
>
> --Bowen--
>
>
|
Jan 9, 2002, 6:48pm
Then what is AW doing to my computer *SCREAM*
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c3ca2de$1 at server1.Activeworlds.com...
> Ananas said that Roland capped it at low framerate so they could do work
> with other programs and not see a degredation in computer proformance.
3.1
> was at 100.
>
> Oh blasto, if you're computer isn't rendering much or you're standing
still
> your framerates would be much higher then they would if you were in a
> crowded area with lots of people.
>
> --Bowen--
>
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
> news:3c3ca192$1 at server1.Activeworlds.com...
> 3c3ca0fc at server1.Activeworlds.com...
> are
> moving
> Believe
> make
> be on
> makes
>
>
|
Jan 9, 2002, 6:53pm
I have yet to see a problem with polygon counts. Why would you want a
mini-DVD? What's the difference in like 3" diameter? LOL. Smaller? So? I
dunno bout you but I don't lug my X-Box all over the place with me. I have
played my X-Box for 6+ hours and even left it on overnight and have yet to
see it overheat or even lag at all.
Lots of people say they dislike the controllers but honestly, I dislike
GameCube's controllers! They're too small and weird feeling, they're just
really small and kinda forces all my fingers to hit so many buttons too
close to my palms... mainly just too small. I like the X-Box's
controllers... maybe that's just cause I have bigger hand's than most people
but *shrug* if the shoe fits... :-P
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c3ca252$1 at server1.Activeworlds.com...
>
>
> GameCube has a higher max polygon count. The Mini-DVD's are also based on
a
> great Sony compression technology. So those give it an edge that it can
> hold more information :). Plus, it's smaller and weighs about 5 lbs
> compared to the X-Box's 25 (approx). X-Box has a little bit more ram, but
> not enough to make a difference. Be careful, if your X-Box overheats you
> run around an 80% chance of it blowing up. PS2 even beats the X-Box in
some
> of the things. Also if I might add, X-Box's controller is VERY poorly
> designed LoL.
>
> --Bowen--
>
>
>
|
Jan 9, 2002, 10:37pm
Yeh, ever heard of jet lag?
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c3ce0b3$1 at server1.Activeworlds.com...
> misuse it :P
>
> Lag means a delay in general.
>
> --Bowen--
>
>
|
Jan 10, 2002, 5:03pm
Most of the pictures are taken with computers but they're in-game screens
from replay shots. The replay shots have some VERY wicked graphics
enhacements there :-) It's real neat.
But on the computers they just move the guy so that he's in position and
then put him in the landscape and put the camera view up in a replay type
position. I know for a fact (I have it) that Halo shots and movies that were
taken are DEFINATELY not any computer generated thing, that was really some
person in the game playing it. Microsoft truly knows how to boost their
console to it's best.
On one of EGM's (Electonic Gaming Monthly) magazines (november, I think),
they had a whole line-up between GC and X-Box. Now, these guys know what
they're talking about. After reviewing it all and all of the guys playing
some of the beta X-Box and Gamecube, they all voted on which one they would
like best. Overall, it was 5-6, X-Box winning. That obviously doesn't show
X-Box is better, just one vote difference, it was a 50-50 chance there, so
that certainly means that those consoles are VERY good, both of them. These
people know what they were talking about, they weren't the regular people on
the street that say forget X-Box, it'll crash like Windows, or actually
believe the rumors that it has Win98 on it!
But yes, they're not superb, computers will always be ahead of the pack. But
I like console games because they very rarely have major bugs, whereas
software often has big bugs because the development team knows that they can
always upgrade it with a fix later if it becomes a larger problem than they
expected. And often the upgrades present more problems.
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c3ddd03 at server1.Activeworlds.com...
> they will be MS competition one day, when the world gets hit by a
beautifull
> beam of enlightenment ;-)) XBox and GC seem pretty cool right now, but in
> just a year they'll be obsolete crap compared to the newest 3D technology
> available on computers, I don't like consoles, no way to upgrade them when
> newer and better technology is released, and they have a very limited
> functionality. And those cool pics in magazines of games are probably
fakes
> taken on top-of-the-line computers used for the development (I'd like to
see
> a programmer use one of those console letter pickers for programming lol)
>
> KAH
>
> "blasto" <GovDion at subdimension.com> wrote in message
> news:3c3c9b70$1 at server1.Activeworlds.com...
although
> I
Linux
> is
BeOS,
> the
their
anyone
> to
> not
> too.
>
>
|
Jan 10, 2002, 7:59pm
AW has been created in a way that allows people to build with objects. In
Quake III, you cannot build arenas as easily as you can build a home in AW.
AW objects are also two-sided whereas objects in Quake II are only
one-sided. The only side that is rendered is the side that you can see. The
objects and walls are also in large slabs. As in HTML, they can put in a few
commands and that one object can stretch out. Say if it's a wall, it can
stretch out to be the entire hallway. And it wouldn't just be a wall. That
wall would be connected to the floor and the ceiling and the wall on the
other side, meaning just one enlongated object and one texture for an entire
hallway!
Avatars in AW are currently created with weird clumps and lots of textures.
Although, 3.3 boasts smoothing of the avatar edges and just one texture for
an entire avatar, which will boost loading times. That's the way avatars in
Quake are created. Also, all objects and maps in Q3 are larger than AW. In
Q3, the entire map and all the objects and sounds must be downloaded first.
Also, the maps must be compiled before used. In AW, there's no compiling,
and downloading is on the fly. It can't be super good-looking because
servers just simply could not compile and send out fast enough! They are
working as hard as they can to make worlds compatible with slower servers
and slower computers. A slow computer like a 233mhz and a cheap 3dfx
cardwould have almost no luck whatsoever in Q3 but in AW would get a
sufficient frame rate to build in areas with 5 or less people. Especially if
the avatars are not rendered (set in the settings).
Try and run Q3 on a 233 and tell me your fps, my guess is it would take
5minutes just to open the damned game. LOL :-P Let alone render anything
fast enough to see the person who killed you :-P
[View Quote]"anduin lothario" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:3c3e0286 at server1.Activeworlds.com...
> I have a 64meg GeForce Video card and still it is low in its frame rates
in
> some areas when I could be playing something like Quake III, or even
Soldier
> of Fortune, with the best of graphics and run at over 80FPS.
> Walk into AWGate out 5 metres, then face Ground Zero and you're faces with
a
> very low frame rate. Don't say it's the avatars because in Quake III for
> example, you could be facing 20 or more enemies all in the one spot
without
> a single loss of frame rate.
>
> Ah well
>
> --
> _________________________________________
> Anduin Lothario
> ICQ#:17962714
>
> SMS: (Send an SMS message to my ICQ): +278314217962714
> More ways to contact me:
> http://wwp.icq.com/17962714
> http://www.anduin-lothario.com
> _________________________________________
>
> "blasto" <GovDion at subdimension.com> wrote in message
> news:3c3c773f at server1.Activeworlds.com...
AW
>
>
|
Jan 12, 2002, 6:01pm
Unless of course, you're rendering your objects for a world in AW for people
with 1.8ghz and geforce3 LOL :-P
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c40231d$1 at server1.Activeworlds.com...
> lol, you gotta watch the poly-count when you're modelling for AW, or any
> other environment like AW, game, etc, but you don't need to if you're
> modelling for creating a cool scene or something that's only for artistic
> display, not for use in AW, since it will render very slowly...
>
> KAH
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c3f78cf at server1.Activeworlds.com...
polyes,
modeller
> could
tall
level,
> once...
objects.
> in
> see.
in
> a
> can
wall.
> the
an
> texture
> avatars
> AW.
because
> are
> take
> anything
message
even
> faces
III
spot
assure
>
>
|
Jan 12, 2002, 6:38pm
True ;-)
And anyone else, whatever you do, NEVER MAKE A SOLID OBJECT! OMG! LOL
I went to a world a few days ago (cant remember what it's called) and all
the objects were completely solid! That was like 40,000,000 polys in a 40m
radius! ROFLMAO, needless to say, it lagged my entire program to hell. I had
to restart AW
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c4096ee at server1.Activeworlds.com...
> people
>
> LoL right. I've seen better objects with about 40 polygons then some of
the
> objects that have thousands. It's not about the polgyons.. it's about
> textureing ;)
>
> --Bowen--
>
>
>
|
Jan 9, 2002, 1:58pm
I don't think petitions help too much! AW just looks at them and says "Holy
shit, look at all these people so nuts about AW that they'll make a
petition... how many of those are willing to shovel out more dough?!"
If you are petitioning, it just shows that you love AW enough to spend your
time doing that - and possibly love AW enough to pay more than you really
want to pay. Sure, you want the prices to drop to $30 or $40 a year, but
honestly, I think there will be a lot of people who said they were going to
leave and find it extremely hard to let go, and so they won't. They'll fork
out the dough.
I don't like this extra $$ thing iether, but I'm not going around
petitioning all day and yelling that AWCom sucks and crap. I'm not addicted,
I don't go to AW every waking hour like many of you do. (notice I didn't say
all of you so don't start beating me into the ground for that statement)
Sure, they raise the prices. *shrug* I can't pay that kind of money, I'm
only 14 years old, I don't even have a job! I make a little over $400 a year
from allowance and that is it. But I'm not pouting about this.
Your best chances are to forget about it and enjoy AW while you still can!
The more time you spend petitioning, the more AWC is apt to leave it at $120
a year, where they believe you will all pay because you're addicted or
because you just love AW so much. I mean, that's why you're petitioning,
right?
[View Quote]"lioness o" <nobody at nowhere.net> wrote in message
news:3c3c33a5 at server1.Activeworlds.com...
> From what I understand, if your citship runs out before March 3, you can
> renew now at the existing rate. There are protest groups out there. This
> newsgroup is one way of protesting cus we know AWC reads the messages on
> here on occasion. There is/was also a petition which was signed by nearly
> 2000 citizens also protesting. There have been numerous discussions and
> suggestions held in AW and other AW related unis that we know folks from
AWC
> have been listening to. There have been hundreds if not thousands of
emails
> sent to AWC with suggestions and complaints. Nothing has changed yet.
> Personally, I highly doubt if it will change at all. And according to the
> letter, AWC has already decided on the pricing increase. AWC could have
done
> a lot of things to improve performance and their financial outlook, but
now
> its too late. You can lie low if you want hon, but as for myself and over
> 1000 other citizens, we're up in arms over this astronimical proposal. If
> you would read most of the messages left here, you'd understand why AW is
so
> important to most of its citizens. Especially those who are home bound.
And
> you might be financially well off and don't consider a jump from 19.95 a
> year to 120 bucks a year significant, but there are those of us who can't
> afford that, especially when all we do in AW is sit there and chat a few
> hours a week. If I was a world owner and heavily into building and bots
and
> bingo I wouldn't hesitate to pay what they're asking, however I am a
single
> mom trying to make ends meet and that much of an increase in a year
affects
> not only me but also my child. I'm sure most of the other citizens in AW's
> unis can relate to that situation. So NO!! I am NOT going to lie low. I
am
> going out fighting. Even if my fighting falls on deaf ears. And I know I
> won't be alone in this.
>
>
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c3bf71e at server1.Activeworlds.com...
> even
> stay
> should
for
events
>
>
|
Jan 12, 2002, 8:17pm
Feb 2003? LOL! That's over a year away *yawn*
[View Quote]"anduin lothario" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:3c40b106 at server1.Activeworlds.com...
> Did you not read the F.A.Q? In Feb 2003 they are already going to be
> charging us $10 per month, they accidentally spilt that information I'm
> guessing.
>
> That's why you renew your cit NOW, before the end of January so you don't
> have to pay the $10 per month until next year.
> This month is the last month they are allowing us to renew for $20 per
year.
>
> --
> _________________________________________
> Anduin Lothario
> ICQ#:17962714
>
> SMS: (Send an SMS message to my ICQ): +278314217962714
> More ways to contact me:
> http://wwp.icq.com/17962714
> http://www.anduin-lothario.com
> _________________________________________
> "swe" <m_swehli at hotmail.com> wrote in message
> news:3c3ed795 at server1.Activeworlds.com...
new
pay
have
clouds.
old
i
jsut
> either
> I'm
> news:
the
And
> it
u
> lay
> the
>
>
|
Jan 9, 2002, 1:59pm
Useless post # 824790152190357610927653902165238109421489721984721964
[View Quote]"zero" <slavezero at dmonix.net> wrote in message
news:3c3c633c at server1.Activeworlds.com...
> (Shhhhhhh, quiet, sleeping giant)
>
> --
> Chris Waddell
> dmonix at dmonix.net
> URL: www.dmonix.net
>
>
|
Jan 10, 2002, 12:14am
Uhh... yep :-P
[View Quote]"zero" <slavezero at dmonix.net> wrote in message
news:3c3cf3d1 at server1.Activeworlds.com...
> As opposed to the 100+ usless posts about AWCOM's recent moves?
>
>
> "blasto" <GovDion at subdimension.com> wrote in message
> news:3c3c68e2 at server1.Activeworlds.com...
>
>
|
Jan 10, 2002, 12:33pm
I still think AW has a trick up their sleeve ;-)
[View Quote]"wings0nite" <Irene at ilschaft.com> wrote in message
news:MPG.16a6e36259e074ea989690 at news.activeworlds.com...
> Ohhh I forgot to mention something ... AOL HELL understands marketing.
> It is a pity that AW does not follow some of AOL's ideas. Sending out
> coasters (err CD's) is not a bad move :-) Having free AW CD's with 1
> month free (or 1000 hours as AOL advertises) is not a bad idea... just
> ask Steve Case how much of a salary raise he has received because of
> AOL's tremendous growth?!
>
> AW has never marketed their product correctly. Granted AOLHell appeals to
> the newbies to computers but AW should follow the same action plan and
> appeal to newbies to chat. When Aw made the deal with Juno I hoped they
> were on the right track, apparently NOT :((
>
> Wings
|
Jan 10, 2002, 5:23pm
they were renewing it cause it was part of the world. It was not renewed
this year. I suggest that you get another cit before they start forcing the
$120 a year thing!
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3de7f4 at server1.Activeworlds.com...
> Help me fight for my citizenship back anyone.
> AW says its owned by a world and the owner puled it back.
> I have no idea how that happened. I cant get in AW, so someone please help
> me out in there.
> I got that citizenship back in Feb. 2000.
> here is the history of how it came to be mine.
>
> I won it in a tourist building contest that took place in the world named
> Armor
> BlueMax55 is who gave it to me because I won 1st place.
> There was no time set on it, it was mine from that day on.
> I have builds in AW and in a few other worlds under that citizenship.
> Strangely someone has been renewing it and I have no idea who is doing
that,
> I sent a letter to AW a wile back asking who keeps renewing it for me and
> they don't seem to know either.
> It runs out in Feb. as it goes into the 30 days left warnings and around
> 15th day left warning its always auto renewed.
> I was either Data19 or Data20 back when he gave it to me.
> Your probably wondering about why I change it hehe, the number marks my
age
> lol I am Data21 now before all this started.
> All I want is to have my citizenship back....
> Remember my post about my cit running out way before it was sopose to?
> Well I asked AW about that back then and they told me that it was not
under
> any worlds.
> And now AW over this posting they are saying that now it is under a world.
>
>
|
Jan 10, 2002, 7:04pm
Well, since they were stupid and gave you their world cit, you can't do much
about it. You didn't pay a cent for the cit, and it was still registered
under that world (even if AW idiots told you otherwise). It looks a lot like
a con. Talk to the owner of loki and see if you can straighten things out.
Even if you can't get it back for free, maybe you can buy him a cit. Then
you can get your cit back and be able to use the other things you had built
at least.
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3c3df74a at server1.Activeworlds.com...
> In my rule book yes.
> If you are given something, they can't take it back unless you give it
back,
> if you say no, there's nothing they can do about it.
> Not sure what rule book AW is on though.
>
>
> "bowen" <bowen at omegauniverse.com> wrote in message
> news:3c3df544$1 at server1.Activeworlds.com...
> it?
> the
originally,
day
told
> to
it's
how
> not
> start
> someone
> the
> who
renewing
> it
> warnings
> number
was
> it
is
>
>
|
Jan 15, 2002, 12:28pm
I thought that they told him that it wasn't under a world. Saying you don't
know and that it isn't are two totally different things...
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3C442FA3.8040707 at acsu.buffalo.edu...
> Just because they said they didn't know doesn't mean they lied to you.
> It could be that they honestly didn't know (and given AWC's past
> examples of incompetence, I wouldn't put it past them)! And just because
> they never said it was under a world doesn't mean it was never under a
> world. Like I said, if they truly didn't know whose it was, how are they
> supposed to know if it was under a world or not?
>
> data21 wrote:
>
for
out
>
>
> --
> Goober King
> Proof that Goobers ARE as dumb as they look.
> rar1 at acsu.buffalo.edu
>
|
Jan 10, 2002, 8:27pm
Actually, your lawyer would know all about this since you have to sign a lot
of contracts and whatnot and since book publishing is such a common thing.
[View Quote]"imagine" <imagines1 at mindspring.com> wrote in message
news:3c3e0eeb at server1.Activeworlds.com...
> Hi All :)
> It's been a long time since I last posted. Glad to see the group is still
> here :)
>
> This is to ask if anyone out there in AW land knows anything about book
> publishing? I am looking for a literary agent.
> I Have written and illustrated a childrens book, with the help of my
objects
> and avs in Image. If any one can help out in that area I would apreciate a
> private conversation in Image where I can show thumbnails of the
> illustrations. Email me at imagines1 at mindspring.com if you are interested.
> Thanks :)
>
> Imagine
>
>
|
Jan 10, 2002, 9:01pm
How old are you?
[View Quote]"imagine" <imagines1 at mindspring.com> wrote in message
news:3c3e1a74 at server1.Activeworlds.com...
> If I were rich enough to afford a lawyer I would ask a lawyer.
> True book publishing is common, for people who have money and have
published
> before or who know some one in the buisness. I have been reading up on all
> this in the net the last few days and what a night mare for some one who
> isn't rich and popular already. I just need a agent to get me started, in
> the door that is :)
> Imagine
> blasto <GovDion at subdimension.com> wrote in message
> news:3c3e154c$1 at server1.Activeworlds.com...
> lot
thing.
> still
book
apreciate
> a
> interested.
>
>
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Jan 10, 2002, 10:01pm
Yeh... Actually, that was my point. :-\
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c3e2b35 at server1.Activeworlds.com...
> You shouldn't get angry that easily, my guess is his point was that it's
not that easy to publish a book for a 15 year-old... :)
>
> Fox Mc Cloud
>
> "imagine" <imagines1 at mindspring.com> a écrit dans le message news:
3c3e2698 at server1.Activeworlds.com...
I
>
>
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Jan 11, 2002, 1:06pm
Well, actually, there's a little more than that. You would need an adult to
get all of the people with the contracts and such and well, there aren't
many out there willing to "waste" their time on a 15yo with a dream
[View Quote]"holistic1" <tkafader at pattan.k12.pa.us> wrote in message
news:3C3ED5A9.52164451 at pattan.k12.pa.us...
> Actually it isn't any more difficult to publish at 15 then at 42 or any
other age. The only real difference is under the age of
> legal entitlement, IE: 18 or 21 or whatever, you would need a guardians
co-signature on any legal documents.
>
> Holistic1
>
> foxmccloud wrote:
>
not that easy to publish a book for a 15 year-old... :)
3c3e2698 at server1.Activeworlds.com...
know I
>
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Jan 10, 2002, 8:46pm
*sneeze*
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c3e1963$1 at server1.Activeworlds.com...
> confirmation of the test confirmed.
>
> "data21" <dbmiller at kiski.net> a écrit dans le message news:
3c3e1392 at server1.Activeworlds.com...
>
>
|
Jan 11, 2002, 1:05pm
Check your outbox and sent items, maybe it never made it :-P
[View Quote]"lioness o" <nobody at nowhere.net> wrote in message
news:3c3e7693 at server1.Activeworlds.com...
> Yep I found that one hon, but not the two other threads I started. ;-"<
>
>
> "sw chris" <chris at skywalkeronline.net> wrote in message
> news:3c3e755a at server1.Activeworlds.com...
> there
> few
> didn't
> early
> was
> language,
> kind
>
>
|
Jan 12, 2002, 6:39pm
The objects aren't passworded and we're yelling about it anyway?! What else
will we think of next.
[View Quote]"moff piett" <baronjutter at shaw.ca> wrote in message
news:3c4096ef$1 at server1.Activeworlds.com...
> Here's another newsflash. I talked to gand last night and he was
surprised
> at this whole thing, since the objects arn't passworded.
>
>
|
Jan 12, 2002, 5:38pm
You guys are over-reacting. AWCom is just like any other business, they have
to raise prices in order to make the company larger. They will soon be
getting millions of more looking at activeworlds.com, meaning that many more
will buy! That means that raising the prices will give them lots of profit.
TONS! With millions of others looking at it, many more will go with AW, even
with the extremely high price increase.
This is how business works, you don't like it, that's your problem.
[View Quote]"nomad 1" <nomad-1 at rogers.com> wrote in message
news:3c3f7a02 at server1.Activeworlds.com...
> Check out the latest AWC press release (Jan 11).
>
> http://www.activeworlds.com/next/showart.asp?DB=NewsTable&ID=362
>
> NoMad 1
>
>
|
Jan 12, 2002, 9:00pm
Didn't say I was willing to pay the price. I may or I may not, depending on
if 3.3 is as good as AWC brags of. ;-)
I do, however, understand why and what they are doing. It's business
*shrug*, that's how the business world works. The more money, the better.
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3c40bf24 at server1.Activeworlds.com...
> So you're willing to pay six times as much for the same citizenship just
so
> AW can buy some unheard-of company?
>
> -Agent1
>
> "blasto" <GovDion at subdimension.com> wrote in message
> news:3c4090ad at server1.Activeworlds.com...
> have
> more
> profit.
> even
>
>
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|