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glok // User Search
glok // User Searchmouselook should work in all three dimensions when flyingNov 17, 2000, 2:58am
I believe he means that mouselook mode should, while the user is flying, act
like mouselook does in any Quake-style game while flying. That is to say that pitching the view down should cause you to travel at a downward angle. Or, to put it another way, that you should go in the direction you are pointing in a vertical sense as well as the horizontal sense. Wouldn't really be a terrible option, I'd say.. [View Quote] |