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Good news - AW in the black

May 21, 2000, 11:36am
Interesting. But I want to know why losses are dictated in parentheses instead of as negative numbers--seems fairly mindless, eh? Perhaps this profit is why AWCI has expanded their job openings page. This news should bump AWLD up a bit, I would think... At any rate, hopefully AW can develop faster now...

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Curiosity...

Jun 6, 2000, 1:08pm
2 programmers now, with HamFon, although Roland still does more, I'm sure...

I still think AW should be developed and oriented more towards gaming (and not like all those silly classic card/board games either, but on-par with the likes of Thief, Quake, Drakan, Tomb Raider, etc--and, note, just because it's "game" does not mean it has to include blowing things up and shooting everyone!). http://tnlc.com/eep/aw/ for more info.

[View Quote] > That is what I was going to say in my reply.
>
> Also, whoever bought them out would probably have the capital and resources
> to advance it much faster.
>
> Nothing personal to Roland, but one programmer can only work so fast.
>
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Curiosity...

Jun 8, 2000, 11:35am
Did you even bother to read what was at the below URL I gave, Goober? It =
doesn't seem like it... If you did you would realize that I don't mean fo=
r AW to be just another online computer game like Ultima Online, EverQues=
t, 10six, etc. AW is for all intensive purposes, a multi-user level edito=
r. That is what differentiates it from all the current 3D game level edit=
ors (WorldCraft, QuArK, DromEd, Drakan's level editor, etc, etc ,etc). Pl=
us most, if not all, of the current level editors allow level editing (wo=
rld building for AW) quite like AW does. Most level editors are complex, =
confusing, and clunky to use. Most don't over real-time building in 3D--u=
sually only in 2D views with a 3D preview mode. It's in these aspects tha=
t makes AW unique and a worthy competitor. However, while RenderWare 3 ha=
s boosted AW's technological level some it's still a few years behind mos=
t, if not all, 3D games with level editors.

But once DirectSound and multiple lights are added (hopefully to AW 3.1 i=
f Roland and HamFon have anything to say about it), then AW will be on a =
more competitive level, technologically, with most 3D game level editors.=
However, AW would still need a few more enhancements before it could tru=
ly begin to compete. Some of these are on my AW improvements page (http:/=
/tnlc.com/eep/aw/improve.html). The main thing, believe it or not, as sim=
ple as it seems, is the ability to jump. Jumping is so fundamental to com=
puter games that for AW to not even have it (yet have avatar gravity, mom=
entum, and now collision detection) seems odd. The other basic game featu=
re is shooting, and although it IS immature and mindless, it would attrac=
t more attention to AW.

Anyway, AW has a LOT of potential, but until Rick and JP see this potenti=
al and steer AW's development toward it, AW will continue to flounder and=
always be mediocre at best compared to other 3D games/environments. I SE=
RIOUSLY hope Rick and JP give the 3D game potential a try because I'm wil=
ling to bet my citizenship that AW's popularity would skyrocket.

[View Quote] [View Quote] > out there, and end up getting squashed. AW started out as being just a
> fancy chat room, nothing more. (like it's cousin WorldsChat)
>
> That being said, AW is a unique beast. Even though it's a chat room,
> it's unique in that it has the potential to be so much more. You can
> make AW into a game, or you can make it into an e-commerce site, or you=

> can make it into a center of education. It's the fact that AW can have
> so many applications that makes it enticing. The video/computer game
> industry is one of the most competitive industries out there, and unles=
s
> you have something *really* original, you'll end up with "just another
> game". I mean, when something as simple-minded as Pokemon can become
> hugely popular, even in amongst all of these other graphics-rich,
> overblown, multiplayer shoot-em-ups, that says something. It ain't
> graphics that get you the business, it's originality. And AW has it in
> spades.
>
> Unfortunately, having such a unique product puts COF in the unenviable
> position of having to try and please as many people as it possibly can.=

> And when you have only 15 or so people on staff total, it's not easy.
> Let's hope the people they hire for these new positions they're posting=

> are actually willing to do their jobs properly. Personally, I think AW
> should lean more towards the "community" aspect and work on making AW a=

> place where people actually want to go to hang out with friends and
> whatnot, instead of having people logging on, building some random
> thing, and then abandoning it a week later. Give people a reason to kee=
p
> coming back!

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Curiosity...

Jun 8, 2000, 11:57pm
[View Quote] [View Quote] > AW would end up going up against all those other level editors you
> listed and get squashed by the competition, even though it technically
> wouldn't be a "game". Just cause you have a spiffy level editor doesn't=

> mean you'll be successful. Let's face facts, AW started out as just a
> fancy chat room, and for all intents and purposes, (that *is* how it's
> written, btw ;P) still is. It's just with the introduction of bots and
> other SDK applications that we are starting to get into the gaming
> aspect of it.

No, let's face facts: AW started out as a 3D environment creator. The cha=
t pane used to be a single text entry field; the 3D pane was the largest =
part of AW. Just look at early screenshots of AW at http://tnlc.com/mauz/=
awpics.html for proof. AW has ALWAYS been a 3D environment creator FIRST,=
chat program SECOND. Just ask Roland since he's been with AW since '95.

=2E1 if Roland and HamFon have anything to say about it), then AW will be=
on a more competitive level, technologically, with most 3D game level ed=
itors. However, AW would still need a few more enhancements before it cou=
ld truly begin to compete. Some of these are on my AW improvements page (=
http://tnlc.com/eep/aw/improve.html). The main thing, believe it or not, =
as simple as it seems, is the ability to jump. Jumping is so fundamental =
to computer games that for AW to not even have it (yet have avatar gravit=
y, momentum, and now collision detection) seems odd. The other basic game=
feature is shooting, and although it IS immature and mindless, it would =
attract more attention to AW.
>
> Totally agree. AW is seriously behind in the graphics and physics
> departments, although I wouldn't be inclined to think that shooting is =
a
> basic game feature. Technically speaking, that's already in AW anyway.
> (with the ability to detect avatar clicks)

Avatar clicks hardly constitute shooting. Most games (arcade/video/comput=
er anyway) are based around shooting.

ential and steer AW's development toward it, AW will continue to flounder=
and always be mediocre at best compared to other 3D games/environments. =
I SERIOUSLY hope Rick and JP give the 3D game potential a try because I'm=
willing to bet my citizenship that AW's popularity would skyrocket.
>
> I suppose when you only compare it to 3D games, it does seem mediocre.
> However, I still think they shouldn't limit AW to being just a "3D leve=
l
> editor". Perhaps if you give users the *ability* to use 3D gaming
> conventions (like jumping, item collection, etc) then let *them* decide=

> if they want to turn their own world into a 3D game or not. (or their
> area of AW, COFmeta, or whatnot) AW has always been, and I hope will
> continue to be, a virtual community. But in order for it to be a true
> "community", users have to have a say in what goes on. If you were to
> make it into just an editor, that would all just disappear and AW would=

> just get tossed in the pile with the other level editors out there.
>
> But I do agree that AW has tons of potential just waiting for the right=

> people to pick up on it. (and let's pray the new batch of employees
> they'll [hopefully] be getting are those people) Still, if they limit i=
t
> to just gaming, I doubt it'll be as popular as you make it out to be.
> Innovation is the key to success, and level editors, in any form, have
> been pretty much done to death.

You still haven't read my AW page...I elaborate on all of your rebutts th=
ere. Please go read it already! I never said AW should ONLY be limited to=
games or JUST level editors, but that if it had the ABILITY to be more g=
amelike and a MUCH more enhanced "level editor" (world builder or environ=
ment creator) it would become much more popular. Just look at how popular=
the simple board/card games (checkers, bingo, spades, etc) have become. =
Now imagine what inventories, shooting, or even the ability to die and/or=
get injured would do to AW's marketability. Go read my AW page for more =
elaboration on these points!

But, no, Rick and JP still seem to think their over-hyped-yearly-catch-ph=
rase "e-commerce" way is best. Sorry, but compared to gaming/entertainmen=
t, more people will want to play games than spend money buying crap they =
don't want in a pseudo-store. Think about it, Rick and JP...do some more =
research on what the AW community actually wants before you go imposing y=
our views of what you THINK they SHOULD want on us, eh?

> Thinks perhaps Eep should find someone to rewrite one of those other
> level editors instead... :)

I've tried to get Core Design to release their Tomb Raider level editor (=
see http://tnlc.com/eep/tr/editor.html) but they're stubborn and greedy.

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Curiosity...

Jun 9, 2000, 11:46am
Until level editors become MULTI-USER and allow real-time 3D editng, noth=
ing will be as good as AW in that aspect. Neverwinter Nights seems to be =
of the old school level editor variety which is of the design mentality: =
build first, immerse in later. <yawn> It's been done a bajillion times be=
fore. Only when level editors are REAL-TIME edit/play will they then be T=
RUE competition for AW. However, it shouldn't be long before some "genius=
" (I use the term loosely only because I just can't believe no degree-rid=
den marketing suit hasn't thought up the idea already--especially since I=
've mentioned the idea NUMEROUS times in various computer game-related Us=
enet newgroups) goes and makes a SIMPLE modification to any of the curren=
t level editors (hell, even Duke Nukem 3D's Build editor would work) and =
makes them multi-user edit/play. It's such a no-brainer to me and it's a =
shock no 3D game developer/company/publisher hasn't done it already consi=
dering how long 3D game level editors have been around. But perhaps the g=
aming industry is SLOWLY getting a clue. 10six at least is more of an AW =
competitor than Neverwinter Nights, but is primitive compared to what you=
can do with AW. http://tnlc.com/eep/compare.html (which I still have to =
update for AW3) to compare AW to a few 3D games, including 10six.

It's only a matter of time before the rug is pulled out (rather, slowly I=
might add) from under AWCI's feet and they are left with a failing "comm=
unity" and wanna-be "e-commerce" waste of code. Then AW will go the way o=
f VRML as a MUCH more versatile, customizable, TRUE community-backed (jus=
t look at the 3D game mod community) multi-user level editor/game comes o=
ut. It's only a matter of time...and I keep hoping Rick and JP get that d=
amn clue before it's too late...for them.

[View Quote] > The new generation of Role Playing Games, such as *Vampire*, which came=

> out yesterday, & *Neverwinter Nights*, include editors that seem to be
> capable of online building that is as good as or better than AW 3.0 can=

> do. (See the screenshots & movies at http://www.neverwinternights.com &=

> similar sites.) It's true that they aren't multiuser level-editors, but=

> they can script automated bot avatars (Non-Playing Characters), do
> runtime events, handle weather, compute the shadows from torches carrie=
d
> by characters, etc., in ways that are far beyond AW. The editors come
> with the regular game, but can be used to create your own worlds and th=
e
> characters and legends to fill them. (In my opinion, the biggest thing
> missing from AW worlds is inhabitants: even the established generation
> of RPG, like Ultima Online & Everquest, have cities and wildernesses
> that are full of animal and human life, only you can't really build you=
r
> own worlds for your own adventures.)
>
> Both *Vampire* & *Neverwinter Nights* will let you create a world & its=

> people & quests, & run your world using their game engine on your
> computer (peer-to-peer, having your friends or visitors link up to you
> over the internet). You can portal to your friends' worlds & their
> creatures & struggles, without going to any centralized server or payin=
g
> fees for storing your world & inhabiting your own fantasy. The user
> interface is very sophisticated, & you can adjust it to fit your
> preferences; on the other hand, the beautiful 3-D effects, like armor
> that reflects light or swords that blur when they go fast, come at the
> expense of AW's 1st-person-view & visible sky (the moonlight comes and
> goes, or the sunlight changes from pink to orange, but you can't see
> moon or the two suns).
>
> I personally think the idea of a network of worlds, each created & run =
&
> filled with creatures & events by individual owners, is so powerful & s=
o
> convincing that it will be a serious challenge to AW, unless AW quickly=

> finishes 3.0 & begins doing a lot of the things mentioned.
>
[View Quote] ng
W
a
eep

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Curiosity...

Jun 12, 2000, 11:28am
<39404eff$1 at server1.Activeworlds.com> <39448466 at server1.Activeworlds.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Path: 206.170.2.237
NNTP-Posting-Host: 206.170.2.237
Date: 12 Jun 2000 03:44:50 -0400
X-Trace: 12 Jun 2000 03:44:50 -0400, 206.170.2.237
Lines: 15
X-Authenticated-User: eep
X-RCPT-TO: <moderator at activeworlds.com>
X-UIDL: 986
Status: U

I've had a plan for a couple years now: http://tnlc.com/eep/aw/improve.html

[View Quote] > Alright. I suggest we compromise on this subject. Draw up a compromise plan
> and we can submit it to AWCOM if we agree, and let them think about it, then
> if it agreed to it, then done. *snaps finger* *beautiful women coming over
> to Eep and Goober King and massages them* So, what do you say? I am offering
> you a offer you can't refuse. *"Godfather" theme music* Take it or leave it.

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New Version of Modeler out...

May 21, 2000, 11:36am
How about providing a version without the DLLs? Most people probably won't need them anyway.

[View Quote] > I got a new copy of Modeler since the latest version expired. I zipped all
> the dlls and modeler.exe in one file. You can get it at
> www.xeroncorp.com/Modeler.zip. If you have a problem, you can telegram me
> since support from Nivolic is out.

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New Version of Modeler out...

May 22, 2000, 10:19am
So does this version expire? Still says 1/1/2K in the about screen. Also, all you had to put in the zip was modeler.exe since that's the only file that's changed.

[View Quote] > Well of course eep is always concerned about taking up unnecessary space so
> I made a version without dlls. I put the dlls in it because in the past
> people had problems since they didn't know how to work it. You can get the
> copy without dlls at www.xeroncorp.com/Modeler2.zip
>
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New Version of Modeler out...

May 22, 2000, 11:17pm
I already have downloaded and decompressed (and recompressed just the exe) and will wait until 6/1 to see if it expires. If it doesn't I'll make it available on my RW site (http://tnlc.com/rw/ for those who don't know). I hope Neil releases the source so Modeler can still be developed, but he hasn't replied to any of my emails for over a year about it. :/

Oh and I'm not picky, but simply efficient. ;P

[View Quote] > Damn you are picky Eep. Now you just want the exe. If you want something
> done right, do it yourself. Why don't you stop thinking about yourself and
> open it up to see if it expires?
>
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New Version of Modeler out...

May 24, 2000, 12:19am
[View Quote] > Neil won't be releasing the source code. Tony lost the original source code.
> The third guy who has it is dead.

Sources for this info? Somehow I just don't trust you, if you can believe that.

> Modeler is over. And you can set your
> computer clock to 6/1 and see if it expires then set it back. If you want it
> that bad, I will just upload Modeler.exe for you. I am sorry if I wasted a
> few kilobytes of your precious hard drive space. And I could understand why
> Neil or even anyone would want to reply to your e-mails.

<yawn> It's called learning to be efficient, IA; try it sometime, sport. For starters, try increasing your line length so your quoted text doesn't come out looking like this slop:

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New Version of Modeler out...

May 25, 2000, 10:50pm
<twitch>

[View Quote] > Excellent point, its his efficiency that gets on our nerves. Perhaps he's not
> human? He could simply be a government funded AI being tested on us.

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New Version of Modeler out...

May 26, 2000, 7:14pm
Arghhhhh, noooooooooooooooooooooooo............<convulse>

[View Quote] > Uh-oh... did someone start playing http://www.boogieblocks.com/hupdiha.wav again, Eep? :D
>
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Re: Be loyal to Activeworlds. Don't listen to Eep!

May 22, 2000, 10:19am
This from the twit loser who adds my email address to spammers. I hope apex.net shuts you down, punk.

[View Quote] > Eep! You are loser! I can kick your butt every time you try to attack
> Activeworlds.com! Hurting Activeworlds.com in turn hurts Activeworlds
> community. You said you were doing it for community. Well leave us the
> community alone. We don't want you here anymore. I am going to ask
> Activeworlds.com to maximize its defense. We the loyal partiot of
> Activeworlds, will not welcome you here anymore. My loyalty is to
> Activeworlds first. I was so loyal to Activeworlds that I yet does not want
> to break any ties with Activeworlds. I believe that Eep was simply not
> knowing anything. He was idiot. He's dumb, who-do-not-know-anything, and is
> dope. That it! Damn the Eep! Activeworlds.com! I am here to be loyal fully
> to you. Do the best to promote community. Those whom do not spend the money
> for citizenship are very stupid to not to be citizen. Eep, leave us alone. I
> am asking that Activeworlds.com to file lawsuit against Eep. There! A
> support for lawsuit! All who is loyal to Activeworlds, band together against
> this witch.

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a few thoughts....

May 23, 2000, 2:02am
[View Quote] > i myself have only been around the news groups for a few weeks....didn't get
> a cit util feb 26 of this year, but i had been using aw for well over a year
> before that. i notice, where ever you go...there's this one small pain in
> the butt named eep...
>
> eep...have you ever LOOKED at your webpages...? they just...plain...exscuse
> the language, suck. you cut other's down 24/7, i was at awgate the other day
> and there was a bunch of people talking about how much of a asshole you are.
> you're webpages are ugly, i mean...come on...gradients on gradients...?
> jeesh...oogly even...

<shrug> I like gradients. Ugliness is relative. What's ugly to you may not be to someone else. And where are YOUR webpages, hmm? I'll critique them for you if you like. ;)

> oh and btw, where exactly did you get your samples for
> your tutorials on rwx modeling...? perhaps a Mr. Tony Polichroniadis? just
> wondering...it's kinda commented out on your links page...hmm...maybe this
> will work...i dunno if html is hidden on the ngs...:
> <!--<li>Tony Polichroniadis' <a
> href=http://www.cl.cam.ac.uk/users/tpp21/wipEup/ target=_top>wipEup</a>:
> some RWXs from it are here-->
>
> it's there...you might change it...but...i was wondering why it's commented
> out...

Uh, did you try to GO to it? It's a dead link, so I simply commented it out temporarily, thinking it might come back up later. <shrug> Sue me. And, no, Tony has no RWX tutorials. Hell, I had to bug him to get Modeler released way back whenever. Might help to read more carefully and get informed before making yourself look like an ass, eh?

> i had a lot i wanted to say...but...i'll shorten this up a tad:
>
> eep, stop acting like a child,\ (he'll say i'm the child...he can come up
> with new things to say to people...) you want people to this and that, why
> don't you do it? want people to work together, get it started, stop whining
> to the programmers, unless you happen to be a programmer and are some great
> and mighty one at that. we don't care if you filter us out, either. it's
> more your loss than ours...
>
> hmm...if eep actually reads this...he'll go ballistic...this should be
> fun...
> note: sorry if i offend anyone besides me...i'm just tired of the mofo....

<yawn> You try too hard, sport. Drive through.
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a few thoughts....

May 23, 2000, 10:59am
Um, I have. It would appear some people in these newsgroups need to learn to read more carefully...

[View Quote] > of course it's good to havea few people around with weird and different
> opinions..i'm genreally one of thsoe people...it's the way he presents
> things..."your webapge sucks" isn't a good way to tell someone it needs
> imporvement...give them ideas..help..that's the only way they'll learn/....

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a few thoughts....

May 24, 2000, 12:19am
I still "slam" people who ABUSE smileys...<cough>AlphaBit<cough>...but I've always used them sparingly. <shrug>

[View Quote] > Actually, I find it quite entertaining at times. Eep used to slam people for
> emoticons. As you can see lately, Eep is emoting :)

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a few thoughts....

May 25, 2000, 4:26pm
<blink> Gee, is this AW or just its newsgroups? Think, champ, THINK. Drive through...

[View Quote] > You know eep, "..." are a waste of valuable cell space and that's not very
> "efficient", one of your favorite words.
>
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a few thoughts....

May 26, 2000, 8:32am
Why reinvent the wheel? ;P

[View Quote] > Hey, everyone has got to have its trademark. :) Re-inventing yourself may
> work for Madonna, but it might not work for Eep. :)
>
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a few thoughts....

May 30, 2000, 11:29am
<392e52bb at server1.Activeworlds.com> <39305dcb at server1.Activeworlds.com>
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Status: U

Hopefully I shouldn't HAVE to keep calling someone a champ/sport and telling them to drive through, etc. It is hoped that by the first couple times they actually evolve enough to not have to be insulted as such. :) But it doesn't always work and the twits may actually DEvolve into something only worthy of a filter (muting)...

As for the more evolved people who happen to read my insults against twits, well, the insults aren't directed at them anyway so they should just simply tune it out and move on. While my insults may not be effective to people who already know them, they ARE effective on people who've never encountered them before.

Good ol' evolution...

[View Quote] > Because it loses it's effectiveness after a while... You keep saying
> "sport" and "champ" enough and eventually people are just going to say
> "oh, that's just Eep" and prolly won't take you seriously, which is, I'm
> assuming, what you would like to happen. It's like a person who uses the
> F-word constantly. After a while, it just becomes redundant and people
> start ignoring you...
>
> Oh well, keep them driving on through, Eep. :)

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Quick Poll

May 30, 2000, 5:41pm
The 256x256 versions of textures that look EXACTLY the same (and not just resized up from 128x128 like a lot of them are, giving NO extra detail but still making the file size larger!) should be left, but the 256x256 textures that do NOT look exactly the same as the 128x128 ones should be renamed.

[View Quote] > I vote B
>
> AWCI (I was told Cryonics, but maybe it was Young Shamus) decided to switch
> all the textures in Alpha over to the hi rez CD textures. This makes sense
> considering that the new AW version takes advantage of these higher
> definition textures. As it happens, the old textures are all still there
> intact under a renamed folder. All up though, there are very few textures
> that have changed significantly in their color or look - most noticable are
> brick, stone12, stone15, watf1, and to a lesser degree the trees.
>
> In the end I would much prefer the high resoultion textures, and for
> situations where an old texture would look better I can use an action line
> command to get that.
>
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Quick Poll

May 30, 2000, 5:41pm
The 256x256 versions of textures that look EXACTLY the same (and not just resized up from 128x128 like a lot of them are, giving NO extra detail but still making the file size larger!) should be left, but the 256x256 textures that do NOT look exactly the same as the 128x128 ones should be renamed.

[View Quote] > I vote B
>
> AWCI (I was told Cryonics, but maybe it was Young Shamus) decided to switch
> all the textures in Alpha over to the hi rez CD textures. This makes sense
> considering that the new AW version takes advantage of these higher
> definition textures. As it happens, the old textures are all still there
> intact under a renamed folder. All up though, there are very few textures
> that have changed significantly in their color or look - most noticable are
> brick, stone12, stone15, watf1, and to a lesser degree the trees.
>
> In the end I would much prefer the high resoultion textures, and for
> situations where an old texture would look better I can use an action line
> command to get that.
>
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Goodbye

May 30, 2000, 5:41pm
Note that the twit didn't actually CROSSPOST this but actually posted in each newsgroup. From a guy who capitalizes the first letter of each word, how much intelligence can you expect? Let the twit's citizenship expire, hopefully to never renew again. Good riddance to twitiot rubbish.

[View Quote] > One question, why did you cross-post to ALL of the newsgroups? This has nothing at all to do with the beta, bots, the SDK or the
> wishlist. The only two newsgroups it might make sense in is Community and Worldbuilders.
>
> Secondly, what do you mean by lack of service? Have you payed for something and not recieved it? I'm not a lawyer, but I think that
> could be considered slanderous if not true. Also, what have they been saying to the public? Why would these two things make you
> leave AW unless they had affected you personally?
>
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Goodbye

Jun 3, 2000, 9:51pm
Um, the twit didn't have to post his goodbye message in EVERY damn newsgroup, nova. This one would've sufficed. I seriously doubt he had as many friends as you think he did. Take a basic psychology class and perhaps you'll understand why. It's called low self-esteem, and by posting in ALL the AW newsgroups (and I believe the City4All and Andras' newsgroups as well), he was attempting to make himself feel more important than he actually is. He's an immature little kid seeking attention. Why do you think he capitalizes the first letter of every word? To be different; to attract attention. He couldn't be more transparent than if he were completely invisible. :)

[View Quote] > finaly some one with some decentcy in this trhead..
> it was geting a little rediculas evone bad mouthing a single user because
> he was letting his freinds know he was leaving aw.
> i dont know him personaly but still
> i had to put up with people bad mouthing others in blaxxun and is the reason
> i left that and the fact i found blaxxun limiting for development of my 3d
> modeling skills

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Goodbye

Jun 4, 2000, 11:35pm
That's my theory. <shrug>

[View Quote] > ..and you said..this is all related to low self-esteem? is it?
>
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What's up with all the Gor worlds?

May 30, 2000, 11:30am
They're starting to creep me out, not that I frequent them or anything, but just seeing them there...and increasing in number is kinda creepy. I mean I can understand why Pokemon worlds keep appearing, but not Gor. For those who don't know, they're adult-oriented worlds related to bondage and discipline (BD). I really have to wonder about the people who create them...and frequent them... I recently read about one person's experience in these worlds, Lord Neo, I believe it was, who made the whole Gor experience seem very psychologically disruptive and frustrating. Anyway, just thought I'd see what others think about this and perhaps try to understand these people's mentality a bit better.

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What's up with all the Gor worlds?

Jun 1, 2000, 4:33pm
Yes, that's fine for worlds with "Gor" in their names, but I've run across several that don't even seem to be Gor-related in their name yet as soon as I enter it's some bot or person telling me to "STATE YOUR AGE OUT LOUD", "Tal, Eep", or some other nonsense. It just gets annoying after a while...

[View Quote] > Live and let live people . If you do not like Gor worlds or Pokemon worlds
> then do not go there.

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What's up with all the Gor worlds?

Jun 10, 2000, 8:04pm
Can either of you (Wing and Irene) provide more info (what news, Wing? which newspaper, Irene? etc) as to where you heard/read about this? I would like to see if it's actually true. If so, AWCI might want to take a bit more of a stance against such worlds and enforcement of the world rating (including a way for kids to not simply change the rating!). :/

[View Quote] > I saw that on the news this mornin. Anyone know of a cit named Slave Master? *loads
> up aw and tries to add him to contax* Unless AWCI cancelled his citship, or he goes
> by a diff name on aw, the killer guy doesnt render among us. However, one of his
> many victims very well may have been.
>
> Enuff scary crap,
>
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What's up with all the Gor worlds?

Jun 11, 2000, 12:29am
<39416d2c$1 at server1.Activeworlds.com> <3942bbfc at server1.Activeworlds.com>
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Date: 10 Jun 2000 21:51:12 -0400
X-Trace: 10 Jun 2000 21:51:12 -0400, 63.23.195.136
Lines: 24
X-Authenticated-User: eep
X-RCPT-TO: <moderator at activeworlds.com>
X-UIDL: 972
Status: U

[View Quote] > Well it was certainly bound to happen. but upon reading the article,

What article? Provide a source/reference!

> if this man has
> done this, he may have been killing long bfore the internet.
> Its little surpass that predators of killing nature have found their way to the weak on
> the Net.
> Despite all the slag being slung at the Gor Worlds, i don't think this monster can be
> accountable for all their acts.
> The Gorean "way" might have just been the tool he needed to pray upon weaker or nieve
> women.
> AW allows ppl and the net at that, allows ppl to be whatever they want. In fact a
> recent poll came up with that a good % of men liked to roll play as women.

Another unsupported claim...

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What's up with all the Gor worlds?

Jun 11, 2000, 7:44pm
<39416d2c$1 at server1.Activeworlds.com> <3942bbfc at server1.Activeworlds.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Path: 63.23.195.136
NNTP-Posting-Host: 63.23.195.136
Date: 10 Jun 2000 21:51:12 -0400
X-Trace: 10 Jun 2000 21:51:12 -0400, 63.23.195.136
Lines: 24
X-Authenticated-User: eep
X-RCPT-TO: <moderator at activeworlds.com>
X-UIDL: 972
Status: U

[View Quote] > Well it was certainly bound to happen. but upon reading the article,

What article? Provide a source/reference!

> if this man has
> done this, he may have been killing long bfore the internet.
> Its little surpass that predators of killing nature have found their way to the weak on
> the Net.
> Despite all the slag being slung at the Gor Worlds, i don't think this monster can be
> accountable for all their acts.
> The Gorean "way" might have just been the tool he needed to pray upon weaker or nieve
> women.
> AW allows ppl and the net at that, allows ppl to be whatever they want. In fact a
> recent poll came up with that a good % of men liked to roll play as women.

Another unsupported claim...

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What's up with all the Gor worlds?

Jun 11, 2000, 7:45pm
Well, although I still have no URL, Queen Bee emailed me with more info:

Date: Sat, 10 Jun 2000 20:18:20 -0700
From: Queen Bee <queenb at unforgettable.com>
To: Eep² <eep at tnlc.com>

I can't post in the ng, but here's the info you requested. I was at a public meeting in Gor
the other night, and the murdered girl (Suzette Trouten) went by the name of faithh in AW.
Several knew her in RL. Here is an excerpt from the chat, but Xav put the whole thing at :
http://members.aol.com/xavworld/index.htm/gortext.htm

"JJ": How do you know for sure that faithh is one of the murder victims? Did you know her R/L
name?
Seanchan: As I understand it, her name was in the Kansas City Star
"JJ": yes, her name was in the paper, but how do you know it was faithh? AWCOM credit card
records?
sarishia L0: so where would we begin protecting ourselves in this instance? also as for
faithh...she was on the local news here with her pic that was when sari told Master Ra Al and
he confirmed it was her pic and the next day her name was released...

Ra Al is one of the 'masters' of Gor and was faithh's online master. Weird stuff.

----

I just hope those Gor freaks clean up their act. I think AWCI should ban them from AW anyway. There is at least one adult universe (3D Sex Worlds or something) they can go play their sadistic fantasies in, but leave it OUT of AWCI's universe!

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