kenneth // User Search

kenneth // User Search

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Have Terrain0 be a different file name set in the World Features

May 4, 2006, 11:57pm
Or at default just leave it like it is, but in the World Features, have an
"Override Terrain0 To Filename ________". That's all you would need.

-Kenneth


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Have Terrain0 be a different file name set in the World Features

May 5, 2006, 12:01am
I guess while I'm on the subject of terrains, I would LOVE a limitless
terrain amount. Like if I wanted 300 different terrain textures to change
them once in awhile with different sets, like seasonal sets. I don't
remember the limit right now, but I know it's less than 70 or so.

-Kenneth


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Have Terrain0 be a different file name set in the World Features

May 5, 2006, 1:35am
Awesome!!


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Have Terrain0 be a different file name set in the World Features

May 5, 2006, 5:55pm
Thanks! It works perfectly. I figured out that I just use the php script on
1 world and set the script to first view the OP with that world's terrain
and then set the script next to view the second OP. Then on the second
world, just use 1 OP that has that world's terrain and the rest of the
files.

-Kenneth


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Joining worlds side by side

May 15, 2006, 3:15pm
Or even have AWI have a new community world that they own, but like in
AWTeen, have terrain used with a bot and also with a bot to set perimeters
for your land and make it like 50 coords by 50 coords limit per person. And
have the ability to add your own object path, using a bot too, just 1 object
path per person. I'm sure the multipath php script could be implented to the
bot somehow. This would have to be a big world, so maybe like a P-20,000.
Also have the ability to tell the bot to erase your area if you don't want
it anymore and put it back to default flat land. The only things AW would
have to set themselves is the sky and user limit. For the water, you can
tell the bot which textures you want and what elevation you want it at.
This would be really cool if it is done right. The only problem I guess is
AW might lose money on people buying worlds, although if they wanted I guess
they could charge for these plots of land, but have them cheaper than a
regular world would be I hope.

-Kenneth



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Joining worlds side by side

May 15, 2006, 11:16pm
No, it was just a wish, :)

-Kenneth


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Flashlight

May 15, 2006, 11:19pm
I bet 4.1 will be able to have this. But it would be cool if you could walk
around with a flashlight that shines a bright light ahead of you. Maybe
using the 4.1 rider objects, someone can make a tiny flashlight to be with,
that has a light command in it. Worlds could turn almost completely dark and
it would be more of an adventure exploring them.

-Kenneth

"Lock Av Pos" needs to be checkmarked on Default.

Jun 22, 2006, 5:45pm
I had this problem and others have had this problem. You can't run a vehicle
unless you checkmark "Lock Av Pos". As far as I know, the vehicle is
absolutely worthless because you can't even be put inside the vehicle
without this checkmarked. I don't even know why it's an option. But please
have this checkmarked on default.

-Kenneth

"Lock Av Pos" needs to be checkmarked on Default.

Jun 22, 2006, 6:54pm
Oh wild, thanks.


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When using Camera's Zoom feature, be able to download the objects from far away.

Jun 28, 2006, 7:39pm
I tried to setup a camera as like a telescope in my world so people can see
stuff from far away using the zoom feature. But all it showed was a bigger
picture of what people can already see from that location. I want to be able
to have objects and textures download that you can see through the camera
from far away.

-Kenneth

Zone able to block top world water texture.

Jun 30, 2006, 4:06pm
Zones are pretty cool in being able to block what it looks like underwater.
But they cannot block the top texture of the water. So it looks a bit weird
having a cave entrance that people go down and through the top water texture
and have no underwater. So I hope they can make it so it blocks the top
texture.. although I don't know if it is possible unless they put some kind
of variable on the water texture in the world server that the zones
recognize to cancel out.

-Kenneth

Same Avatars For All Worlds

Jul 27, 2006, 5:01pm
Wasn't 4.1 going to have a new feature that allowed us to use the same
avatars in all the worlds? I was wondering if the reason they stopped that
is because people might make indecent avatars and use them like in G rated
worlds. I just now thought of an answer to that though, have AW make a set
of special avatars, like 100 of them or something, that are G rated and can
be downloaded off the AW website and automatically installed into the AW
folder and used right there. Or, like the PK program, have another program
that people go to if they make their own avatars so they can approve them to
be used in all worlds. It would need special coding so people couldn't hack
in their own indecent avatars.

-Kenneth

Same Avatars For All Worlds

Aug 10, 2006, 2:52am
Sounds interesting. So the worlds that use it will have sort of a secondary
object path for avatars, textures, and seqs. I don't know if world owners
will have to pay for that, but as you said, the people that use them will.

-Kenneth


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Zone Building Limits

Aug 1, 2006, 6:00pm
They need to setup zones to be able to limit building rights to that zone
only. Would be good for setting building limits for people in your world, or
just put a * and let anyone build in that 1 zone. This would make it a lot
easier to stop people from vandalizing a world. And easier to set up
building limits for certain people in your world by just making 1 big zone
and setting it to that person's rights only. Make it just like any other
rights with AW citizen numbers and commas for more than 1 person. They also
can go on from there and set it up for tourists too by using their email
address instead of their citizen number. I'm sure some bots can do something
like this, but I've never seen any, and I don't like running bots 24 / 7.

-Kenneth

Keep Particle Emitter Animation Going

Aug 4, 2006, 12:29am
Every time I slide the bar on my Contact List, the Particle Emitter
animation stops, then when I stop sliding the bar, the Particle Emitter
resets itself back to the beginning location. Why not just keep them going?
I understand if AW is out of focus using a different program then it's
probably good to use the video card on that other program, but just sliding
the bars on the Tabs window isn't using another program and AW still stays
in focus.

-Kenneth

Merry Christmas Everyone :)

Dec 23, 2004, 11:47pm
I want to wish everyone a great Christmas. NORAD will be tracking Santa
Christmas Eve, which they do every year, at
http://www.noradsanta.org/english/ Thank you Andras and Diane and others
for the Christmas Hunt. I had a blast. I hope everyone has a fun and safe
holidays. Dick Clark won't be doing New Years because of a stroke he had
recently, so Regis Philbin will be doing that this year. Hopefully 2005 will
be a prosperious and exciting year for all of us.

-Kenneth

Could Lighting in AW be brought back?

Jan 7, 2005, 9:16pm
Many Coronas would make much more lag than light does. Coronas are seen from
further away. Please bring back the light to 10m because 3m is nothing much
at all, you can't light up a house or cave or things like that. If there is
such a bad lag problem, then I suggest do exactly what you did with
Visibility except make it just for light and have each person set their own
maximum light radius.

-Kenneth



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Invisible Wall Is Around AWGate

Jan 28, 2005, 12:56am
Others probably already know, but tonight I journeyed to the end of AWGate
where you come to an invisible wall where you cannot walk past or teleport
past. The NW corner is 32764n 32764w you can see a photo I took of the
place, to see the coordinates. Another interesting thing is, Im sure most of
you already know, is that the ocean ends and it becomes land... but I don't
remember those coordinates. Here is the photo I took:
http://www.actionmovies.org/misc/nwcornerawgate.jpg

-Kenneth

Invisible Wall Is Around AWGate

Jan 28, 2005, 1:29am
Ahh woops hehe, last time I've been to the end of AW world, I was using an
earlier version which let me go farther out.

-Kenneth


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AW Website is down

Feb 5, 2005, 8:51pm
It is Saturday afternoon PST and www.activeworlds.com website isn't working
for me and another person. I hope they fix it soon.

-Kenneth

AW Website is down

Feb 5, 2005, 9:40pm
The website looks like it is back up and working fine. :)

-Kenneth



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Lighting in Alphaworld

Feb 6, 2005, 7:50pm
AW has never had a day/night cycle as far as I know. And I really hope they
don't do it. People with older computers see absolute blackness when they
look at the ground, no objects, nothing. I would think if they did put a
day/night cycle, they would change the sky too. So I'm sure they are trying
to fix problems they have run into recently. Using my Dell 2 Ghz. with 64 MB
Video RAM, the darkness looks really bad. It's like wearing reall dark sun
shades in an art gallery, what's the point? If you want a roll playing type
setting world with day/night, just buy a world and put a bot in there.

-Kenneth


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Railroad World

Feb 27, 2005, 2:08am
Sounds awesome! I'll check it out right now.

-Kenneth



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Masks

Mar 3, 2005, 5:12pm
In 2002, when I made the Corona Yard in AW, I made a VERY large section with
all the known masks. The only difference is, all the masks are turned into
coronas instead of a regular opaque object. Here is the coordinates if you
want to check it out: 12733s 28441e facing East in AW world.

-Kenneth


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Masks

Mar 3, 2005, 7:36pm
You're welcome :))) I'm glad people like you are enjoying the yard. :) I'll
check out yours now too.

-Kenneth


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Masks

Mar 3, 2005, 7:40pm
Wow Molly Catz made a really nice opaque Mask Yard. :)

-Kenneth


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AW Inspired By book "Snow Crash" by Neal Stephenson

Mar 14, 2005, 2:50am
I just read on http://www.answers.com/activeworlds that in 1994, AW was
inspired by the book "Snow Crash" by Neal Stephenson. Looks like a pretty
cool book, has anyone read it? Even has a guy named Enzo in it. The product
description says: " In reality, Hiro Protagonist delivers pizza for Uncle
Enzo's CosaNostra Pizza Inc., but in the Metaverse he's a warrior prince."
Interesting, might give it a read sometime soon. Amazon.com URL is
http://www.amazon.com/exec/obidos/tg/detail/-/0553380958/qid=1110775256/sr=1-1/ref=sr_1_1/102-5270019-8928927?v=glance&s=books

-Kenneth

AW Inspired By book "Snow Crash" by Neal Stephenson

Mar 14, 2005, 5:09pm
Thanks everyone. I will order that book today. :)

-Kenneth


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Lets have [StockQuoteBot] back!

Apr 27, 2005, 12:05am
I didn't think AW Inc. had stock back after they split from AW Corp. Or
something like that happened around 2002.

-Kenneth


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PeaceKeepers: A Modest Proposal (rant)

May 7, 2005, 3:34pm
You all have an interesting idea, except for one thing, newbies don't know
what the heck PKs are. They don't even know how to click a sign. They
wouldn't know to say "PK Help" or anything. If 1 or more people grouped up
against a newbie in the AW GZ, that person for sure would never come back.
Remember, newbies don't know anything, except how to get to where they are
and chat. There are ways around bad word detection bots too. I think, either
make the entire AW world PG-13 (GZ area is either G or PG right now) and
remove the PKs altogether from there or make a bot that teleports people to
1 out of 100 places at random so there would never be a place newbies would
know about that would be a gateway for that world. People that aren't
newbies can make a meeting place somewhere there and spread the coordinates
by hearsay.

-Ken


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