glok // User Search

glok // User Search

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mouselook should work in all three dimensions when flying

Nov 17, 2000, 2:58am
I believe he means that mouselook mode should, while the user is flying, act
like mouselook does in any Quake-style game while flying. That is to say
that pitching the view down should cause you to travel at a downward angle.
Or, to put it another way, that you should go in the direction you are
pointing in a vertical sense as well as the horizontal sense.

Wouldn't really be a terrible option, I'd say..

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