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decade // User Search
decade // User Search
Jul 16, 2000, 7:07pm
"Block other users from putting me on their contact list"
"Delete me from (this user's) contact list"
Nice? The more power us users are given, the less aw has to rely on pk
justice.
[View Quote]zero <dmonix at home.com> wrote in message news:390CD171.ECC942F8 at home.com...
> I agree with the ignore on telegrams or a "hide" feature, so not only
> can ppl not see what world your are in, but also but also cant tell if
> you are on at all.
> So you can work in peace or just be alone.
> Some ppl have to buy secondary accts, just to "hide"
>
> Plus many women (and men) get harrased by perverts, ignorant ppl, etc
> etc.
> This feature to block them out or not recieve would be excellent.
>
>
> riven azrarn ll wrote:
|
Jul 16, 2000, 11:25pm
I'm not a parent, but the ones I know seem to think that their children are
human and have a natural right to act as such as long as it doesn't bother
anybody else. They encourage some behaviors and discourage others. The
parents and children cooperate with each other, they aren't
jailor--prisoner.
As it stands, the adult setting serves as the "adult content" sign. Having
the "adult" worlds listed notes them as normal, as some "adults" consider
"adult" content.
On the other hand, I have no problem with adding password protection as long
as you have to check sompm to activate it. (I just love checkboxes)
[View Quote]Muggie <muggie at neo.rr.com> wrote in message
news:396f8953$1 at server1.Activeworlds.com...
> My two cents :)
> I highly agree that children should be supervised when on the net, and
when reached a
> certain age should be trusted to do what they were taught. But, in these
times of kids
> being brought up it's just not that way, parents use the internet as
another "babysitter".
> It keeps the child busy so they can do something else. I do think the
password should be
> implemented into the browser, not to keep the "untrustworthy" kids out,
but to keep the
> trustworthy kids trustworthy.
> Think of it this way, we lock our doors at night....is it because we
think a lock will
> keep a burglar out?...no, it's to keep the honest people honest.
>
> Muggie :))
>
> "Tyrell - Alpha Prime" <tyrell1 at sk.sympatico.ca> wrote in message
> news:396eff65$1 at server1.Activeworlds.com...
with the
not do it...
get away with
instructed then try
contrary from time
instead of watching
necessary to watch
not to do
School or
turns 18 (or
course it's
their age... :-)
impossible. I
can make a
time). I see no
parents one
doesn't
to...)
they
the
for their
checking in
children
>
>
>
|
Jul 16, 2000, 8:38pm
How about avatars that assemble on the fly?
male / muscle body / black hair & mustache / blue pants / red shirt / dark
skin
A few small parts would make many large bodies!
[View Quote]mpl knight <DarianKnight at hotmail.com> wrote in message
news:395275c9 at server1.Activeworlds.com...
> Behold my semi-ridiculous greatness that is MPL Knight..lol
>
> I'm sending in this wish for AW 3.0 because I've seen it already as a
> *default* option in other 3D worlds and services.
>
> Wouldn't it be nice if there was an option in the Avatars menu that said
> "Other..."
>
> Of which you define the online address where to find your own avatar?
>
> Now I've suggested this to AW and they generally said that it would take
too
> much memory with all of the people walking around.. and here is my reply
to
> that:
>
> Not really. The browser already has an option that allows the user to
> toggle multiple avatars (making everyone look like tourists), so adding a
> little sub routine that allows the user to toggle custom avatars (but
still
> use the default world avs) can't be all that hard.
>
> Ahem, Blaxxun uses this option, Worlds Away too... hell even MS VChat.
>
> So I say again, the ability to use your own Avatar or a custom avatar from
> someplace on the net by entering the address where it is located isn't all
> that impossible.
>
> I am adding this wish because after awhile, it gets tedious seeing about
40
> versions of the avatar I am using walking around me... that and the fact
> that I know world owners are getting kinda bogged down with adding a
billion
> avatars for variety (thus creating an Avatar list that extends to
infinity)
>
> ugggh...
>
> Well I hope somebody in AWCOM is reading this stuff cause I am seeing alot
> of common interests here, and nothing is showing up in the browser.
>
>
>
|
Jul 16, 2000, 8:52pm
width 1 panels would be great sometimes -- positioned by shifting.
I've decided to build ranch style (single floor) from now on. After the roof
is built, I never have enough cell space to place furniture. It seems
strange to design 2D floorplans in 3D graphics, but such is life. Once again
I get to say, "HA computer, I am smarter than you are!"
[View Quote]sarajaska <h.m at pp.nic.fi> wrote in message
news:395914e3.675755 at news.activeworlds.com...
> 1. More logical, 'recyclable' objects
>
> Couldn't there be a logical series of panels, for example from 1x1 to
> 8x8, including non-symmetrical, like 2x7 etc... if 64 objs are too
> much, there could at least be {1,2,4,8}x{1,2,4,8} (a bit like the new
> poles).
>
> It would be also nice to have steeper/less steep roofs, for example
> 1/3 , 1/2 , 2/1 , 3/1, all in different sizes (again, 1,2,4,8 etc), +
> endpieces & vertically flipped versions of them ( |\ -> |/ ) etc...
>
> These all wouldn't have to have textures, they would just be simple &
> efficient models.
>
> 2. Higher limits
> Need I say more? Well, I'll say anyway:
>
> Botlimit. Seems that this is already changing. About 10-15 would be
> nice, no?
>
> Cell data limit. 100% of things I've built are more/less compromised
> and 50% have HOLES because of this.
>
> 3. More file formats
>
> Mod support? Wavs tend to be huge (compared to actual playing length),
> midis are generally pathetic. Someone would say mp3, but I dare not...
>
>
> Graphics? Gif, png, pcx...
>
> 4. Avatars
>
> quoting mpl knight...
> I think it would.
|
Jul 16, 2000, 9:06pm
Although an embossed texture gives a decent impression of 3D, a true bump
map is continuosly rerendered to support scene lighting and pov. A bumped
object (ie. the cracks in a stone wall) will change perspective as you move.
I wouldn't say it's a way to lower polygon count tho. It just makes those
polygons bumpy.
[View Quote]eep <eep at tnlc.com> wrote in message news:3960715D.10175DD9 at tnlc.com...
> What part of (unquoted, I might add--learn how to quote, eh?) "overlaying"
didn't you understand? The embossed version is OVERLAYED (layered, laid on
top of, combined with) the original texture to give the illusion of depth.
Try it in any decent graphics editor and see for yourself--same thing.
<shrug>
>
> wyzard360 wrote:
>
map.
and
to
an
>
|
Jul 16, 2000, 11:20pm
It occurs to me that Lara, (among many others), uses V2 because of card
compatibily issues. When is she hoping to get this upgrade? Does aw still
update V2?
[View Quote]myrth <myrth_109 at hotmail.com> wrote in message
news:3963b416$1 at server1.Activeworlds.com...
> I don't know how to tell you this, but you can't really "petition" for new
features to be added to aw. If you want features try to
> get aw a good programmer. They are a real company and they are hiring you
know.
>
> -Myrth
>
>
> P.S. sorry, I couldn't resist :)
>
> "eep" <eep at tnlc.com> wrote in message news:3963A6AC.4B678BFD at tnlc.com...
(Rick, JP, Roland, Lucrezia, etc). Perhaps someone could
> gather a list of everyone who wants something and then everyone
email/telegram that list and of course the petition to all AWCIers
> at once. The more people who bug them, and the more commotion to draw
attention to an issue is made, the more likely they'll do
> something about it to shut everyone up.
petition that Rose and some others started regarding the
> contacts list, go to aw 6753.5N 4233.8W 0.1a and leave a sign there.
(Face the opposite direction to see who has already signed.)
http://www.geocities.com/awpetition
it
moment.
to)
>
>
|
Jul 16, 2000, 10:00pm
You can make a bot for inventory, bloodshed, etc. You can even make it chase
your butt around and delete itself after you hack it to quarks.
Jumping would be awesome for those worlds with flight turned off.
[View Quote]eep <eep at tnlc.com> wrote in message news:396842BD.1D0A6534 at tnlc.com...
> Perhaps you should try reading more carefully about the direction I think
AW should be going at http://tnlc.com/eep/aw/. As other people have already
pointed out to you in response to this blatant attack against me, I never
claimed AW should ONLY be a game, but that it should have more gamelike
features (jumping, inventory, shooting, etc), but not to ONLY rely on these
gamelike features. Of course I still want to build and chat, but AW needs to
be more diverse if it ever hopes to get more popular...and e-commerce just
ain't in AW's future at this time.
>
> And learn how to pronoun correctly. Back to grammar 101 with ya!
>
> zero wrote:
>
>
> Obviously more people buy games than they do AW. YOU do the math...
>
|
Jul 16, 2000, 6:59pm
I'm a newbie, but a daily user at activeworlds for about a month. These are
my first impressions:
1) I'd like more perception of distance in chat. One way would be to have
nearby people (an inner circle) printed in italics or an otherwise
"different" font.
2) The "above the head" chat setting is unreadable because of lack of
background and pretty much useless. Adding a background pane (like the
description-mouseovers) would help. I agree in advance that this is still
not especially useful, but possibly cuter.
Jul 16, 2000, 10:10pm
Sometimes, not terribly often, it might maybe be nice to create an object
that other people can touch/edit.
A few examples off the top of my head:
-Put "create sign create message" in the action box and anybody is allowed
to edit the text of a sign.
-Put "create moveable distance=10" in the action box and anybody is allowed
to move the object within 10 meters of where you (the owner) put it.
-Put "bump deleteable" and anybody can delete it (permanently) by bumping it
Jul 16, 2000, 11:25pm
I'm not a parent, but the ones I know seem to think that their children are
human and have a natural right to act as such as long as it doesn't bother
anybody else. They encourage some behaviors and discourage others. The
parents and children cooperate with each other, they aren't
jailor--prisoner.
As it stands, the adult setting serves as the "adult content" sign. Having
the "adult" worlds listed notes them as normal, as some "adults" consider
"adult" content.
On the other hand, I have no problem with adding password protection as long
as you have to check sompm to activate it. (I just love checkboxes)
[View Quote]Muggie <muggie at neo.rr.com> wrote in message
news:396f8953$1 at server1.Activeworlds.com...
> My two cents :)
> I highly agree that children should be supervised when on the net, and
when reached a
> certain age should be trusted to do what they were taught. But, in these
times of kids
> being brought up it's just not that way, parents use the internet as
another "babysitter".
> It keeps the child busy so they can do something else. I do think the
password should be
> implemented into the browser, not to keep the "untrustworthy" kids out,
but to keep the
> trustworthy kids trustworthy.
> Think of it this way, we lock our doors at night....is it because we
think a lock will
> keep a burglar out?...no, it's to keep the honest people honest.
>
> Muggie :))
>
> "Tyrell - Alpha Prime" <tyrell1 at sk.sympatico.ca> wrote in message
> news:396eff65$1 at server1.Activeworlds.com...
with the
not do it...
get away with
instructed then try
contrary from time
instead of watching
necessary to watch
not to do
School or
turns 18 (or
course it's
their age... :-)
impossible. I
can make a
time). I see no
parents one
doesn't
to...)
they
the
for their
checking in
children
>
>
>
|
Jul 17, 2000, 5:00pm
I see Aw as a community environment. It's a chat engine with (3D) visual
components. The fact that you can customise the visual components is what
makes it special. It doesn't replace the web, it doesn't replace games. It
does replace (irc/java) chat and to some extent homepaging.
I don't see vast potential in the Aw interface for games right now, but
there are a LOT of gamers out there.
Gamelike features that I think non-gamers would most like to see (once V3 is
working 100%):
1) movable objects
2) a new world subscription with free setup and limited space hosting
included for a nominal fee ($50/year and/or ad driven).
3) user-friendly (idiot proof) bot scripting tools.
Will it compete with NWN worlds for hardcore gamers? Nope, but NWN/etc
wouldn't be able to compete with Aw for the softcore/community.
This post probably belongs in wishlist but the _point_ I'm trying to make is
that to be economical each change should benefit the maximum number of
users.
I don't think that's too much to ask.
[View Quote]Canopus <aek2 at ix.netcom.com> wrote in message
news:39614236$1 at server1.Activeworlds.com...
> Activeworlds just published a new list of World Server prices. But AW
> still seems to be going with its traditional "rent a browser, rent a
> server" model. I reported last month that the new generation of
> role-playing games are becoming more and more competitive with AW.
> Vampire is out now--it looks as good as or better than AW 3.0, has lots
> of cool Nonplayer Characters, & an involving storyline, with options for
> online multi-player and gamemaster story-involvement. Lots of items
> (objects) can be picked up & moved & used in the horror gameplay. (There
> are problems with the save system & the AI.)
>
> Vampire has delivered (free) a set of world-editing and world-scripting
> tools, & I thought some people would be interested in some first
> impressions, since this is the part that would be in competition with
> AW. The editors do have the ability to design worlds as fascinating as
> Vampire's medieval Prague & modern Vienna, & you can quickly recompile &
> test out what you did, using the Vampire installation on your hard disk.
> But to use the same tools that Nihilistic used, you need patience to
> read lots of instructions & willingness to become sort of a computer
> artist/designer. For $34.99 & a free download, you have everything you
> need to make your own worlds, but it's not easy to do.
>
> Likewise, the scripting tools let you do almost anything you want
> within the animation capabilities of the game engine, but you need to
> understand the Java programming language, or some other modern language
> like it, such as Object Pascal (Delphi) or C++. Not only are these tools
> free for the download, Nihilistic is making its own scripted maps of its
> game world available for free. On the minus side, if your friends (or
> anyone else that can dial you up over the internet) wants to visit your
> new world & play one of the characters in the plot you have created,
> they have to download your modified version of Vampire, & reinstall key
> files. Still, they get a new world, & everybody only pays $34.99 once,
> because from then on, all the new worlds are free to make & free to
> visit directly over the net.
>
> Next year Neverwinter Nights should be ready. It promises to be much
> more serious competition for AW. Bioware, the makers of Baldur's Gate,
> are doing it, & have been unusually forthcoming about its development.
> Even though nine months is a long time, you can see from the preview
> (http://www.dailyradar.com/features/game_feature_page_856_1.html) why so
> many people are excited about it. NWN will give users free tools for
> editing their own worlds, but as you can see on the preview movie, these
> will be easy to use. (Like Worldcraft/Starcraft, you paint down scenery
> or buildings--'artifacts' in the AW sense--but these are 3-D objects,
> not just 2-D objects.) NWN will not only have a C-like scripting
> language for manipulating the NPC's, monsters, movable items, status
> points, etc. that constitute your world story, but it will also have
> scripting Wizards that will do the C-like hard part for you. (Bioware
> expects that 90% of users will work through the scripting wizards, & the
> other 10% will want to get down & script with the C-like language.)
>
> NWN is going to have a full story of its own, but the story has been
> designed from the start as a model for game-buyers to use, after they
> play the game & begin to build their own worlds and storylines. Bioware
> will make money after it sells the gamebox by selling new objects, new
> monsters, new textures, new items, etc. But once you've bought the game
> ($49.99?), from then on, even ordinary folks can design worlds & invite
> people to come visit over the internet--for free. (8-64 people at a
> time, depending on your internet connection, modem-cable.) You won't be
> able to build while people watch; but you will be able to have dozens of
> Non-Player Characters, move furniture & beermugs & dragonsteeth around,
> & above all, involve your friends in a story that you composed yourself.
>
> I wonder if AW will be able to match this kind of competition. Course
> it might turn out not to be what it sounds like. But: if we can run
> worlds off our own home computers for the cost of a single game, if we
> can have as many bots as we want, with built-in AI facilities that we
> can script ourselves, if we can have doors that move & gold coins that
> we can carry, all for free, why should we pay to rent one of AW's new
> world servers? What I think I see is still a cloud, small as a man's
> hand, on the horizon. I hope by the time it gets here, AW will be ready.
>
|
Jul 17, 2000, 1:42pm
As an outsider, it looks like your the one in need of a smack eep. Did you
tell your present employer he had it all wrong, was heading in the wrong
direction, and should bring back old personel? No? Maybe you should see what
it gets you - of course say that your opinion of him won't affect your
perfomance, he'll love that.
What you've (hopefully) learned may be a lesson of value later in life. I
think it goes, "Don't burn the bridges in front of you."
[View Quote]Eep² <eep at tnlc.com> wrote in message
news:3970b253$1 at server1.Activeworlds.com...
> <396eff76$1 at server1.Activeworlds.com>
<396f8947$1 at server1.Activeworlds.com>
> Content-Type: text/plain; charset=iso-8859-1
> Content-Transfer-Encoding: 8bit
> Path: 63.23.197.168
> NNTP-Posting-Host: 63.23.197.168
> Date: 15 Jul 2000 00:12:18 -0400
> X-Trace: 15 Jul 2000 00:12:18 -0400, 63.23.197.168
> Lines: 69
> X-Authenticated-User: eep
> X-RCPT-TO: <moderator at activeworlds.com>
> X-UIDL: 1191
> Status: U
>
> Do I need to smack you? Rick and JP KNOW my qualifications--they've seen
my work; I talked to Shamus about the position and he said so himself. They
just don't like my attitude towards them (can you blame me for their level
of incompetence?!) but when it would come to 3D modelling I wouldn't let
that interfere with my work. Anyway, it's a dead issue now as I already have
a job.
>
> Goober King wrote:
>
we
please...this isn't quantum physics...
background, and knowledge history when I have NO chance at getting the
position? Uh...think, Goober...
I'd almost
get
all people
hanging with
reached to
my hope is
COFer you
(whenever they get
won't fall
thinking.
people who
interested
people "on
Know anyone
position...<shrug>
>
>
|
Jul 17, 2000, 5:00pm
For the time and effort they take to complete, petitions are a great way to
collect feedback.
Many citizens would rather play in aw than get involved in newsgroups. I'd
guess that we are the uncommon (read "weird") users, our opinions don't
necessarily reflect the general citizenship. Petitions do that to a much
greater extent.
Aw needs feedback to be able to please its users, that's why we're here. But
imho, petitions are better. If you don't agree with a petition's priorities,
don't sign. Any logistical problems with a petition can be dealt with at
awcom - not every desire is possible to fullfill, but knowing what the
desires are is of utmost importance.
[View Quote]Goober King <rar1 at acsu.buffalo.edu> wrote in message
news:3968e32e$1 at server1.Activeworlds.com...
> Unit Processing... Please Wait...
> Initiating Rant Mode...
>
> It started with a simple request to add a few already-been-made objects
> to the AW object server. After much cajoling, ranting, and pressure,
> they were finally added. Now it seems that petitions are popping up all
> over the place! Petitions for furniture objects, contact list options,
> and now raising the cell data limit. While all these causes are well and
> good, they aren't really all that realistic.
>
> The thing that made Just In's petition so successful wasn't because he
> got a ton of signatures. It was because the objects he want added were
> already constructed; all COF had to do was move the files onto their
> server. But these other petitions aren't practical for COF at all.
>
> Furniture petition: Unless someone has already made the furniture
> objects you want added, COF probably won't do it. They've been
> historically slow when it comes to adding new objects, and they've
> already said they wouldn't be adding any more objects for some time.
>
> Contact List petition: What with 3.0 Beta still going on, and it's not
> looking like they're planning on changing it anymore. We probably won't
> even see anything like this until 3.1, if ever. Considering they only
> have two developers at the moment, we can expect development to be slow
> to begin with. And I think that making sure that AW for all systems is
> more important to them that the ability to make yourself "Away"
>
> Cell Data Limit petition: Not happening. COF has also been historically
> stingy about the cell data limit, and with good reason. If you have a
> public building world as huge as AW, you'd have to be insane to want a
> Huge data limit. Even now, with AW set at normal, there are tons of
> places that are laggy as all get out. If you were to up the limit to
> Huge, you probably wouldn't even be able to move! And for those of you
> who think that people should just get a better system, try walking
> through R Town some time and see how you fare :P
>
> Perhaps what's most disturbing about all these petitions, though, is
> that it seems people think this is the only way to get COF's attention.
> And as far as I can tell, it just might be. Trying to reach them via
> email or telegram is nigh impossible and their appearances in AW are
> rare. How are we supposed to get any sort of customer service, when you
> can't reach anyone?
>
> Take heed COF: When your customers start tossing petitions at you left
> and right, that should be a hint that maybe they aren't quite satisfied
> with you or your product. But then, you've never paid attention before,
> so why should you start now?
>
> I say, instead of starting petitions, we need to help them help us.
> Since it's apparent that threats and boycotts do not effect change,
> (sorry Eep) we should try the opposite approach. Start getting people to
> sign up for more citizenships, or maybe even buy a world. Find people
> that are willing to apply for jobs at COF. Get people interested in
> helping out around the community in any way possible. That way, COF will
> have more resources available to them and, hopefully, make good use of
> them. Then once they get back on their feet, they can afford to look
> after our interests.
>
> Let's face facts: COF is struggling to stay above water. With all of its
> problems and bad decisions in the past, they are no longer able to look
> after the customer's needs. So instead of bitching at them and trying to
> put them under for good, we should assist them in any way possible. Then
> maybe, just maybe, they would be willing to return the favor...
>
> Terminating Rant Mode...
> Unit Standing By...
> --
> Goober King
> And if this doesn't work, then it's hopeless!
> rar1 at acsu.buffalo.edu
>
|
Jul 18, 2000, 3:12pm
I wrote a little game a while back (I'm no George Lucas, I really mean
little) and had a kid playtest it for me. He kept coming up with suggestions
that would have me rewrite the whole rules and rules concept to implement,
but he had no understanding of this. Every message ended with, "I guess this
must be hard, huh?" lol Even when I used his ideas as close as possible
within the constraints of the platform, he refused to acnowledge the
similarity. He had a particular goal in mind and anything short of it was
invisible.
Technically I could have stripped everything and rebuilt under his guidance,
if I had time and inclination, but the fact remained that he was invited to
make _suggestions_ not demands :-)
My point? Maybe I don't have one. I haven't been around long enough to guess
what's going on.
[View Quote]Goober King <rar1 at acsu.buffalo.edu> wrote in message
news:39737aae at server1.Activeworlds.com...
> I'm not disagreeing with you. Heck, if it wasn't for the fact that COF
> hasn't paid attention to it's customers since it acquired AW, I would be
> having a petition every other week!
>
> The problem is, no matter how noble the cause, no matter how many
> signatures you gather, it ain't gonna make a lick of difference. You can
> ship it to Massachusetts by Overnight Priority Mail, and they'll still
> ignore it. They have consistently ignored all attempts at
> communications, whether it's here in the newsgroups, or via email or
> telegram. Therefore, petitioning is useless until they get their act
> together.
>
> Here's hoping their new batch of employees will do the trick...
>
> Decade wrote:
to
I'd
But
priorities,
objects
all
and
won't
slow
historically
attention.
you
satisfied
before,
to
will
its
look
to
Then
>
> --
> Goober King
> PO'ed, KO'ed, and FU'ed...
> rar1 at acsu.buffalo.edu
>
|
Jul 17, 2000, 5:01pm
You shouldn't worry about a WORD or SENTENCE in caps.
Caps are commonly used for emphasis.
IT'S TYPING EVERYTHING YOU SAY IN CAPS THAT'S SO EFFING ANNOYING!!!!! lol
[View Quote]Jeiden <Tgrenier1 at email.msn.com> wrote in message
news:395a63b2 at server1.Activeworlds.com...
> I'm not going to get into the first part of the message cause that would
> lead to somewhere I don't want to go (namely pissing off someone who is
> being polite).
>
> But about the level editing I was using the castle, oceans, and army as
> examples. The last part of that statement "Click the object you want and
> click the spot you want it then go about working on the finer details such
> as rotation and height." meant that instead of having to remember all
those
> *.rwx names you click the name pp# and it pops into the world where you
want
> it. then you work on the placement of the object.
>
> oh btw I do admit to the swearing but I wasn't screaming just haven't
> figured out how to get my email program to bold or underline yet. If I put
> something all in caps its not screaming its trying to emphasize something
> with a program that doesn't like to let me underline or bold something.
>
>
>
> "Nornny" <Nornny at snet.net> wrote in message
> news:395a3bd6$1 at server1.Activeworlds.com...
> and
> to
Legion
refine
:)
he
> Though
out
> on
also
all
> even
> be
> the
> don't
> you
>
>
>
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Jul 20, 2000, 11:11pm
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See? Somebody reads this group, or at least they check the server stats =
occasionally...
[View Quote] Activeworlds.com, Inc. <community at activeworlds.com> wrote in message =
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Attention Community Newsgroup Posters:
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